UnityExplorer/src/UI/Panels/SceneExplorer.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels
{
public class SceneExplorer : UIBehaviourModel
{
public override GameObject UIRoot => uiRoot;
private GameObject uiRoot;
/// <summary>
/// Whether to automatically update per auto-update interval or not.
/// </summary>
public bool AutoUpdate = false;
public TransformTree Tree;
private float timeOfLastUpdate = -1f;
private Dropdown sceneDropdown;
private readonly Dictionary<int, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<int, Dropdown.OptionData>();
public SceneExplorer()
{
SceneHandler.OnInspectedSceneChanged += SceneHandler_OnInspectedSceneChanged;
SceneHandler.OnLoadedScenesChanged += SceneHandler_OnLoadedScenesChanged;
}
private IEnumerable<GameObject> GetRootEntries() => SceneHandler.CurrentRootObjects;
public void ForceUpdate()
{
ExpensiveUpdate();
}
public override void Update()
{
if (AutoUpdate && Time.realtimeSinceStartup - timeOfLastUpdate >= 1f)
{
timeOfLastUpdate = Time.realtimeSinceStartup;
ExpensiveUpdate();
}
}
public void ExpensiveUpdate()
{
Tree.Scroller.ExternallySetting = true;
SceneHandler.Update();
Tree.RefreshData(true);
// Tree.Scroller.ExternallySetting = false;
}
private void OnDropdownChanged(int value)
{
if (value < 0 || SceneHandler.LoadedScenes.Count <= value)
return;
SceneHandler.SelectedScene = SceneHandler.LoadedScenes[value];
SceneHandler.Update();
Tree.RefreshData(true);
}
private void SceneHandler_OnInspectedSceneChanged(Scene scene)
{
if (!sceneToDropdownOption.ContainsKey(scene.handle))
PopulateSceneDropdown();
if (sceneToDropdownOption.ContainsKey(scene.handle))
{
var opt = sceneToDropdownOption[scene.handle];
int idx = sceneDropdown.options.IndexOf(opt);
if (sceneDropdown.value != idx)
sceneDropdown.value = idx;
else
sceneDropdown.captionText.text = opt.text;
}
}
private void SceneHandler_OnLoadedScenesChanged(ReadOnlyCollection<Scene> loadedScenes)
{
PopulateSceneDropdown();
}
private void PopulateSceneDropdown()
{
sceneToDropdownOption.Clear();
sceneDropdown.options.Clear();
foreach (var scene in SceneHandler.LoadedScenes)
{
string name = scene.name?.Trim();
if (!scene.IsValid())
name = "HideAndDontSave";
else if (string.IsNullOrEmpty(name))
name = "<untitled>";
var option = new Dropdown.OptionData(name);
sceneDropdown.options.Add(option);
sceneToDropdownOption.Add(scene.handle, option);
}
}
private void OnFilterInput(string input)
{
Tree.CurrentFilter = input;
Tree.RefreshData(true);
}
private float previousRectHeight;
private void SceneExplorer_OnFinishResize(RectTransform obj)
{
RuntimeProvider.Instance.StartCoroutine(DelayedRefresh(obj));
}
private IEnumerator DelayedRefresh(RectTransform obj)
{
yield return null;
if (obj.rect.height != previousRectHeight)
{
// height changed, hard refresh required.
previousRectHeight = obj.rect.height;
Tree.Scroller.ReloadData();
}
Tree.Scroller.Refresh();
}
public override void ConstructUI(GameObject parent)
{
var panel = UIFactory.CreatePanel("SceneExplorer", out GameObject panelContent);
uiRoot = panel;
var panelRect = panel.GetComponent<RectTransform>();
panelRect.anchorMin = Vector3.zero;
panelRect.anchorMax = new Vector2(0, 1);
panelRect.sizeDelta = new Vector2(300f, panelRect.sizeDelta.y);
panelRect.anchoredPosition = new Vector2(160, 0);
panelRect.offsetMin = new Vector2(panelRect.offsetMin.x, 10); // bottom
panelRect.offsetMax = new Vector2(panelRect.offsetMax.x, -10); // top
panelRect.pivot = new Vector2(0.5f, 0.5f);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(panel, true, true, true, true, 0, 0, 0, 0, 0, TextAnchor.UpperLeft);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(panelContent, true, true, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
// Title bar
var titleBar = UIFactory.CreateLabel(panelContent, "TitleBar", "Scene Explorer", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(titleBar.gameObject, minHeight: 25, flexibleHeight: 0);
new PanelDragger(titleBar.GetComponent<RectTransform>(), panelRect)
.OnFinishResize += SceneExplorer_OnFinishResize;
// Tool bar
var toolbar = UIFactory.CreateVerticalGroup(panelContent, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
new Color(0.15f, 0.15f, 0.15f));
//UIFactory.SetLayoutElement(toolbar, minHeight: 25, flexibleHeight: 0);
// refresh row
var refreshRow = UIFactory.CreateHorizontalGroup(toolbar, "RefreshGroup", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(refreshRow, minHeight: 30, flexibleHeight: 0);
var refreshButton = UIFactory.CreateButton(refreshRow, "RefreshButton", "Update", ForceUpdate);
UIFactory.SetLayoutElement(refreshButton.gameObject, minWidth: 65, flexibleWidth: 0);
var refreshToggle = UIFactory.CreateToggle(refreshRow, "RefreshToggle", out Toggle toggle, out Text text);
UIFactory.SetLayoutElement(refreshToggle, flexibleWidth: 9999);
text.text = "Auto-update (1 second)";
text.alignment = TextAnchor.MiddleLeft;
text.color = Color.white;
text.fontSize = 12;
toggle.isOn = false;
toggle.onValueChanged.AddListener((bool val) => AutoUpdate = val);
// Scene selector dropdown
var dropdownObj = UIFactory.CreateDropdown(toolbar, out sceneDropdown, "<notset>", 13, OnDropdownChanged);
UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleHeight: 0);
SceneHandler.Update();
PopulateSceneDropdown();
sceneDropdown.captionText.text = sceneToDropdownOption.First().Value.text;
// Filter row
var filterRow = UIFactory.CreateHorizontalGroup(toolbar, "FilterGroup", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(filterRow, minHeight: 25, flexibleHeight: 0);
//// filter label
//var label = UIFactory.CreateLabel(filterRow, "FilterLabel", "Search:", TextAnchor.MiddleLeft);
//UIFactory.SetLayoutElement(label.gameObject, minWidth: 50, flexibleWidth: 0);
//Filter input field
var inputFieldObj = UIFactory.CreateInputField(filterRow, "FilterInput", "Search...", out InputField inputField, 13);
inputField.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
RuntimeProvider.Instance.SetColorBlock(inputField, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f), new Color(0.08f, 0.08f, 0.08f));
UIFactory.SetLayoutElement(inputFieldObj, minHeight: 25);
inputField.onValueChanged.AddListener(OnFilterInput);
// Transform Tree
var infiniteScroll = UIFactory.CreateInfiniteScroll(panelContent, "TransformTree", out GameObject scrollObj,
out GameObject scrollContent, new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
Tree = new TransformTree(infiniteScroll)
{
GetRootEntriesMethod = GetRootEntries
};
Tree.Init();
// Prototype tree cell
var prototype = TransformCell.CreatePrototypeCell(scrollContent);
infiniteScroll.PrototypeCell = prototype.GetComponent<RectTransform>();
// Setup references
Tree.Scroller = infiniteScroll;
previousRectHeight = panelRect.rect.height;
}
}
}