Update build instructions, remove unnecessary references from CS project file

This commit is contained in:
sinaioutlander 2020-11-23 20:28:22 +11:00
parent 0025c83930
commit 1dfcdb2dca
2 changed files with 8 additions and 13 deletions

View File

@ -92,10 +92,10 @@ You can access the settings via the "Options" page of the main menu, or directly
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
1. Install MelonLoader or BepInEx for your game.
2. Open the `src\Explorer.csproj` file in a text editor.
3. Set the relevant `GameFolder` values for the versions you want to build, eg. set `MLCppGameFolder` if you want to build for a MelonLoader IL2CPP game.
4. Open the `src\Explorer.sln` project.
1. Install BepInEx or MelonLoader for your game.
2. Open the `src\UnityExplorer.csproj` file in a text editor.
3. For IL2CPP builds, make sure you set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
4. Open the `src\UnityExplorer.sln` project.
5. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
5. The DLLs are built to the `Release\` folder in the root of the repository.
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.

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@ -24,18 +24,13 @@
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>UnityExplorer</RootNamespace>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>D:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
<BIEMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</BIEMonoGameFolder>
<!-- Set this to the BepInEx Mono Managed folder, without the ending '\' character. -->
<BIEMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</BIEMonoManagedFolder>
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
<MLCppGameFolder>D:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
<MLMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</MLMonoGameFolder>
<!-- Set this to the MelonLoader Mono Managed folder, without the ending '\' character. -->
<MLMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</MLMonoManagedFolder>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
@ -103,7 +98,7 @@
<!-- MelonLoader Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
<Reference Include="MelonLoader.ModHandler">
<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<HintPath>..\lib\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>