mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-15 22:07:48 +08:00
Allow generic class construction for unbound types
This commit is contained in:
parent
cef8c12d20
commit
1643d4b7dd
@ -33,54 +33,52 @@ namespace UnityExplorer.Inspectors
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public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
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{
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public CacheObjectBase ParentCacheObject { get; set; }
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public Type TargetType { get; private set; }
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//public Type TargetType { get; private set; }
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public bool StaticOnly { get; internal set; }
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public bool CanWrite => true;
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public bool AutoUpdateWanted => autoUpdateToggle.isOn;
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private List<CacheMember> members = new();
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private readonly List<CacheMember> filteredMembers = new();
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List<CacheMember> members = new();
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readonly List<CacheMember> filteredMembers = new();
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private BindingFlags scopeFlagsFilter;
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private string nameFilter;
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private MemberFilter MemberFilter = MemberFilter.All;
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string nameFilter;
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BindingFlags scopeFlagsFilter;
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MemberFilter memberFilter = MemberFilter.All;
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// Updating
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private bool refreshWanted;
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private string lastNameFilter;
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private BindingFlags lastFlagsFilter;
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private MemberFilter lastMemberFilter = MemberFilter.All;
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private float timeOfLastAutoUpdate;
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bool refreshWanted;
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string lastNameFilter;
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BindingFlags lastFlagsFilter;
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MemberFilter lastMemberFilter = MemberFilter.All;
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float timeOfLastAutoUpdate;
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// UI
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internal GameObject mainContentHolder;
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private static int LeftGroupWidth { get; set; }
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private static int RightGroupWidth { get; set; }
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static int LeftGroupWidth { get; set; }
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static int RightGroupWidth { get; set; }
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static readonly Color disabledButtonColor = new(0.24f, 0.24f, 0.24f);
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static readonly Color enabledButtonColor = new(0.2f, 0.27f, 0.2f);
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public GameObject ContentRoot { get; private set; }
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public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; }
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public int ItemCount => filteredMembers.Count;
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public UnityObjectWidget UnityWidget { get; private set; }
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public string TabButtonText { get; set; }
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public UnityObjectWidget UnityWidget;
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InputFieldRef hiddenNameText;
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Text nameText;
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Text assemblyText;
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Toggle autoUpdateToggle;
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public InputFieldRef HiddenNameText;
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public Text NameText;
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public Text AssemblyText;
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private Toggle autoUpdateToggle;
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ButtonRef makeGenericButton;
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GenericConstructorWidget genericConstructor;
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internal string currentBaseTabText;
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private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new();
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private readonly List<Toggle> memberTypeToggles = new();
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private InputFieldRef filterInputField;
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// const
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private readonly Color disabledButtonColor = new(0.24f, 0.24f, 0.24f);
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private readonly Color enabledButtonColor = new(0.2f, 0.27f, 0.2f);
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InputFieldRef filterInputField;
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readonly List<Toggle> memberTypeToggles = new();
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readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new();
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// Setup
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@ -125,6 +123,8 @@ namespace UnityExplorer.Inspectors
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this.UnityWidget = null;
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}
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genericConstructor?.Cancel();
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base.OnReturnToPool();
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}
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@ -138,6 +138,8 @@ namespace UnityExplorer.Inspectors
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Target = null;
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TargetType = target as Type;
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prefix = "[S]";
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makeGenericButton.GameObject.SetActive(TargetType.IsGenericTypeDefinition);
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}
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else
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{
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@ -146,17 +148,17 @@ namespace UnityExplorer.Inspectors
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}
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// Setup main labels and tab text
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currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
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Tab.TabText.text = currentBaseTabText;
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NameText.text = SignatureHighlighter.Parse(TargetType, true);
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HiddenNameText.Text = SignatureHighlighter.RemoveHighlighting(NameText.text);
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TabButtonText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
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Tab.TabText.text = TabButtonText;
