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https://github.com/sinai-dev/UnityExplorer.git
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@ -1,12 +1,12 @@
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityExplorer.Core.Input;
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using BF = System.Reflection.BindingFlags;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Input;
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using UnityExplorer.UI;
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using System.Collections;
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using BF = System.Reflection.BindingFlags;
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namespace UnityExplorer.Core.Input
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@ -1,6 +1,6 @@
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using System;
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using UnityEngine;
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using System.Diagnostics.CodeAnalysis;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UnityExplorer.Core.Input
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@ -1,10 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityExplorer.UI;
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using System.Collections.Generic;
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using System.Linq;
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namespace UnityExplorer.Core.Input
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{
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@ -4,11 +4,11 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using BF = System.Reflection.BindingFlags;
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using UnityExplorer.Core.Runtime;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Runtime;
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using BF = System.Reflection.BindingFlags;
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namespace UnityExplorer
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{
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@ -2,11 +2,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.UI.CacheObject.IValues;
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using System.Reflection;
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using UnityExplorer.UI;
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using UnityExplorer.UI.CacheObject.IValues;
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#if CPP
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using UnhollowerRuntimeLib;
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using UnhollowerBaseLib;
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@ -7,12 +7,12 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Loader.BIE;
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using UnityEngine;
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using UnityExplorer.Core;
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using UnityEngine.EventSystems;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Input;
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using UnityExplorer.Loader.BIE;
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#if CPP
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using BepInEx.IL2CPP;
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using UnhollowerRuntimeLib;
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@ -22,7 +22,6 @@ namespace UnityExplorer.UI.CSConsole
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AutoCompleteModal.Instance.ReleaseOwnership(this);
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}
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// Delimiters for completions, notably does not include '.'
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private readonly HashSet<char> delimiters = new HashSet<char>
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{
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'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
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@ -67,7 +66,6 @@ namespace UnityExplorer.UI.CSConsole
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}
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string input = InputField.Text.Substring(startIdx, caret - startIdx + 1);
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// Get MCS completions
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string[] evaluatorCompletions = ConsoleController.Evaluator.GetCompletions(input, out string prefix);
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@ -1,18 +1,18 @@
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using System;
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using Mono.CSharp;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.UI.CSConsole;
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using UnityExplorer.Core.Input;
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using UnityExplorer.UI.CSConsole;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using System.Reflection;
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using Mono.CSharp;
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namespace UnityExplorer.UI.CSConsole
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{
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using UnityEngine;
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namespace UnityExplorer.UI.CSConsole.Lexers
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{
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using System;
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using Mono.CSharp;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using Mono.CSharp;
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// Thanks to ManlyMarco for this
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using System;
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using Mono.CSharp;
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using Mono.CSharp;
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using System;
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using System.Collections;
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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using UnityExplorer.Core.Runtime;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core.Runtime;
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/*
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Welcome to the UnityExplorer C# Console!
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.CacheObject.Views;
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namespace UnityExplorer.UI.CacheObject
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{
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.CacheObject.Views;
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namespace UnityExplorer.UI.CacheObject
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{
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.Models;
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namespace UnityExplorer.UI.CacheObject
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@ -4,8 +4,8 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.CacheObject.Views
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.CacheObject.Views
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private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
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private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
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private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
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private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
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private InputFieldRef filterInputField;
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private IEnumerator InitCoroutine()
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{
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yield return null;
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LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
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}
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@ -307,11 +307,8 @@ namespace UnityExplorer.UI.Inspectors
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private void CalculateLayouts()
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{
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// Calculate sizes
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LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);// Math.Min(450f, 0.4f * InspectorManager.PanelWidth - 5));
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LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
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RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
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//memberTitleLayout.minWidth = LeftGroupWidth;
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}
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private void SetCellLayout(CacheObjectCell cell)
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Input;
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using System.IO;
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using System.Diagnostics;
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using UnityExplorer.UI.Models;
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using System.Linq;
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using UnityExplorer.UI.Widgets.AutoComplete;
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namespace UnityExplorer.UI.Panels
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.UI.Models;
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namespace UnityExplorer.UI.Widgets
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