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Fix issues with Il2Cpp nullables
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6033200579
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@ -132,7 +132,6 @@ namespace UnityExplorer
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return null;
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return null;
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var type = obj.GetType();
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var type = obj.GetType();
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try
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try
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{
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{
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if (IsString(obj))
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if (IsString(obj))
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@ -216,7 +215,7 @@ namespace UnityExplorer
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// from other structs to il2cpp object
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// from other structs to il2cpp object
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else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
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else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
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{
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{
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return BoxIl2CppObject(obj);
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return BoxIl2CppObject(obj).TryCast(castTo);
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}
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}
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else
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else
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return obj;
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return obj;
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@ -295,7 +294,27 @@ namespace UnityExplorer
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try
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try
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{
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{
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if (toType.IsEnum)
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if (toType.IsEnum)
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{
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// Check for nullable enums
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var type = cppObj.GetType();
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if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Il2CppSystem.Nullable<>))
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{
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var nullable = cppObj.TryCast(type);
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var nullableHasValueProperty = type.GetProperty("HasValue");
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if ((bool)nullableHasValueProperty.GetValue(nullable, null))
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{
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// nullable has a value.
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var nullableValueProperty = type.GetProperty("Value");
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return Enum.Parse(toType, nullableValueProperty.GetValue(nullable, null).ToString());
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}
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// nullable and no current value.
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return cppObj;
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}
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return Enum.Parse(toType, cppObj.ToString());
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return Enum.Parse(toType, cppObj.ToString());
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}
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// Not enum, unbox with Il2CppObjectBase.Unbox
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var name = toType.AssemblyQualifiedName;
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var name = toType.AssemblyQualifiedName;
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