mirror of
https://github.com/sinai-dev/UnityExplorer.git
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Auto-cleanup
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parent
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commit
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@ -1,12 +1,12 @@
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityExplorer.Core.Input;
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using BF = System.Reflection.BindingFlags;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Input;
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using UnityExplorer.UI;
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using System.Collections;
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using BF = System.Reflection.BindingFlags;
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namespace UnityExplorer.Core.Input
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@ -1,6 +1,6 @@
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using System;
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using UnityEngine;
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using System.Diagnostics.CodeAnalysis;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UnityExplorer.Core.Input
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@ -1,10 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityExplorer.UI;
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using System.Collections.Generic;
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using System.Linq;
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namespace UnityExplorer.Core.Input
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{
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@ -37,7 +37,7 @@ namespace UnityExplorer
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$"deobfuscated types count: {DeobfuscatedTypes.Count}");
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}
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#region IL2CPP Extern and pointers
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#region IL2CPP Extern and pointers
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// Extern C++ methods
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[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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@ -63,10 +63,10 @@ namespace UnityExplorer
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return il2cppPtr != IntPtr.Zero;
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}
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#endregion
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#endregion
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#region Deobfuscation cache
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#region Deobfuscation cache
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private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
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private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>();
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@ -111,7 +111,7 @@ namespace UnityExplorer
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return theString;
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}
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#endregion
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#endregion
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// Get type by name
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@ -124,7 +124,7 @@ namespace UnityExplorer
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return base.Internal_GetTypeByName(fullName);
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}
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#region Get actual type
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#region Get actual type
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internal override Type Internal_GetActualType(object obj)
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{
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@ -183,10 +183,10 @@ namespace UnityExplorer
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return monoType;
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}
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#endregion
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#endregion
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#region Casting
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#region Casting
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private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
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@ -278,10 +278,10 @@ namespace UnityExplorer
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// return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr);
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//}
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#endregion
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#endregion
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#region Boxing and unboxing ValueTypes
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#region Boxing and unboxing ValueTypes
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// cached il2cpp unbox methods
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internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
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@ -384,10 +384,10 @@ namespace UnityExplorer
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return cppStruct;
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}
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#endregion
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#endregion
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#region String boxing/unboxing
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#region String boxing/unboxing
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private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
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private const string STRING_FULLNAME = "System.String";
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@ -428,10 +428,10 @@ namespace UnityExplorer
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return s;
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}
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#endregion
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#endregion
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#region Singleton finder
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#region Singleton finder
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internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
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{
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@ -453,10 +453,10 @@ namespace UnityExplorer
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base.Internal_FindSingleton(possibleNames, type, flags, instances);
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}
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#endregion
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#endregion
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#region Force-loading game modules
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#region Force-loading game modules
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internal static string UnhollowedFolderPath => Path.GetFullPath(
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#if ML
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@ -513,10 +513,10 @@ namespace UnityExplorer
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return false;
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}
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#endregion
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#endregion
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#region Il2cpp reflection blacklist
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#region Il2cpp reflection blacklist
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public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray();
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@ -665,10 +665,10 @@ namespace UnityExplorer
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"UnityEngine.XR.InputDevice.SendHapticImpulse",
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};
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#endregion
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#endregion
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#region IL2CPP IEnumerable and IDictionary
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#region IL2CPP IEnumerable and IDictionary
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protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type)
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{
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@ -4,11 +4,11 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using BF = System.Reflection.BindingFlags;
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using UnityExplorer.Core.Runtime;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Runtime;
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using BF = System.Reflection.BindingFlags;
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namespace UnityExplorer
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{
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@ -225,7 +225,7 @@ namespace UnityExplorer
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return ret;
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}
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#endregion
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#endregion
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#region Type and Generic Parameter implementation cache
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@ -360,7 +360,7 @@ namespace UnityExplorer
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return genericParameterInheritance[key];
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}
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#endregion
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#endregion
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#region Internal MemberInfo Cache
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@ -2,11 +2,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.UI.CacheObject.IValues;
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using System.Reflection;
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using UnityExplorer.UI;
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using UnityExplorer.UI.CacheObject.IValues;
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#if CPP
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using UnhollowerRuntimeLib;
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using UnhollowerBaseLib;
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@ -16,7 +16,7 @@ namespace UnityExplorer.Tests
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{
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public class TestIndexer : IList<int>
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{
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private readonly List<int> list = new List<int>() { 1,2,3,4,5 };
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private readonly List<int> list = new List<int>() { 1, 2, 3, 4, 5 };
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public int Count => list.Count;
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public bool IsReadOnly => false;
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@ -103,7 +103,7 @@ namespace UnityExplorer
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RuntimeProvider.Instance.ProcessOnPostRender();
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}
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#region LOGGING
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#region LOGGING
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public static void Log(object message)
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=> Log(message, LogType.Log);
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@ -146,6 +146,6 @@ namespace UnityExplorer
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}
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}
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#endregion
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#endregion
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}
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}
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@ -7,12 +7,12 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Loader.BIE;
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using UnityEngine;
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using UnityExplorer.Core;
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using UnityEngine.EventSystems;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Input;
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using UnityExplorer.Loader.BIE;
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#if CPP
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using BepInEx.IL2CPP;
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using UnhollowerRuntimeLib;
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@ -22,7 +22,6 @@ namespace UnityExplorer.UI.CSConsole
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AutoCompleteModal.Instance.ReleaseOwnership(this);
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}
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// Delimiters for completions, notably does not include '.'
