3.3.5 - fix Il2Cpp Hashtable, boxed strings

This commit is contained in:
Sinai
2021-04-04 03:41:36 +10:00
parent 7443f6500e
commit 113f2fd922
27 changed files with 133 additions and 68 deletions

View File

@ -10,7 +10,7 @@ using UnityExplorer.Core.Runtime;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.InteractiveValues;
using UnityExplorer.UI.Main.Home.Inspectors.Reflection;
using UnityExplorer.UI.Inspectors.Reflection;
namespace UnityExplorer.UI.CacheObject
{
@ -86,7 +86,7 @@ namespace UnityExplorer.UI.CacheObject
{
try
{
Type baseType = ReflectionUtility.GetType(IValue.Value) ?? FallbackType;
Type baseType = ReflectionUtility.GetActualType(IValue.Value) ?? FallbackType;
if (!ReflectionProvider.Instance.IsReflectionSupported(baseType))
throw new Exception("Type not supported with reflection");
@ -94,7 +94,7 @@ namespace UnityExplorer.UI.CacheObject
UpdateReflection();
if (IValue.Value != null)
IValue.Value = IValue.Value.Cast(ReflectionUtility.GetType(IValue.Value));
IValue.Value = IValue.Value.Cast(ReflectionUtility.GetActualType(IValue.Value));
}
catch (Exception e)
{

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@ -55,7 +55,7 @@ namespace UnityExplorer.UI.CacheObject
// if the type has changed fundamentally, make a new interactivevalue for it
var type = value == null
? FallbackType
: ReflectionUtility.GetType(value);
: ReflectionUtility.GetActualType(value);
var ivalueType = InteractiveValue.GetIValueForType(type);

View File

@ -7,7 +7,7 @@ using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class ChildList
{

View File

@ -8,7 +8,7 @@ using UnityExplorer.Core;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class ComponentList
{
@ -75,7 +75,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
var text = s_compListTexts[i];
text.text = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetType(comp), true);
text.text = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetActualType(comp), true);
var toggle = s_compToggles[i];
#if CPP

View File

@ -8,7 +8,7 @@ using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class GameObjectControls
{

View File

@ -7,7 +7,7 @@ using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class GameObjectInspector : InspectorBase
{

View File

@ -11,6 +11,7 @@ using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Inspectors;
namespace UnityExplorer.UI.Main.Home
{

View File

@ -3,7 +3,7 @@ using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Main.Home.Inspectors
namespace UnityExplorer.UI.Inspectors
{
public abstract class InspectorBase
{

View File

@ -9,12 +9,11 @@ using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home;
using UnityExplorer.UI.Main.Home.Inspectors;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Main.Home.Inspectors.GameObjects;
using UnityExplorer.UI.Main.Home.Inspectors.Reflection;
using UnityExplorer.UI.Inspectors.GameObjects;
using UnityExplorer.UI.Inspectors.Reflection;
namespace UnityExplorer.UI.Main.Home
namespace UnityExplorer.UI.Inspectors
{
public class InspectorManager
{

View File

@ -9,7 +9,7 @@ using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
namespace UnityExplorer.UI.Inspectors.Reflection
{
public enum MemberScopes
{

View File

@ -9,9 +9,11 @@ using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Home;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
namespace UnityExplorer.UI.Inspectors.Reflection
{
public class ReflectionInspector : InspectorBase
{
@ -78,7 +80,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
if (this is StaticInspector)
m_targetType = target as Type;
else
m_targetType = ReflectionUtility.GetType(target);
m_targetType = ReflectionUtility.GetActualType(target);
m_targetTypeShortName = SignatureHighlighter.ParseFullSyntax(m_targetType, false);

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
namespace UnityExplorer.UI.Inspectors.Reflection
{
public class StaticInspector : ReflectionInspector
{

View File

@ -218,32 +218,37 @@ namespace UnityExplorer.UI.InteractiveValues
private IDictionary EnumerateWithReflection()
{
var valueType = ReflectionUtility.GetType(Value);
var valueType = ReflectionUtility.GetActualType(Value);
// get keys and values
var keys = valueType.GetProperty("Keys").GetValue(Value, null);
var values = valueType.GetProperty("Values").GetValue(Value, null);
// create lists to hold them
var keyList = new List<object>();
var valueList = new List<object>();
// store entries with reflection
EnumerateCollection(keys, keyList);
EnumerateCollection(values, valueList);
var hashtable = Value.Cast(typeof(Il2CppSystem.Collections.Hashtable)) as Il2CppSystem.Collections.Hashtable;
// make actual mono dictionary
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
.MakeGenericType(m_typeOfKeys, m_typeofValues));
if (hashtable != null)
{
EnumerateCppHashtable(hashtable, keyList, valueList);
}
else
{
var keys = valueType.GetProperty("Keys").GetValue(Value, null);
var values = valueType.GetProperty("Values").GetValue(Value, null);
EnumerateCppIDictionary(keys, keyList);
EnumerateCppIDictionary(values, valueList);
}
var dict = Activator.CreateInstance(typeof(Dictionary<,>)
.MakeGenericType(m_typeOfKeys, m_typeofValues))
as IDictionary;
// finally iterate into mono dictionary
for (int i = 0; i < keyList.Count; i++)
dict.Add(keyList[i], valueList[i]);
return dict;
}
private void EnumerateCollection(object collection, List<object> list)
private void EnumerateCppIDictionary(object collection, List<object> list)
{
// invoke GetEnumerator
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
@ -258,11 +263,23 @@ namespace UnityExplorer.UI.InteractiveValues
list.Add(current.GetValue(enumerator, null));
}
}
private void EnumerateCppHashtable(Il2CppSystem.Collections.Hashtable hashtable, List<object> keys, List<object> values)
{
for (int i = 0; i < hashtable.buckets.Count; i++)
{
var bucket = hashtable.buckets[i];
if (bucket == null || bucket.key == null)
continue;
keys.Add(bucket.key);
values.Add(bucket.val);
}
}
#endif
#endregion
#endregion
#region UI CONSTRUCTION
#region UI CONSTRUCTION
internal GameObject m_listContent;
internal LayoutElement m_listLayout;