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nameText.text = SignatureHighlighter.Parse(TargetType, true);
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hiddenNameText.Text = SignatureHighlighter.RemoveHighlighting(nameText.text);
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string asmText;
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if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
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asmText = $"{TargetType.Assembly.GetName().Name} <color=grey><i>(in memory)</i></color>";
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else
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asmText = Path.GetFileName(TargetType.Assembly.Location);
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AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
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assemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
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// Unity object helper widget
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@ -195,11 +197,11 @@ namespace UnityExplorer.Inspectors
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}
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// check filter changes or force-refresh
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if (refreshWanted || nameFilter != lastNameFilter || scopeFlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
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if (refreshWanted || nameFilter != lastNameFilter || scopeFlagsFilter != lastFlagsFilter || lastMemberFilter != memberFilter)
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{
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lastNameFilter = nameFilter;
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lastFlagsFilter = scopeFlagsFilter;
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lastMemberFilter = MemberFilter;
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lastMemberFilter = memberFilter;
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FilterMembers();
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MemberScrollPool.Refresh(true, true);
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@ -219,17 +221,8 @@ namespace UnityExplorer.Inspectors
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}
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}
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public void UpdateClicked()
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{
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UpdateDisplayedMembers();
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}
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// Filtering
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public void SetFilter(string name) => SetFilter(name, scopeFlagsFilter);
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public void SetFilter(BindingFlags flags) => SetFilter(nameFilter, flags);
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public void SetFilter(string name, BindingFlags flags)
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{
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this.nameFilter = name;
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@ -245,15 +238,7 @@ namespace UnityExplorer.Inspectors
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}
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}
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private void OnMemberTypeToggled(MemberFilter flag, bool val)
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{
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if (!val)
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MemberFilter &= ~flag;
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else
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MemberFilter |= flag;
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}
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private void FilterMembers()
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void FilterMembers()
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{
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filteredMembers.Clear();
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@ -268,10 +253,10 @@ namespace UnityExplorer.Inspectors
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continue;
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}
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if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFilter.Method))
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|| (member is CacheField && !MemberFilter.HasFlag(MemberFilter.Field))
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|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFilter.Property))
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|| (member is CacheConstructor && !MemberFilter.HasFlag(MemberFilter.Constructor)))
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if ((member is CacheMethod && !memberFilter.HasFlag(MemberFilter.Method))
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|| (member is CacheField && !memberFilter.HasFlag(MemberFilter.Field))
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|| (member is CacheProperty && !memberFilter.HasFlag(MemberFilter.Property))
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|| (member is CacheConstructor && !memberFilter.HasFlag(MemberFilter.Constructor)))
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continue;
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if (!string.IsNullOrEmpty(nameFilter) && !member.NameForFiltering.ContainsIgnoreCase(nameFilter))
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@ -281,7 +266,7 @@ namespace UnityExplorer.Inspectors
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}
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}
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private void UpdateDisplayedMembers()
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void UpdateDisplayedMembers()
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{
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bool shouldRefresh = false;
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foreach (CacheMemberCell cell in MemberScrollPool.CellPool)
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@ -320,13 +305,13 @@ namespace UnityExplorer.Inspectors
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SetCellLayout(cell);
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}
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private void CalculateLayouts()
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void CalculateLayouts()
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{
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LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
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RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
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}
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private void SetCellLayout(CacheObjectCell cell)
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void SetCellLayout(CacheObjectCell cell)
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{
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cell.NameLayout.minWidth = LeftGroupWidth;
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cell.RightGroupLayout.minWidth = RightGroupWidth;
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@ -335,11 +320,66 @@ namespace UnityExplorer.Inspectors
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cell.Occupant.IValue.SetLayout();
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}
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private void OnCopyClicked()
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// UI listeners
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void OnUpdateClicked()
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{
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UpdateDisplayedMembers();
