UnityExplorer/src/UnityExplorer.csproj

357 lines
18 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>
</DefineConstants>
<IsCpp>false</IsCpp>
<IsBepInEx>false</IsBepInEx>
<IsMelonLoader>false</IsMelonLoader>
<IsStandalone>false</IsStandalone>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>UnityExplorer</RootNamespace>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<!-- CONFIGURATIONS -->
<!-- ML IL2CPP -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
</PropertyGroup>
<!-- ML MONO -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Mono\</OutputPath>
<DefineConstants>MONO,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.Mono</AssemblyName>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
</PropertyGroup>
<!-- BEPINEX IL2CPP -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
<DefineConstants>CPP,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsBepInEx>true</IsBepInEx>
</PropertyGroup>
<!-- BEPINEX 6 MONO -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE6_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx6.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE6.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsBepInEx>true</IsBepInEx>
</PropertyGroup>
<!-- BEPINEX 5 MONO -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_BIE5_Mono|AnyCPU'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx5.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE5</DefineConstants>
<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsBepInEx>true</IsBepInEx>
</PropertyGroup>
<!-- STANDALONE IL2CPP -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
<DefineConstants>MONO,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsStandalone>true</IsStandalone>
</PropertyGroup>
<!-- STANDALONE MONO -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Cpp|AnyCPU'">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
<DefineConstants>CPP,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsStandalone>true</IsStandalone>
</PropertyGroup>
<!-- Global refs, Mono and Il2Cpp -->
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader refs -->
<ItemGroup Condition="'$(IsMelonLoader)'=='true'">
<Reference Include="MelonLoader">
<HintPath>..\lib\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx refs -->
<ItemGroup Condition="'$(IsBepInEx)'=='true'">
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 5 Mono refs -->
<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)|$(Configuration)'=='true|false|Release_BIE5_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 6 Mono refs -->
<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)|$(Configuration)'=='true|false|Release_BIE6_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.Unity">
<HintPath>..\lib\BepInEx.Unity.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Il2Cpp refs -->
<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)'=='true|true'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.IL2CPP">
<HintPath>..\lib\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Standalone refs -->
<ItemGroup Condition="'$(IsStandalone)'=='true'">
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Mono refs -->
<ItemGroup Condition="'$(IsCpp)'=='false'">
<Reference Include="UnityEngine">
<HintPath>..\lib\publicized_assemblies\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\publicized_assemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Il2Cpp refs -->
<ItemGroup Condition="'$(IsCpp)'=='true'">
<Reference Include="UnhollowerBaseLib">
<HintPath>..\lib\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\lib\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\lib\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\lib\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\lib\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\lib\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\lib\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\lib\unhollowed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\lib\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Core\Config\InternalConfigHandler.cs" />
