UnityExplorer/src/Core/Search/SearchProvider.cs

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6.9 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Search;
namespace UnityExplorer.Core.Search
{
public static class SearchProvider
{
internal static object[] StaticClassSearch(string input)
{
var list = new List<Type>();
var nameFilter = "";
if (!string.IsNullOrEmpty(input))
nameFilter = input.ToLower();
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
list.Add(type);
}
}
return list.ToArray();
}
internal static string[] s_instanceNames = new string[]
{
"m_instance",
"m_Instance",
"s_instance",
"s_Instance",
"_instance",
"_Instance",
"instance",
"Instance",
"<Instance>k__BackingField",
"<instance>k__BackingField",
};
internal static object[] SingletonSearch(string input)
{
var instances = new List<object>();
var nameFilter = "";
if (!string.IsNullOrEmpty(input))
nameFilter = input.ToLower();
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
// Search all non-static, non-enum classes.
foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
{
try
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
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RuntimeProvider.Instance.FindSingleton(s_instanceNames, type, flags, instances);
}
catch { }
}
}
return instances.ToArray();
}
internal static object[] UnityObjectSearch(string input, string customTypeInput, SearchContext context,
ChildFilter childFilter, SceneFilter sceneFilter)
{
Type searchType = null;
switch (context)
{
case SearchContext.GameObject:
searchType = typeof(GameObject); break;
case SearchContext.Component:
searchType = typeof(Component); break;
case SearchContext.Custom:
if (string.IsNullOrEmpty(customTypeInput))
{
ExplorerCore.LogWarning("Custom Type input must not be empty!");
return null;
}
if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
searchType = customType;
else
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
else
ExplorerCore.LogWarning($"Could not find a type by the name '{customTypeInput}'!");
break;
default:
searchType = typeof(UnityEngine.Object); break;
}
if (searchType == null)
return null;
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
var results = new List<object>();
// perform filter comparers
string nameFilter = null;
if (!string.IsNullOrEmpty(input))
nameFilter = input.ToLower();
bool canGetGameObject = (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any)
&& (context == SearchContext.GameObject || typeof(Component).IsAssignableFrom(searchType));
string sceneFilterString = null;
if (!canGetGameObject)
{
if (context != SearchContext.UnityObject && (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any))
ExplorerCore.LogWarning($"Type '{searchType}' cannot have Scene or Child filters applied to it");
}
else
{
if (sceneFilter == SceneFilter.DontDestroyOnLoad)
sceneFilterString = "DontDestroyOnLoad";
else if (sceneFilter == SceneFilter.Explicit)
sceneFilterString = SearchPage.Instance.m_sceneDropdown.options[SearchPage.Instance.m_sceneDropdown.value].text;
}
foreach (var obj in allObjects)
{
// name check
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ToLower().Contains(nameFilter))
continue;
if (canGetGameObject)
{
var go = context == SearchContext.GameObject
? obj.TryCast<GameObject>()
: obj.TryCast<Component>().gameObject;
// scene check
if (sceneFilter != SceneFilter.Any)
{
if (!go)
continue;
switch (context)
{
case SearchContext.GameObject:
if (go.scene.name != sceneFilterString)
continue;
break;
case SearchContext.Custom:
case SearchContext.Component:
if (go.scene.name != sceneFilterString)
continue;
break;
}
}
if (childFilter != ChildFilter.Any)
{
if (!go)
continue;
// root object check (no parent)
if (childFilter == ChildFilter.HasParent && !go.transform.parent)
continue;
else if (childFilter == ChildFilter.RootObject && go.transform.parent)
continue;
}
}
results.Add(obj);
}
return results.ToArray();
}
}
}