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}
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public void OnSetNameFilter(string name)
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{
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SetFilter(name, scopeFlagsFilter);
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}
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public void OnSetFlags(BindingFlags flags)
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{
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SetFilter(nameFilter, flags);
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}
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void OnMemberTypeToggled(MemberFilter flag, bool val)
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{
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if (!val)
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memberFilter &= ~flag;
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else
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memberFilter |= flag;
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}
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void OnCopyClicked()
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{
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ClipboardPanel.Copy(this.Target ?? this.TargetType);
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}
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void OnMakeGenericClicked()
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{
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ContentRoot.SetActive(false);
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if (genericConstructor == null)
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{
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genericConstructor = new();
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genericConstructor.ConstructUI(UIRoot);
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}
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genericConstructor.UIRoot.SetActive(true);
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genericConstructor.Show(OnGenericSubmit, OnGenericCancel, TargetType);
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}
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void OnGenericSubmit(Type[] args)
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{
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ContentRoot.SetActive(true);
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genericConstructor.UIRoot.SetActive(false);
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Type newType = TargetType.MakeGenericType(args);
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InspectorManager.Inspect(newType);
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//InspectorManager.ReleaseInspector(this);
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}
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void OnGenericCancel()
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{
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ContentRoot.SetActive(true);
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genericConstructor.UIRoot.SetActive(false);
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}
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// UI Construction
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public override GameObject CreateContent(GameObject parent)
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@ -349,51 +389,57 @@ namespace UnityExplorer.Inspectors
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// Class name, assembly
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GameObject topRow = UIFactory.CreateHorizontalGroup(UIRoot, "TopRow", false, false, true, true, 4, default, new(1, 1, 1, 0), TextAnchor.MiddleLeft);
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GameObject topRow = UIFactory.CreateHorizontalGroup(UIRoot, "TopRow", false, false, true, true, 4, default,
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new(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(topRow, minHeight: 25, flexibleWidth: 9999);
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GameObject titleHolder = UIFactory.CreateUIObject("TitleHolder", topRow);
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UIFactory.SetLayoutElement(titleHolder, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
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NameText = UIFactory.CreateLabel(titleHolder, "VisibleTitle", "NotSet", TextAnchor.MiddleLeft);
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RectTransform namerect = NameText.GetComponent<RectTransform>();
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nameText = UIFactory.CreateLabel(titleHolder, "VisibleTitle", "NotSet", TextAnchor.MiddleLeft);
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RectTransform namerect = nameText.GetComponent<RectTransform>();
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namerect.anchorMin = new Vector2(0, 0);
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namerect.anchorMax = new Vector2(1, 1);
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NameText.fontSize = 17;
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UIFactory.SetLayoutElement(NameText.gameObject, minHeight: 35, flexibleHeight: 0, minWidth: 300, flexibleWidth: 9999);
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nameText.fontSize = 17;
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UIFactory.SetLayoutElement(nameText.gameObject, minHeight: 35, flexibleHeight: 0, minWidth: 300, flexibleWidth: 9999);
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HiddenNameText = UIFactory.CreateInputField(titleHolder, "Title", "not set");
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RectTransform hiddenrect = HiddenNameText.Component.gameObject.GetComponent<RectTransform>();
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hiddenNameText = UIFactory.CreateInputField(titleHolder, "Title", "not set");
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RectTransform hiddenrect = hiddenNameText.Component.gameObject.GetComponent<RectTransform>();
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hiddenrect.anchorMin = new Vector2(0, 0);
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hiddenrect.anchorMax = new Vector2(1, 1);
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HiddenNameText.Component.readOnly = true;
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HiddenNameText.Component.lineType = InputField.LineType.MultiLineNewline;
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HiddenNameText.Component.gameObject.GetComponent<Image>().color = Color.clear;
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HiddenNameText.Component.textComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
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HiddenNameText.Component.textComponent.fontSize = 17;
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HiddenNameText.Component.textComponent.color = Color.clear;
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UIFactory.SetLayoutElement(HiddenNameText.Component.gameObject, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
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hiddenNameText.Component.readOnly = true;
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hiddenNameText.Component.lineType = InputField.LineType.MultiLineNewline;
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hiddenNameText.Component.gameObject.GetComponent<Image>().color = Color.clear;
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hiddenNameText.Component.textComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
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hiddenNameText.Component.textComponent.fontSize = 17;
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hiddenNameText.Component.textComponent.color = Color.clear;