<Compile Include="Core\CSharp\ScriptEvaluator.cs" />
<Compile Include="Core\CSharp\ScriptInteraction.cs" />
<Compile Include="Core\ExplorerBehaviour.cs" />
<Compile Include="Core\Utility\MiscUtility.cs" />
<Compile Include="Inspectors_OLD\GameObjects\ChildList.cs" />
<Compile Include="Inspectors_OLD\GameObjects\ComponentList.cs" />
<Compile Include="Inspectors_OLD\GameObjects\GameObjectControls.cs" />
<Compile Include="Inspectors_OLD\GameObjects\GameObjectInspector.cs" />
<Compile Include="Inspectors_OLD\InspectorBase.cs" />
<Compile Include="Inspectors_OLD\InspectorManager.cs" />
<Compile Include="Inspectors_OLD\InspectUnderMouse.cs" />
<Compile Include="Inspectors_OLD\Reflection\CacheMemberList.cs" />
<Compile Include="Inspectors_OLD\Reflection\InstanceInspector.cs" />
<Compile Include="Inspectors_OLD\Reflection\ReflectionInspector.cs" />
<Compile Include="Inspectors_OLD\Reflection\StaticInspector.cs" />
2021-04-30 21:34:50 +10:00
<Compile Include="UI\CSConsole\CSConsoleManager.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheField.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheListEntry.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheMember.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheMethod.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheObjectBase.cs" />
<Compile Include="UI\Inspectors\CacheObject\CacheProperty.cs" />
<Compile Include="UI\Inspectors\CacheObject\Views\CacheListEntryCell.cs" />
<Compile Include="UI\Inspectors\CacheObject\Views\CacheMemberCell.cs" />
<Compile Include="UI\Inspectors\CacheObject\Views\CacheObjectCell.cs" />
<Compile Include="UI\Inspectors\GameObjectInspector.cs" />
<Compile Include="UI\Inspectors\InspectorManager.cs" />
<Compile Include="UI\Inspectors\InspectorTab.cs" />
<Compile Include="UI\Inspectors\InspectorBase.cs" />
<Compile Include="UI\Inspectors\IValues\InteractiveList.cs" />
2021-04-30 21:34:50 +10:00
<Compile Include="UI\Inspectors\IValues\InteractiveValue.cs" />
<Compile Include="UI\Inspectors\ReflectionInspector.cs" />
<Compile Include="UI\ObjectPool\IPooledObject.cs" />
<Compile Include="UI\ObjectPool\Pool.cs" />
2021-04-30 21:34:50 +10:00
<Compile Include="UI\Panels\CSConsolePanel.cs" />
2021-04-23 21:50:58 +10:00
<Compile Include="UI\Widgets\AutoComplete\ISuggestionProvider.cs" />
<Compile Include="UI\Widgets\AutoComplete\Suggestion.cs" />
<Compile Include="Core\Config\ConfigElement.cs" />
<Compile Include="Core\Config\ConfigHandler.cs" />
<Compile Include="Core\Config\ConfigManager.cs" />
<Compile Include="Core\Config\IConfigElement.cs" />
<Compile Include="Core\Input\CursorUnlocker.cs" />
<Compile Include="Core\Input\IHandleInput.cs" />
<Compile Include="Core\Input\InputManager.cs" />
<Compile Include="Core\Input\InputSystem.cs" />
<Compile Include="Core\Input\LegacyInput.cs" />
<Compile Include="Core\Input\NoInput.cs" />
<Compile Include="Core\ReflectionUtility.cs" />
<Compile Include="Core\Runtime\Il2Cpp\AssetBundle.cs" />
<Compile Include="Core\Runtime\Il2Cpp\ICallManager.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppCoroutine.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppProvider.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppReflection.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppTextureUtil.cs" />
<Compile Include="Core\Runtime\Mono\MonoProvider.cs" />
<Compile Include="Core\Runtime\Mono\MonoReflection.cs" />
<Compile Include="Core\Runtime\Mono\MonoTextureUtil.cs" />
<Compile Include="Core\Runtime\ReflectionProvider.cs" />
<Compile Include="Core\Runtime\RuntimeContext.cs" />
<Compile Include="Core\Runtime\RuntimeProvider.cs" />
