UnityExplorer/src/CacheObject/CacheObjectBase.cs

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C#
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2020-10-08 06:15:42 +11:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
namespace Explorer.CacheObject
{
public class CacheObjectBase
{
public InteractiveValue IValue;
public virtual bool CanWrite => false;
public virtual bool HasParameters => false;
public virtual bool IsMember => false;
public bool IsStaticClassSearchResult { get; set; }
public virtual void Init(object obj, Type valueType)
{
if (valueType == null && obj == null)
{
return;
}
//ExplorerCore.Log("Initializing InteractiveValue of type " + valueType.FullName);
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InteractiveValue interactive;
if (valueType == typeof(GameObject) || valueType == typeof(Transform))
{
interactive = new InteractiveGameObject();
}
else if (valueType == typeof(Texture2D))
{
interactive = new InteractiveTexture2D();
}
else if (valueType == typeof(Sprite))
{
interactive = new InteractiveSprite();
}
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else if (valueType.IsPrimitive || valueType == typeof(string))
{
interactive = new InteractivePrimitive();
}
else if (valueType.IsEnum)
{
if (valueType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
{
interactive = new InteractiveFlags();
}
else
{
interactive = new InteractiveEnum();
}
}
else if (valueType == typeof(Vector2) || valueType == typeof(Vector3) || valueType == typeof(Vector4))
{
interactive = new InteractiveVector();
}
else if (valueType == typeof(Quaternion))
{
interactive = new InteractiveQuaternion();
}
else if (valueType == typeof(Color))
{
interactive = new InteractiveColor();
}
else if (valueType == typeof(Rect))
{
interactive = new InteractiveRect();
}
// must check this before IsEnumerable
else if (ReflectionHelpers.IsDictionary(valueType))
{
interactive = new InteractiveDictionary();
}
else if (ReflectionHelpers.IsEnumerable(valueType))
{
interactive = new InteractiveEnumerable();
}
else
{
interactive = new InteractiveValue();
}
interactive.Value = obj;
interactive.ValueType = valueType;
this.IValue = interactive;
this.IValue.OwnerCacheObject = this;
UpdateValue();
this.IValue.Init();
}
public virtual void Draw(Rect window, float width)
{
IValue.Draw(window, width);
}
public virtual void UpdateValue()
{
IValue.UpdateValue();
}
public virtual void SetValue() => throw new NotImplementedException();
}
}