mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-27 18:42:46 +08:00
3.3.0 rewrite
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
This commit is contained in:
306
src/UI/InteractiveValues/InteractiveDictionary.cs
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306
src/UI/InteractiveValues/InteractiveDictionary.cs
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@ -0,0 +1,306 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Unity;
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using UnityExplorer.UI;
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using System.Reflection;
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using UnityExplorer.UI.CacheObject;
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using UnityExplorer.Core;
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using UnityExplorer.UI.Utility;
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#if CPP
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using CppDictionary = Il2CppSystem.Collections.IDictionary;
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#endif
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namespace UnityExplorer.UI.InteractiveValues
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{
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public class InteractiveDictionary : InteractiveValue
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{
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public InteractiveDictionary(object value, Type valueType) : base(value, valueType)
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{
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if (valueType.IsGenericType)
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{
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var gArgs = valueType.GetGenericArguments();
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m_typeOfKeys = gArgs[0];
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m_typeofValues = gArgs[1];
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}
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else
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{
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m_typeOfKeys = typeof(object);
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m_typeofValues = typeof(object);
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}
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}
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public override bool WantInspectBtn => false;
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public override bool HasSubContent => true;
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public override bool SubContentWanted
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{
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get
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{
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if (m_recacheWanted)
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return true;
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else return m_entries.Count > 0;
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}
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}
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internal IDictionary RefIDictionary;
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#if CPP
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internal CppDictionary RefCppDictionary;
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#else
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internal IDictionary RefCppDictionary = null;
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#endif
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internal Type m_typeOfKeys;
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internal Type m_typeofValues;
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internal readonly List<KeyValuePair<CachePaired, CachePaired>> m_entries
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= new List<KeyValuePair<CachePaired, CachePaired>>();
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internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
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= new KeyValuePair<CachePaired, CachePaired>[ConfigManager.Default_Page_Limit.Value];
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internal bool m_recacheWanted = true;
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public override void OnDestroy()
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{
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base.OnDestroy();
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}
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public override void OnValueUpdated()
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{
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RefIDictionary = Value as IDictionary;
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#if CPP
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try { RefCppDictionary = (Value as Il2CppSystem.Object).TryCast<CppDictionary>(); }
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catch { }
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#endif
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if (m_subContentParent.activeSelf)
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{
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GetCacheEntries();
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RefreshDisplay();
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}
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else
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m_recacheWanted = true;
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base.OnValueUpdated();
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}
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internal void OnPageTurned()
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{
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RefreshDisplay();
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}
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public override void RefreshUIForValue()
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{
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GetDefaultLabel();
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if (Value != null)
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{
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string count = "?";
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if (m_recacheWanted && RefIDictionary != null)
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count = RefIDictionary.Count.ToString();
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else if (!m_recacheWanted)
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count = m_entries.Count.ToString();
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m_baseLabel.text = $"[{count}] {m_richValueType}";
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}
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else
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{
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m_baseLabel.text = DefaultLabel;
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}
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}
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public void GetCacheEntries()
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{
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if (m_entries.Any())
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{
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// maybe improve this, probably could be more efficient i guess
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foreach (var pair in m_entries)
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{
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pair.Key.Destroy();
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pair.Value.Destroy();
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}
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m_entries.Clear();
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}
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#if CPP
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if (RefIDictionary == null && Value != null)
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RefIDictionary = EnumerateWithReflection();
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#endif
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if (RefIDictionary != null)
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{
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int index = 0;
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foreach (var key in RefIDictionary.Keys)
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{
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var value = RefIDictionary[key];
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var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
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cacheKey.CreateIValue(key, this.m_typeOfKeys);
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cacheKey.Disable();
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var cacheValue = new CachePaired(index, this, this.RefIDictionary, PairTypes.Value, m_listContent);
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cacheValue.CreateIValue(value, this.m_typeofValues);
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cacheValue.Disable();
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//holder.SetActive(false);
