UnityExplorer/src/Loader/ExplorerMelonMod.cs

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2021-03-11 17:57:58 +11:00
#if ML
using System;
using System.IO;
using MelonLoader;
namespace UnityExplorer
{
public class ExplorerMelonMod : MelonMod, IExplorerLoader
{
public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
public string ConfigFolder => ExplorerFolder;
public Action<object> OnLogMessage => (object log) => { MelonLogger.Msg(log?.ToString() ?? ""); };
public Action<object> OnLogWarning => (object log) => { MelonLogger.Warning(log?.ToString() ?? ""); };
public Action<object> OnLogError => (object log) => { MelonLogger.Error(log?.ToString() ?? ""); };
public Harmony.HarmonyInstance HarmonyInstance => Instance.Harmony;
public override void OnApplicationStart()
{
Instance = this;
new ExplorerCore();
}
public override void OnUpdate()
{
ExplorerCore.Update();
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
ExplorerCore.Instance.OnSceneLoaded();
}
}
}
#endif