UnityExplorer/src/UI/Panels/ObjectExplorerPanel.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.ObjectExplorer;
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using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels
{
public class ObjectExplorerPanel : UIPanel
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{
public override string Name => "Object Explorer";
public override UIManager.Panels PanelType => UIManager.Panels.ObjectExplorer;
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public override int MinWidth => 350;
public override int MinHeight => 200;
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public SceneExplorer SceneExplorer;
public ObjectSearch ObjectSearch;
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public override bool ShowByDefault => true;
public override bool ShouldSaveActiveState => true;
public int SelectedTab = 0;
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private readonly List<UIModel> tabPages = new List<UIModel>();
private readonly List<ButtonRef> tabButtons = new List<ButtonRef>();
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public void SetTab(int tabIndex)
{
if (SelectedTab != -1)
DisableTab(SelectedTab);
var content = tabPages[tabIndex];
content.SetActive(true);
var button = tabButtons[tabIndex];
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RuntimeProvider.Instance.SetColorBlock(button.Component, UIManager.enabledButtonColor, UIManager.enabledButtonColor * 1.2f);
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SelectedTab = tabIndex;
SaveToConfigManager();
}
private void DisableTab(int tabIndex)
{
tabPages[tabIndex].SetActive(false);
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RuntimeProvider.Instance.SetColorBlock(tabButtons[tabIndex].Component, UIManager.disabledButtonColor, UIManager.disabledButtonColor * 1.2f);
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}
public override void Update()
{
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if (SelectedTab == 0)
SceneExplorer.Update();
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else
ObjectSearch.Update();
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}
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public override string GetSaveData() => ConfigManager.ObjectExplorerData.Value;
public override void DoSaveToConfigElement()
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{
ConfigManager.ObjectExplorerData.Value = this.ToSaveData();
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}
public override string ToSaveData()
{
string ret = base.ToSaveData();
ret += "|" + SelectedTab;
return ret;
}
public override void ApplySaveData(string data)
{
base.ApplySaveData(data);
try
{
int tab = int.Parse(data.Split('|').Last());
SelectedTab = tab;
}
catch
{
SelectedTab = 0;
}
SelectedTab = Math.Max(0, SelectedTab);
SelectedTab = Math.Min(1, SelectedTab);
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SetTab(SelectedTab);
}
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protected internal override void DoSetDefaultPosAndAnchors()
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{
mainPanelRect.localPosition = Vector2.zero;
mainPanelRect.pivot = new Vector2(0f, 1f);
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mainPanelRect.anchorMin = new Vector2(0.125f, 0.175f);
mainPanelRect.anchorMax = new Vector2(0.325f, 0.925f);
//mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 350);
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}
public override void ConstructPanelContent()
{
// Tab bar
var tabGroup = UIFactory.CreateHorizontalGroup(content, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(tabGroup, minHeight: 25, flexibleHeight: 0);
// Scene Explorer
SceneExplorer = new SceneExplorer(this);
SceneExplorer.ConstructUI(content);
tabPages.Add(SceneExplorer);
// Object search
ObjectSearch = new ObjectSearch(this);
ObjectSearch.ConstructUI(content);
tabPages.Add(ObjectSearch);
// set up tabs
AddTabButton(tabGroup, "Scene Explorer");
AddTabButton(tabGroup, "Object Search");
// default active state: Active
UIManager.SetPanelActive(PanelType, true);
}
private void AddTabButton(GameObject tabGroup, string label)
{
var button = UIFactory.CreateButton(tabGroup, $"Button_{label}", label);
int idx = tabButtons.Count;
//button.onClick.AddListener(() => { SetTab(idx); });
button.OnClick += () => { SetTab(idx); };
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tabButtons.Add(button);
DisableTab(tabButtons.Count - 1);
}
}
}