UnityExplorer/src/Explorer_BepInPlugin.cs

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#if BIE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.IO;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Mono.CSharp;
using UnityEngine.SceneManagement;
using UnityEngine.Events;
using UnityEngine;
#if CPP
using UnhollowerRuntimeLib;
using BepInEx.IL2CPP;
#endif
namespace Explorer
{
[BepInPlugin(ExplorerCore.GUID, ExplorerCore.NAME, ExplorerCore.VERSION)]
#if CPP
public class Explorer_BepInPlugin : BasePlugin
#else
public class Explorer_BepInPlugin : BaseUnityPlugin
#endif
{
public static Explorer_BepInPlugin Instance;
public static ManualLogSource Logging =>
#if CPP
Instance.Log;
#else
Instance?.Logger;
#endif
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
#if CPP
// temporary for BIE Il2Cpp
private static bool tempSceneChangeCheck;
private static string lastSceneName;
#endif
// Init
#if CPP
public override void Load()
{
#else
internal void Awake()
{
#endif
Instance = this;
#if CPP
tempSceneChangeCheck = true;
ClassInjector.RegisterTypeInIl2Cpp<DummyMB>();
GameObject.DontDestroyOnLoad(
new GameObject(
"Explorer_Dummy",
new Il2CppSystem.Type[]
{
Il2CppType.Of<DummyMB>()
})
);
#else
SceneManager.activeSceneChanged += DoSceneChange;
#endif
LoadMCS();
new ExplorerCore();
HarmonyInstance.PatchAll();
}
void LoadMCS()
{
#if NET35
var path = @"BepInEx\plugins\mcs.NET35.dll";
#else
var path = @"BepInEx\plugins\mcs.dll";
#endif
Assembly.Load(File.ReadAllBytes(path));
ExplorerCore.Log("Loaded mcs!");
}
internal static void DoSceneChange(Scene arg0, Scene arg1)
{
ExplorerCore.OnSceneChange();
}
internal static void DoUpdate()
{
ExplorerCore.Update();
#if CPP
if (tempSceneChangeCheck)
{
var scene = SceneManager.GetActiveScene();
if (scene.name != lastSceneName)
{
lastSceneName = scene.name;
DoSceneChange(scene, scene);
}
}
#endif
}
internal static void DoOnGUI()
{
ExplorerCore.OnGUI();
}
#if CPP
public class DummyMB : MonoBehaviour
{
public DummyMB(IntPtr ptr) : base(ptr) { }
internal void Awake()
{
Logging.LogMessage("DummyMB Awake");
}
#endif
internal void Update()
{
DoUpdate();
}
internal void OnGUI()
{
DoOnGUI();
}
#if CPP
}
#endif
}
}
#endif