UnityExplorer/src/UI/Main/InspectorManager.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using ExplorerBeta.Helpers;
using ExplorerBeta.UI.Main.Inspectors;
using ExplorerBeta.UI.Shared;
using ExplorerBeta.Unstrip.Scenes;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace ExplorerBeta.UI.Main
{
public class InspectorManager
{
public static InspectorManager Instance { get; private set; }
public InspectorManager() { Instance = this; }
public InspectorBase m_activeInspector;
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
public GameObject m_tabBarContent;
public GameObject m_rightPaneContent;
public void Update()
{
foreach (InspectorBase tab in m_currentInspectors)
{
tab.Update();
}
}
public void Inspect(object obj)
{
#if CPP
obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj));
#endif
UnityEngine.Object unityObj = obj as UnityEngine.Object;
if (InspectorBase.ObjectNullOrDestroyed(obj, unityObj))
{
return;
}
MainMenu.Instance.SetPage(HomePage.Instance);
// check if currently inspecting this object
foreach (InspectorBase tab in m_currentInspectors)
{
if (ReferenceEquals(obj, tab.Target))
{
SetInspectorTab(tab);
return;
}
#if CPP
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
{
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
{
SetInspectorTab(tab);
return;
}
}
#endif
}
InspectorBase inspector;
if (obj is GameObject go)
{
inspector = new GameObjectInspector(go);
}
else
{
inspector = new InstanceInspector(obj);
}
m_currentInspectors.Add(inspector);
inspector.inspectorContent?.SetActive(false);
SetInspectorTab(inspector);
}
public void Inspect(Type type)
{
// TODO static type inspection
}
public void SetInspectorTab(InspectorBase inspector)
{
UnsetInspectorTab();
m_activeInspector = inspector;
m_activeInspector.inspectorContent?.SetActive(true);
Color activeColor = new Color(0, 0.25f, 0, 1);
ColorBlock colors = inspector.tabButton.colors;
colors.normalColor = activeColor;
colors.highlightedColor = activeColor;
inspector.tabButton.colors = colors;
}
public void UnsetInspectorTab()
{
if (m_activeInspector == null)
{
return;
}
m_activeInspector.inspectorContent?.SetActive(false);
ColorBlock colors = m_activeInspector.tabButton.colors;
colors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
colors.highlightedColor = new Color(0.1f, 0.3f, 0.1f, 1);
m_activeInspector.tabButton.colors = colors;
m_activeInspector = null;
}
#region INSPECTOR PANE
public void ConstructInspectorPane()
{
m_rightPaneContent = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
LayoutElement rightLayout = m_rightPaneContent.AddComponent<LayoutElement>();
rightLayout.flexibleWidth = 999999;
VerticalLayoutGroup rightGroup = m_rightPaneContent.GetComponent<VerticalLayoutGroup>();
rightGroup.childForceExpandHeight = true;
rightGroup.childForceExpandWidth = true;
rightGroup.childControlHeight = true;
rightGroup.childControlWidth = true;
rightGroup.spacing = 10;
rightGroup.padding.left = 8;
rightGroup.padding.right = 8;
rightGroup.padding.top = 8;
rightGroup.padding.bottom = 8;
GameObject inspectorTitle = UIFactory.CreateLabel(m_rightPaneContent, TextAnchor.UpperLeft);
Text title = inspectorTitle.GetComponent<Text>();
title.text = "Inspector";
title.fontSize = 20;
LayoutElement titleLayout = inspectorTitle.AddComponent<LayoutElement>();
titleLayout.minHeight = 30;
titleLayout.flexibleHeight = 0;
m_tabBarContent = UIFactory.CreateGridGroup(m_rightPaneContent, new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
GridLayoutGroup gridGroup = m_tabBarContent.GetComponent<GridLayoutGroup>();
gridGroup.padding.top = 4;
gridGroup.padding.left = 4;
gridGroup.padding.right = 4;
gridGroup.padding.bottom = 4;
// TEMP DUMMY INSPECTOR
GameObject dummyInspectorObj = UIFactory.CreateVerticalGroup(m_rightPaneContent, new Color(0.1f, 0.1f, 0.1f, 1.0f));
VerticalLayoutGroup dummyGroup = dummyInspectorObj.GetComponent<VerticalLayoutGroup>();
dummyGroup.childForceExpandHeight = true;
dummyGroup.childForceExpandWidth = true;
dummyGroup.childControlHeight = true;
dummyGroup.childControlWidth = true;
dummyGroup.spacing = 5;
dummyGroup.padding.top = 5;
dummyGroup.padding.left = 5;
dummyGroup.padding.right = 5;
dummyGroup.padding.bottom = 5;
LayoutElement dummyLayout = dummyInspectorObj.AddComponent<LayoutElement>();
dummyLayout.preferredHeight = 900;
dummyLayout.flexibleHeight = 10000;
}
#endregion
}
}