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manual unity libs no longer required for BepInEx
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@ -23,7 +23,6 @@
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| BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
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1. Take the `UnityExplorer.BIE.[version].dll` file and put it in `BepInEx\plugins\`
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2. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version, create a folder `BepInEx\unity-libs\`, then extract the Unity libs into this folder.
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<i>Note: BepInEx 6 is obtainable via [BepisBuilds](https://builds.bepis.io/projects/bepinex_be)</i>
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@ -68,6 +68,8 @@ namespace UnityExplorer.Hooks
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// Set current hook cell
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public void OnCellBorrowed(HookCell cell) { }
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public void SetCell(HookCell cell, int index)
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{
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if (index >= this.currentHooks.Count)
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@ -163,6 +165,36 @@ namespace UnityExplorer.Hooks
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Panel.AddHooksScrollPool.Refresh(true, true);
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}
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// Set eligable method cell
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public void OnCellBorrowed(AddHookCell cell) { }
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public void SetCell(AddHookCell cell, int index)
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{
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if (index >= this.filteredEligableMethods.Count)
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{
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cell.Disable();
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return;
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}
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cell.CurrentDisplayedIndex = index;
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var method = this.filteredEligableMethods[index];
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cell.MethodNameLabel.text = HighlightMethod(method);
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var sig = method.FullDescription();
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if (hookedSignatures.Contains(sig))
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{
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cell.HookButton.Component.gameObject.SetActive(false);
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cell.HookedLabel.gameObject.SetActive(true);
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}
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else
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{
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cell.HookButton.Component.gameObject.SetActive(true);
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cell.HookedLabel.gameObject.SetActive(false);
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}
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}
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// ~~~~~~~~~~~ Hook source editor window ~~~~~~~~~~~
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public void OnEditorInputChanged(string value)
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@ -191,40 +223,7 @@ namespace UnityExplorer.Hooks
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}
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}
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// OnBorrow methods not needed
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public void OnCellBorrowed(HookCell cell) { }
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public void OnCellBorrowed(AddHookCell cell) { }
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// Set eligable method cell
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public void SetCell(AddHookCell cell, int index)
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{
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if (index >= this.filteredEligableMethods.Count)
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{
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cell.Disable();
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return;
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}
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cell.CurrentDisplayedIndex = index;
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var method = this.filteredEligableMethods[index];
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cell.MethodNameLabel.text = HighlightMethod(method);
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var sig = method.FullDescription();
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if (hookedSignatures.Contains(sig))
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{
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cell.HookButton.Component.gameObject.SetActive(false);
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cell.HookedLabel.gameObject.SetActive(true);
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}
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else
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{
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cell.HookButton.Component.gameObject.SetActive(true);
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cell.HookedLabel.gameObject.SetActive(false);
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}
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}
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// private static readonly string VOID_HIGHLIGHT = $"<color=#{SignatureHighlighter.keywordBlueHex}>void</color> ";
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// ~~~~~~~~~~ Method syntax highlighting
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private static readonly Dictionary<string, string> highlightedMethods = new Dictionary<string, string>();
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