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private readonly HashSet<char> delimiters = new HashSet<char>
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{
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'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
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@ -67,7 +66,6 @@ namespace UnityExplorer.UI.CSConsole
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}
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string input = InputField.Text.Substring(startIdx, caret - startIdx + 1);
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// Get MCS completions
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string[] evaluatorCompletions = ConsoleController.Evaluator.GetCompletions(input, out string prefix);
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using System;
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using Mono.CSharp;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.UI.CSConsole;
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using UnityExplorer.Core.Input;
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using UnityExplorer.UI.CSConsole;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using System.Reflection;
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using Mono.CSharp;
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namespace UnityExplorer.UI.CSConsole
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{
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using UnityEngine;
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namespace UnityExplorer.UI.CSConsole.Lexers
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{
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using System;
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using Mono.CSharp;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using Mono.CSharp;
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// Thanks to ManlyMarco for this
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using System;
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using Mono.CSharp;
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using Mono.CSharp;
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using System;
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using System.Collections;
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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using UnityExplorer.Core.Runtime;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core.Runtime;
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/*
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Welcome to the UnityExplorer C# Console!
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@ -2,8 +2,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.CacheObject.Views;
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namespace UnityExplorer.UI.CacheObject
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{
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@ -2,8 +2,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.CacheObject.Views;
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namespace UnityExplorer.UI.CacheObject
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{
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@ -7,8 +7,8 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.Models;
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namespace UnityExplorer.UI.CacheObject
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@ -4,8 +4,8 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.CacheObject.Views
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@ -4,8 +4,8 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.CacheObject.Views
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@ -54,6 +54,7 @@ namespace UnityExplorer.UI.Inspectors
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private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
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private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
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private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
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private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
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private InputFieldRef filterInputField;
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@ -73,7 +74,6 @@ namespace UnityExplorer.UI.Inspectors
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private IEnumerator InitCoroutine()
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{
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yield return null;
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LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
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}
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@ -307,11 +307,8 @@ namespace UnityExplorer.UI.Inspectors
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private void CalculateLayouts()
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{
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// Calculate sizes
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LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);// Math.Min(450f, 0.4f * InspectorManager.PanelWidth - 5));
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LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
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RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
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//memberTitleLayout.minWidth = LeftGroupWidth;
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}
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private void SetCellLayout(CacheObjectCell cell)
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@ -342,7 +339,7 @@ namespace UnityExplorer.UI.Inspectors
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ConstructUnityObjectRow();
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mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2,2,2,2),
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mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
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new Color(0.12f, 0.12f, 0.12f));
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UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
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@ -352,7 +349,7 @@ namespace UnityExplorer.UI.Inspectors
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// Member scroll pool
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var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2,2,2,2),
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var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
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bgColor: new Color(0.05f, 0.05f, 0.05f));
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UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999);
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||||
|
@ -1,12 +1,12 @@
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Diagnostics;
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||||
using System.IO;
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||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using UnityExplorer.UI.Models;
|
||||
using System.Linq;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
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||||
|
@ -729,7 +729,7 @@ namespace UnityExplorer.UI
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||||
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||||
var sliderContainer = CreateVerticalGroup(mainObj, "SliderContainer",
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false, false, true, true, 0, default, new Color(0.05f, 0.05f, 0.05f));
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||||
SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth:0, flexibleHeight: 9999);
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||||
SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth: 0, flexibleHeight: 9999);
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||||
sliderContainer.AddComponent<Mask>();
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||||
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||||
CreateSliderScrollbar(sliderContainer, out Slider slider);
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||||
|
@ -169,7 +169,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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||||
|
||||
// Setting autocomplete cell buttons
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||||
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||||
private readonly Color selectedSuggestionColor = new Color(45/255f, 75/255f, 80/255f);
|
||||
private readonly Color selectedSuggestionColor = new Color(45 / 255f, 75 / 255f, 80 / 255f);
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||||
private readonly Color inactiveSuggestionColor = new Color(0.11f, 0.11f, 0.11f);
|
||||
|
||||
private List<Suggestion> GetEntries() => Suggestions;
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||||
|
@ -4,9 +4,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
|
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