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https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-28 19:02:25 +08:00
Cleanup project structure
Restructured the project somewhat and cleaned up classes so that things are where they belong. Created "Helpers" folder and put appropriate helper classes in there. Important things: - The "GameObject path" methods are now extension methods on UnityEngine.Transform - Removed AccessTools (Reflection helpers) as there was no use of it. Replaced with ReflectionHelpers class. - Some improvements to the "Object Reflection" window, should be a bit faster now. Code cleaned up significantly.
This commit is contained in:
127
src/Windows/Reflection/PropertyInfoHolder.cs
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127
src/Windows/Reflection/PropertyInfoHolder.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using MelonLoader;
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using UnhollowerBaseLib;
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namespace Explorer
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{
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public class PropertyInfoHolder : MemberInfoHolder
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{
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public PropertyInfo propInfo;
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public object m_value;
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public PropertyInfoHolder(Type _type, PropertyInfo _propInfo)
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{
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classType = _type;
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propInfo = _propInfo;
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}
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public override void Draw(ReflectionWindow window)
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{
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UIHelpers.DrawMember(ref m_value, ref this.IsExpanded, ref this.arrayOffset, this.propInfo, window.m_rect, window.Target, SetValue);
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}
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public override void UpdateValue(object obj)
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{
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try
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{
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if (obj is Il2CppSystem.Object ilObject)
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{
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var declaringType = this.propInfo.DeclaringType;
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if (declaringType == typeof(Il2CppObjectBase))
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{
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m_value = ilObject.Pointer;
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}
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else
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{
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var cast = ReflectionHelpers.Il2CppCast(obj, declaringType);
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m_value = this.propInfo.GetValue(this.propInfo.GetAccessors()[0].IsStatic ? null : cast, null);
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}
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}
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else
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{
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m_value = this.propInfo.GetValue(obj, null);
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}
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}
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catch (Exception e)
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{
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MelonLogger.Log("Exception on PropertyInfoHolder.UpdateValue, Name: " + this.propInfo.Name);
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MelonLogger.Log(e.GetType() + ", " + e.Message);
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var inner = e.InnerException;
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while (inner != null)
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{
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MelonLogger.Log("inner: " + inner.GetType() + ", " + inner.Message);
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inner = inner.InnerException;
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}
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m_value = null;
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}
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}
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public override void SetValue(object obj)
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{
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try
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{
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if (propInfo.PropertyType.IsEnum)
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{
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if (Enum.Parse(propInfo.PropertyType, m_value.ToString()) is object enumValue && enumValue != null)
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{
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m_value = enumValue;
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}
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}
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else if (propInfo.PropertyType.IsPrimitive)
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{
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if (propInfo.PropertyType == typeof(float))
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{
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if (float.TryParse(m_value.ToString(), out float f))
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{
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m_value = f;
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}
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else
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{
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MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to a float!");
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}
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}
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else if (propInfo.PropertyType == typeof(double))
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{
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if (double.TryParse(m_value.ToString(), out double d))
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{
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m_value = d;
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}
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else
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{
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MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to a double!");
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}
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}
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else if (propInfo.PropertyType != typeof(bool))
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{
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if (int.TryParse(m_value.ToString(), out int i))
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{
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m_value = i;
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}
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else
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{
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MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to an integer! type: " + propInfo.PropertyType);
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}
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}
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}
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var declaring = propInfo.DeclaringType;
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var cast = ReflectionHelpers.Il2CppCast(obj, declaring);
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propInfo.SetValue(propInfo.GetAccessors()[0].IsStatic ? null : cast, m_value, null);
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}
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catch
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{
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//MelonLogger.Log("Exception trying to set property " + this.propInfo.Name);
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}
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}
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}
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}
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