Add some more functionality to Freecam

- Option to use Game's camera
- Button to reset position back to original cam pos
- Free cam position will be stored between stopping/starting free cam
This commit is contained in:
Sinai 2022-04-19 19:37:05 +10:00
parent 495bc41a8d
commit 1f87e89b97
2 changed files with 153 additions and 40 deletions

View File

@ -1,6 +1,8 @@
using System;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
@ -21,45 +23,91 @@ namespace UnityExplorer.UI.Panels
public override string Name => "Freecam";
public override UIManager.Panels PanelType => UIManager.Panels.Freecam;
public override int MinWidth => 400;
public override int MinHeight => 300;
public override int MinHeight => 320;
public override Vector2 DefaultAnchorMin => new(0.4f, 0.4f);
public override Vector2 DefaultAnchorMax => new(0.6f, 0.6f);
public override bool NavButtonWanted => true;
public override bool ShouldSaveActiveState => true;
internal static bool inFreeCamMode;
internal static bool usingGameCamera;
internal static Camera ourCamera;
internal static Camera lastMainCamera;
internal static Vector3 lastCameraMainPos;
internal static Quaternion lastCameraMainRot;
internal static FreeCamBehaviour freeCamScript;
internal static float desiredMoveSpeed = 10f;
internal static Vector3 originalCameraPosition;
internal static Quaternion originalCameraRotation;
internal static Vector3? currentUserCameraPosition;
internal static Quaternion? currentUserCameraRotation;
internal static Vector3 previousMousePosition;
internal static Vector3 lastSetCameraPosition;
static ButtonRef startStopButton;
static Toggle useGameCameraToggle;
static InputFieldRef positionInput;
static InputFieldRef moveSpeedInput;
static ButtonRef inspectButton;
void BeginFreecam()
internal static void BeginFreecam()
{
inFreeCamMode = true;
previousMousePosition = InputManager.MousePosition;
CacheMainCamera();
SetupFreeCamera();
inspectButton.GameObject.SetActive(true);
}
static void CacheMainCamera()
{
Camera currentMain = Camera.main;
if (currentMain)
{
lastMainCamera = currentMain;
lastCameraMainPos = currentMain.transform.position;
lastCameraMainRot = currentMain.transform.rotation;
lastMainCamera.enabled = false;
originalCameraPosition = currentMain.transform.position;
originalCameraRotation = currentMain.transform.rotation;
if (currentUserCameraPosition == null)
{
currentUserCameraPosition = currentMain.transform.position;
currentUserCameraRotation = currentMain.transform.rotation;
}
}
else
lastCameraMainRot = Quaternion.identity;
originalCameraRotation = Quaternion.identity;
}
static void SetupFreeCamera()
{
if (useGameCameraToggle.isOn)
{
if (!lastMainCamera)
{
ExplorerCore.LogWarning($"There is no previous Camera found, reverting to default Free Cam.");
useGameCameraToggle.isOn = false;
}
else
{
usingGameCamera = true;
ourCamera = lastMainCamera;
}
}
if (!useGameCameraToggle.isOn)
{
usingGameCamera = false;
if (lastMainCamera)
lastMainCamera.enabled = false;
}
if (!ourCamera)
{
@ -67,44 +115,49 @@ namespace UnityExplorer.UI.Panels
ourCamera.gameObject.tag = "MainCamera";
GameObject.DontDestroyOnLoad(ourCamera.gameObject);
ourCamera.gameObject.hideFlags = HideFlags.HideAndDontSave;
ourCamera.gameObject.AddComponent<FreeCamBehaviour>();
}
ourCamera.gameObject.SetActive(true);
ourCamera.transform.position = lastCameraMainPos;
ourCamera.transform.rotation = lastCameraMainRot;
if (!freeCamScript)
freeCamScript = ourCamera.gameObject.AddComponent<FreeCamBehaviour>();
inspectButton.GameObject.SetActive(true);
ourCamera.transform.position = (Vector3)currentUserCameraPosition;
ourCamera.transform.rotation = (Quaternion)currentUserCameraRotation;
ourCamera.gameObject.SetActive(true);
ourCamera.enabled = true;
}
