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3.1.5
* Integrate PR from js6pak
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@ -71,7 +71,11 @@ namespace UnityExplorer.Helpers
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pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
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// use full constructor for better compatibility
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#if CPP
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var _newTex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
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#else
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var _newTex = new Texture2D((int)rect.width, (int)rect.height);
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#endif
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_newTex.SetPixels(pixels);
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return _newTex;
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