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@ -6,6 +6,7 @@ using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
@ -38,11 +39,11 @@ namespace UnityExplorer.UI.InteractiveValues
internal IEnumerable RefIEnumerable;
internal IList RefIList;
#if CPP
internal Il2CppSystem.Collections.ICollection CppICollection;
#else
internal ICollection CppICollection = null;
#endif
//#if CPP
// internal object CppICollection;
//#else
// internal object CppICollection = null;
//#endif
internal readonly Type m_baseEntryType;
@ -55,13 +56,17 @@ namespace UnityExplorer.UI.InteractiveValues
RefIEnumerable = Value as IEnumerable;
RefIList = Value as IList;
#if CPP
if (Value != null && RefIList == null)
{
try { CppICollection = (Value as Il2CppSystem.Object).TryCast<Il2CppSystem.Collections.ICollection>(); }
catch { }
}
#endif
//#if CPP
// if (Value != null && RefIList == null)
// {
// try
// {
// var type = typeof(Il2CppSystem.Collections.ICollection).MakeGenericType(this.m_baseEntryType);
// CppICollection = (Value as Il2CppSystem.Object).Cast(type);
// }
// catch { }
// }
//#endif
if (m_subContentParent.activeSelf)
{
@ -91,8 +96,8 @@ namespace UnityExplorer.UI.InteractiveValues
if (Value != null)
{
string count = "?";
if (m_recacheWanted && (RefIList != null || CppICollection != null))
count = RefIList?.Count.ToString() ?? CppICollection.Count.ToString();
if (m_recacheWanted && RefIList != null)// || CppICollection != null))
count = RefIList.Count.ToString();// ?? CppICollection.Count.ToString();
else if (!m_recacheWanted)
count = m_entries.Count.ToString();

View File

@ -23,6 +23,14 @@ namespace UnityExplorer.UI.InteractiveValues
public override void OnValueUpdated()
{
#if CPP
// strings boxed as Il2CppSystem.Objects can behave weirdly.
// GetActualType will find they are a string, but if its boxed
// then we need to unbox it like this...
if (!(Value is string))
Value = ((Il2CppSystem.Object)Value).ToString();
#endif
base.OnValueUpdated();
}

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@ -12,6 +12,7 @@ using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Main.Home;
using UnityExplorer.UI.Inspectors;
namespace UnityExplorer.UI.InteractiveValues
{
@ -66,7 +67,7 @@ namespace UnityExplorer.UI.InteractiveValues
public static InteractiveValue Create(object value, Type fallbackType)
{
var type = ReflectionUtility.GetType(value) ?? fallbackType;
var type = ReflectionUtility.GetActualType(value) ?? fallbackType;
var iType = GetIValueForType(type);
return (InteractiveValue)Activator.CreateInstance(iType, new object[] { value, type });

View File

@ -217,7 +217,6 @@ namespace UnityExplorer.UI.Main
{
LogUnity = val;
ConfigManager.Log_Unity_Debug.Value = val;
ConfigManager.Handler.SaveConfig();
});
ConfigManager.Log_Unity_Debug.OnValueChanged += (bool val) => { unityToggle.isOn = val; };

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Inspectors;
namespace UnityExplorer.UI.Main.Home
{

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@ -13,6 +13,7 @@ using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Main.Search;
using System.IO;
using UnityExplorer.Core;
using UnityExplorer.UI.Inspectors;
namespace UnityExplorer.UI.Main.Home
{

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@ -10,6 +10,7 @@ using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.Core.Search;
using UnityExplorer.UI.Main.Home;
using UnityExplorer.UI.Inspectors;
namespace UnityExplorer.UI.Main.Search
{
@ -129,7 +130,7 @@ namespace UnityExplorer.UI.Main.Search
if (m_context != SearchContext.StaticClass)
{
var name = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetType(obj), true);
var name = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetActualType(obj), true);
if (unityObj && m_context != SearchContext.Singleton)
{