UnityExplorer/src/Menu/CursorControl.cs

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7.5 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Harmony;
using MelonLoader;
using System.Reflection;
namespace Explorer
{
public class CursorControl
{
public static bool ForceUnlockMouse
{
get => m_forceUnlock;
set => SetForceUnlock(value);
}
private static bool m_forceUnlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
public static bool ShouldForceMouse => CppExplorer.ShowMenu && ForceUnlockMouse;
public static void Init()
{
try
{
// Check if Cursor class is loaded
if (ReflectionHelpers.GetTypeByName("UnityEngine.Cursor") == null)
{
MelonLogger.Log("Trying to manually load Cursor module...");
if (ReflectionHelpers.LoadModule("UnityEngine.CoreModule"))
{
MelonLogger.Log("Ok!");
}
else
{
throw new Exception("Could not load UnityEngine.Cursor module!");
}
}
// Get current cursor state and enable cursor
m_lastLockMode = Cursor.lockState;
m_lastVisibleState = Cursor.visible;
TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_lockState))), false, false);
TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_visible))), false, false);
TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_lockState))), true, true);
TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_visible))), true, true);
}
catch (Exception e)
{
MelonLogger.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
}
// Enable ShowMenu and ForceUnlockMouse
// (set m_showMenu directly to not call UpdateCursorState twice)
CppExplorer.m_showMenu = true;
ForceUnlockMouse = true;
}
private static void TryPatch(string property, HarmonyMethod patch, bool getter = true, bool postfix = false)
{
// Setup Harmony Patches
try
{
var harmony = CppExplorer.Instance.harmonyInstance;
var prop = typeof(Cursor).GetProperty(property);
harmony.Patch(getter ? prop.GetGetMethod() : prop.GetSetMethod(),
postfix ? null : patch,
postfix ? patch : null);
}
catch (Exception e)
{
MelonLogger.Log($"[NON-FATAL] Couldn't patch a method: {e.Message}");
}
}
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
public static void Update()
{
// Check Force-Unlock input
if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
{
ForceUnlockMouse = !ForceUnlockMouse;
}
}
public static void UpdateCursorControl()
{
try
{
m_currentlySettingCursor = true;
if (ShouldForceMouse)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = m_lastLockMode;
Cursor.visible = m_lastVisibleState;
}
m_currentlySettingCursor = false;
}
catch (Exception e)
{
MelonLogger.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
}
}
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
{
m_lastLockMode = value;
if (ShouldForceMouse)
{
value = CursorLockMode.None;
}
}
}
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
if (!m_currentlySettingCursor)
{
m_lastVisibleState = value;
if (ShouldForceMouse)
{
value = true;
}
}
}
[HarmonyPrefix]
public static void Postfix_get_lockState(ref CursorLockMode __result)
{
if (ShouldForceMouse)
{
__result = m_lastLockMode;
}
}
[HarmonyPrefix]
public static void Postfix_get_visible(ref bool __result)
{
if (ShouldForceMouse)
{
__result = m_lastVisibleState;
}
}
//[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Setter)]
//public class Cursor_set_lockState
//{
// [HarmonyPrefix]
// public static void Prefix(ref CursorLockMode value)
// {
// if (!m_currentlySettingCursor)
// {
// m_lastLockMode = value;
// if (ShouldForceMouse)
// {
// value = CursorLockMode.None;
// }
// }
// }
//}
//[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Setter)]
//public class Cursor_set_visible
//{
// [HarmonyPrefix]
// public static void Prefix(ref bool value)
// {
// if (!m_currentlySettingCursor)
// {
// m_lastVisibleState = value;
// if (ShouldForceMouse)
// {
// value = true;
// }
// }
// }
//}
//// Make it appear as though UnlockMouse is disabled to the rest of the application.
//[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Getter)]
//public class Cursor_get_lockState
//{
// [HarmonyPostfix]
// public static void Postfix(ref CursorLockMode __result)
// {
// if (ShouldForceMouse)
// {
// __result = m_lastLockMode;
// }
// }
//}
//[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Getter)]
//public class Cursor_get_visible
//{
// [HarmonyPostfix]
// public static void Postfix(ref bool __result)
// {
// if (ShouldForceMouse)
// {
// __result = m_lastVisibleState;
// }
// }
//}
}
}