<Compile Include="Core\Runtime\TextureUtilProvider.cs" />
<Compile Include="Core\SceneHandler.cs" />
<Compile Include="Core\Search\ChildFilter.cs" />
<Compile Include="Core\Search\SceneFilter.cs" />
<Compile Include="Core\Search\SearchContext.cs" />
<Compile Include="Core\Search\SearchProvider.cs" />
<Compile Include="Core\Tests\TestClass.cs" />
<Compile Include="Core\Utility\UnityHelpers.cs" />
<Compile Include="ExplorerCore.cs" />
<Compile Include="Loader\BIE\BepInExConfigHandler.cs" />
<Compile Include="Loader\BIE\ExplorerBepInPlugin.cs" />
<Compile Include="Loader\IExplorerLoader.cs" />
<Compile Include="Loader\ML\ExplorerMelonMod.cs" />
<Compile Include="Loader\ML\MelonLoaderConfigHandler.cs" />
<Compile Include="Loader\STANDALONE\ExplorerStandalone.cs" />
<Compile Include="Loader\STANDALONE\StandaloneConfigHandler.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\Models\UIBehaviourModel.cs" />
<Compile Include="UI\Models\UIModel.cs" />
<Compile Include="UI\Panels\UIPanel.cs" />
<Compile Include="UI\Panels\InspectorPanel.cs" />
2021-04-23 21:50:58 +10:00
<Compile Include="UI\Panels\ObjectExplorer.cs" />
<Compile Include="UI\UIFactory.cs" />
<Compile Include="UI\UIManager.cs" />
2021-04-24 04:01:03 +10:00
<Compile Include="UI\Panels\PanelDragger.cs" />
<Compile Include="UI\Utility\SignatureHighlighter.cs" />
<Compile Include="UI\Utility\ToStringUtility.cs" />
2021-04-23 21:50:58 +10:00
<Compile Include="UI\Widgets\AutoComplete\AutoCompleter.cs" />
<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
<Compile Include="Inspectors_OLD\CacheObject\CacheConfigEntry.cs" />
<Compile Include="Inspectors_OLD\CacheObject\CacheEnumerated.cs" />
<Compile Include="Inspectors_OLD\CacheObject\CacheField.cs" />
<Compile Include="Inspectors_OLD\CacheObject\CacheMember.cs" />
<Compile Include="Inspectors_OLD\CacheObject\CacheMethod.cs" />
<Compile Include="Inspectors_OLD\CacheObject\CacheObjectBase.cs" />
<Compile Include="Inspectors_OLD\CacheObject\CachePaired.cs" />
<Compile Include="Inspectors_OLD\CacheObject\CacheProperty.cs" />
<Compile Include="Inspectors_OLD\InteractiveValues\InteractiveBool.cs" />
<Compile Include="Inspectors_OLD\InteractiveValues\InteractiveColor.cs" />
<Compile Include="Inspectors_OLD\InteractiveValues\InteractiveDictionary.cs" />
<Compile Include="Inspectors_OLD\InteractiveValues\InteractiveEnum.cs" />
<Compile Include="Inspectors_OLD\InteractiveValues\InteractiveEnumerable.cs" />
<Compile Include="Inspectors_OLD\InteractiveValues\InteractiveFlags.cs" />
<Compile Include="Inspectors_OLD\InteractiveValues\InteractiveFloatStruct.cs" />
<Compile Include="Inspectors_OLD\InteractiveValues\InteractiveNumber.cs" />
<Compile Include="Inspectors_OLD\InteractiveValues\InteractiveString.cs" />
<Compile Include="Inspectors_OLD\InteractiveValues\InteractiveValue.cs" />
<Compile Include="UI\Widgets\ButtonRef.cs" />
2021-04-30 23:12:18 +10:00
<Compile Include="UI\ObjectExplorer\ObjectSearch.cs" />
<Compile Include="UI\ObjectExplorer\SceneExplorer.cs" />
<Compile Include="UI\Widgets\ScrollPool\DataHeightCache.cs" />
<Compile Include="UI\Widgets\ScrollPool\ICell.cs" />
<Compile Include="UI\Widgets\ScrollPool\IPoolDataSource.cs" />
<Compile Include="UI\Widgets\ScrollPool\ScrollPool.cs" />
<Compile Include="UI\Widgets\ScrollPool\UIExtensions.cs" />
<Compile Include="UI\Widgets\InputFieldScroller.cs" />
<Compile Include="UI\Widgets\ButtonList\ButtonCell.cs" />
<Compile Include="UI\Widgets\ButtonList\ButtonListSource.cs" />
2021-04-30 21:34:50 +10:00
<Compile Include="UI\Widgets\AutoSliderScrollbar.cs" />
<Compile Include="UI\Widgets\TransformTree\CachedTransform.cs" />
<Compile Include="UI\Widgets\TransformTree\TransformCell.cs" />
<Compile Include="UI\Widgets\TransformTree\TransformTree.cs" />
<EmbeddedResource Include="Resources\*" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
</Target>
</Project>