From 1ba9b2eae1937a46d0260943d02b08822126269f Mon Sep 17 00:00:00 2001 From: Sinai <49360850+sinaioutlander@users.noreply.github.com> Date: Sat, 15 Aug 2020 16:08:56 +1000 Subject: [PATCH] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 7e3ab09..79ec62f 100644 --- a/README.md +++ b/README.md @@ -32,10 +32,10 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins It is fairly common for games to override mouse control with their own mouse behaviour. Unfortunately, it's not feasible for CppExplorer to handle this due to how differently every game will go about it. In order to fix this problem, you can: -* Use [VRCExplorerMouseControl (VRChat)](https://github.com/sinaioutlander/VRCExplorerMouseControl) -* Use [HPExplorerMouseControl (Hellpoint)](https://github.com/sinaioutlander/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl) +* Use [VRCExplorerMouseControl](https://github.com/sinaioutlander/VRCExplorerMouseControl) (for VRChat) +* Use [HPExplorerMouseControl](https://github.com/sinaioutlander/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl) (for Hellpoint) * In general, pressing Escape (to open a menu) will usually give you temporary control over the mouse. -* Create your own mini-plugin using one of the two plugins above as an example. Usually only 1 or 2 Harmony simple patches are needed to fix the problem. +* Create your own mini-plugin using one of the two plugins above as an example. Usually only 1 or 2 simple Harmony patches are needed to fix the problem. ## Images