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UIFactory.SetLayoutElement(hiddenNameText.Component.gameObject, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
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makeGenericButton = UIFactory.CreateButton(topRow, "MakeGenericButton", "Construct Generic", new Color(0.2f, 0.3f, 0.2f));
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UIFactory.SetLayoutElement(makeGenericButton.GameObject, minWidth: 140, minHeight: 25);
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makeGenericButton.OnClick += OnMakeGenericClicked;
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makeGenericButton.GameObject.SetActive(false);
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ButtonRef copyButton = UIFactory.CreateButton(topRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
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copyButton.ButtonText.color = Color.yellow;
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UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 0);
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copyButton.OnClick += OnCopyClicked;
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AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
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assemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(assemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
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mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
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ContentRoot = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
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new Color(0.12f, 0.12f, 0.12f));
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UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(ContentRoot, flexibleWidth: 9999, flexibleHeight: 9999);
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ConstructFirstRow(mainContentHolder);
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ConstructFirstRow(ContentRoot);
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ConstructSecondRow(mainContentHolder);
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ConstructSecondRow(ContentRoot);
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// Member scroll pool
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GameObject memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
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bgColor: new Color(0.05f, 0.05f, 0.05f));
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GameObject memberBorder = UIFactory.CreateVerticalGroup(ContentRoot, "ScrollPoolHolder", false, false, true, true,
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padding: new Vector4(2, 2, 2, 2), bgColor: new Color(0.05f, 0.05f, 0.05f));
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UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999);
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MemberScrollPool = UIFactory.CreateScrollPool<CacheMemberCell>(memberBorder, "MemberList", out GameObject scrollObj,
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@ -411,7 +457,7 @@ namespace UnityExplorer.Inspectors
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// First row
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private void ConstructFirstRow(GameObject parent)
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void ConstructFirstRow(GameObject parent)
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{
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GameObject rowObj = UIFactory.CreateUIObject("FirstRow", parent);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, true, true, true, true, 5, 2, 2, 2, 2);
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@ -422,7 +468,7 @@ namespace UnityExplorer.Inspectors
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filterInputField = UIFactory.CreateInputField(rowObj, "NameFilterInput", "...");
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UIFactory.SetLayoutElement(filterInputField.UIRoot, minHeight: 25, flexibleWidth: 300);
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filterInputField.OnValueChanged += (string val) => { SetFilter(val); };
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filterInputField.OnValueChanged += (string val) => { OnSetNameFilter(val); };
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GameObject spacer = UIFactory.CreateUIObject("Spacer", rowObj);
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UIFactory.SetLayoutElement(spacer, minWidth: 25);
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@ -431,7 +477,7 @@ namespace UnityExplorer.Inspectors
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ButtonRef updateButton = UIFactory.CreateButton(rowObj, "UpdateButton", "Update displayed values", new Color(0.22f, 0.28f, 0.22f));
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UIFactory.SetLayoutElement(updateButton.Component.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0);
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updateButton.OnClick += UpdateClicked;
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updateButton.OnClick += OnUpdateClicked;
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GameObject toggleObj = UIFactory.CreateToggle(rowObj, "AutoUpdateToggle", out autoUpdateToggle, out Text toggleText);
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UIFactory.SetLayoutElement(toggleObj, minWidth: 125, minHeight: 25);
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@ -441,7 +487,7 @@ namespace UnityExplorer.Inspectors
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// Second row
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private void ConstructSecondRow(GameObject parent)
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void ConstructSecondRow(GameObject parent)
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{
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GameObject rowObj = UIFactory.CreateUIObject("SecondRow", parent);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 2, 2, 2, 2);
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@ -466,7 +512,7 @@ namespace UnityExplorer.Inspectors
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AddMemberTypeToggle(rowObj, MemberTypes.Constructor, 110);
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}
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private void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
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void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
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{
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string lbl = flags == BindingFlags.Default ? "All" : flags.ToString();
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Color color = setAsActive ? enabledButtonColor : disabledButtonColor;
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@ -475,10 +521,10 @@ namespace UnityExplorer.Inspectors
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UIFactory.SetLayoutElement(button.Component.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 70, flexibleWidth: 0);
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scopeFilterButtons.Add(flags, button);
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button.OnClick += () => { SetFilter(flags); };
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button.OnClick += () => { OnSetFlags(flags); };
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}
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private void AddMemberTypeToggle(GameObject parent, MemberTypes type, int width)
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void AddMemberTypeToggle(GameObject parent, MemberTypes type, int width)
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{
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GameObject toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
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UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width);
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