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m_entries.Add(new KeyValuePair<CachePaired, CachePaired>(cacheKey, cacheValue));
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index++;
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}
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}
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RefreshDisplay();
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}
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public void RefreshDisplay()
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{
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var entries = m_entries;
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m_pageHandler.ListCount = entries.Count;
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for (int i = 0; i < m_displayedEntries.Length; i++)
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{
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var entry = m_displayedEntries[i];
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if (entry.Key != null && entry.Value != null)
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{
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//m_rowHolders[i].SetActive(false);
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entry.Key.Disable();
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entry.Value.Disable();
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}
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else
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break;
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}
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if (entries.Count < 1)
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return;
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foreach (var itemIndex in m_pageHandler)
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{
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if (itemIndex >= entries.Count)
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break;
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var entry = entries[itemIndex];
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m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
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//m_rowHolders[itemIndex].SetActive(true);
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entry.Key.Enable();
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entry.Value.Enable();
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}
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//UpdateSubcontentHeight();
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}
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internal override void OnToggleSubcontent(bool active)
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{
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base.OnToggleSubcontent(active);
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if (active && m_recacheWanted)
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{
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m_recacheWanted = false;
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GetCacheEntries();
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RefreshUIForValue();
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}
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RefreshDisplay();
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}
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#region CPP fixes
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#if CPP
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// temp fix for Il2Cpp IDictionary until interfaces are fixed
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private IDictionary EnumerateWithReflection()
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{
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var valueType = ReflectionUtility.GetType(Value);
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// get keys and values
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var keys = valueType.GetProperty("Keys").GetValue(Value, null);
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var values = valueType.GetProperty("Values").GetValue(Value, null);
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// create lists to hold them
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var keyList = new List<object>();
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var valueList = new List<object>();
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// store entries with reflection
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EnumerateCollection(keys, keyList);
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EnumerateCollection(values, valueList);
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// make actual mono dictionary
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var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
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.MakeGenericType(m_typeOfKeys, m_typeofValues));
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// finally iterate into mono dictionary
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for (int i = 0; i < keyList.Count; i++)
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dict.Add(keyList[i], valueList[i]);
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return dict;
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}
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private void EnumerateCollection(object collection, List<object> list)
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{
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// invoke GetEnumerator
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var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
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// get the type of it
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var enumeratorType = enumerator.GetType();
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// reflect MoveNext and Current
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var moveNext = enumeratorType.GetMethod("MoveNext");
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var current = enumeratorType.GetProperty("Current");
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// iterate
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while ((bool)moveNext.Invoke(enumerator, null))
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{
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list.Add(current.GetValue(enumerator, null));
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}
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}
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#endif
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#endregion
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#region UI CONSTRUCTION
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internal GameObject m_listContent;
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internal LayoutElement m_listLayout;
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internal PageHandler m_pageHandler;
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//internal List<GameObject> m_rowHolders = new List<GameObject>();
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public override void ConstructUI(GameObject parent, GameObject subGroup)
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{
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base.ConstructUI(parent, subGroup);
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}
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public override void ConstructSubcontent()
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{
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base.ConstructSubcontent();
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m_pageHandler = new PageHandler(null);
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m_pageHandler.ConstructUI(m_subContentParent);
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m_pageHandler.OnPageChanged += OnPageTurned;
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m_listContent = UIFactory.CreateVerticalGroup(m_subContentParent, "DictionaryContent", true, true, true, true, 2, new Vector4(5,5,5,5),
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new Color(0.08f, 0.08f, 0.08f));
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var scrollRect = m_listContent.GetComponent<RectTransform>();
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scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
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m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
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m_listLayout.minHeight = 25;
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m_listLayout.flexibleHeight = 0;
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Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
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var contentFitter = m_listContent.AddComponent<ContentSizeFitter>();
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contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
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contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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}
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#endregion
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}
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}
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