UnityExplorer/src/Core/Runtime/Il2Cpp/ICallManager.cs

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#if CPP
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
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namespace UnityExplorer.Core.Runtime.Il2Cpp
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{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ICallManager
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{
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
/// <summary>
/// Helper to get and cache an iCall by providing the signature (eg. "UnityEngine.Resources::FindObjectsOfTypeAll").
/// </summary>
/// <typeparam name="T">The Type of Delegate to provide for the iCall.</typeparam>
/// <param name="signature">The signature of the iCall you want to get.</param>
/// <returns>The <typeparamref name="T"/> delegate if successful.</returns>
/// <exception cref="MissingMethodException">If the iCall could not be found.</exception>
public static T GetICall<T>(string signature) where T : Delegate
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{
if (iCallCache.ContainsKey(signature))
return (T)iCallCache[signature];
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IntPtr ptr = il2cpp_resolve_icall(signature);
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if (ptr == IntPtr.Zero)
{
throw new MissingMethodException($"Could not resolve internal call by name '{signature}'!");
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}
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
iCallCache.Add(signature, iCall);
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return (T)iCall;
}
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
}
}
#endif