void EndFreecam()
internal static void EndFreecam()
{
inFreeCamMode = false;
if (usingGameCamera)
{
ourCamera = null;
if (lastMainCamera)
{
lastMainCamera.transform.position = originalCameraPosition;
lastMainCamera.transform.rotation = originalCameraRotation;
}
}
if (ourCamera)
ourCamera.gameObject.SetActive(false);
else
inspectButton.GameObject.SetActive(false);
if (freeCamScript)
{
GameObject.Destroy(freeCamScript);
freeCamScript = null;
}
if (lastMainCamera)
lastMainCamera.enabled = true;
}
void SetToggleButtonState()
{
if (inFreeCamMode)
{
RuntimeHelper.SetColorBlockAuto(startStopButton.Component, new(0.4f, 0.2f, 0.2f));
startStopButton.ButtonText.text = "End Freecam";
}
else
{
RuntimeHelper.SetColorBlockAuto(startStopButton.Component, new(0.2f, 0.4f, 0.2f));
startStopButton.ButtonText.text = "Begin Freecam";
}
}
void SetCameraPosition(Vector3 pos)
static void SetCameraPosition(Vector3 pos)
{
if (!ourCamera || lastSetCameraPosition == pos)
return;
@ -122,16 +175,30 @@ namespace UnityExplorer.UI.Panels
positionInput.Text = ParseUtility.ToStringForInput<Vector3>(lastSetCameraPosition);
}
// ~~~~~~~~ UI construction / callbacks ~~~~~~~~
protected override void ConstructPanelContent()
{
startStopButton = UIFactory.CreateButton(ContentRoot, "ToggleButton", "Freecam");
UIFactory.SetLayoutElement(startStopButton.GameObject, minWidth: 150, minHeight: 25, flexibleWidth: 9999);
startStopButton.OnClick += ToggleButton_OnClick;
startStopButton.OnClick += StartStopButton_OnClick;
SetToggleButtonState();
AddSpacer(5);
AddInputField("Position", "Camera Pos:", "eg. 0 0 0", out positionInput, PositionInput_OnEndEdit);
GameObject toggleObj = UIFactory.CreateToggle(ContentRoot, "UseGameCameraToggle", out useGameCameraToggle, out Text toggleText);
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
useGameCameraToggle.onValueChanged.AddListener(OnUseGameCameraToggled);
useGameCameraToggle.isOn = false;
toggleText.text = "Use Game Camera?";
AddSpacer(5);
GameObject posRow = AddInputField("Position", "Freecam Pos:", "eg. 0 0 0", out positionInput, PositionInput_OnEndEdit);
ButtonRef resetPosButton = UIFactory.CreateButton(posRow, "ResetButton", "Reset");
UIFactory.SetLayoutElement(resetPosButton.GameObject, minWidth: 70, minHeight: 25);
resetPosButton.OnClick += OnResetPosButtonClicked;
AddSpacer(5);
@ -141,11 +208,11 @@ namespace UnityExplorer.UI.Panels
AddSpacer(5);
string instructions = @"Controls:
- WASD/Arrows: Movement
- Space/PgUp: Move up
- LeftControl/PgDown: Move down
- WASD / Arrows: Movement
- Space / PgUp: Move up
- LeftCtrl / PgDown: Move down
- Right Mouse Button: Free look
- Left Shift: Super speed";
- Shift: Super speed";
Text instructionsText = UIFactory.CreateLabel(ContentRoot, "Instructions", instructions, TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(instructionsText.gameObject, flexibleWidth: 9999, flexibleHeight: 9999);
@ -180,7 +247,7 @@ namespace UnityExplorer.UI.Panels
return row;
}
void ToggleButton_OnClick()
void StartStopButton_OnClick()
{
EventSystemHelper.SetSelectedGameObject(null);
@ -192,7 +259,44 @@ namespace UnityExplorer.UI.Panels
SetToggleButtonState();
}
private void PositionInput_OnEndEdit(string input)
void SetToggleButtonState()
{
if (inFreeCamMode)
{
RuntimeHelper.SetColorBlockAuto(startStopButton.Component, new(0.4f, 0.2f, 0.2f));
startStopButton.ButtonText.text = "End Freecam";
}
else
{
RuntimeHelper.SetColorBlockAuto(startStopButton.Component, new(0.2f, 0.4f, 0.2f));
startStopButton.ButtonText.text = "Begin Freecam";
}
}
void OnUseGameCameraToggled(bool value)
{
EventSystemHelper.SetSelectedGameObject(null);
if (!inFreeCamMode)
return;
EndFreecam();
BeginFreecam();
}
void OnResetPosButtonClicked()
{
currentUserCameraPosition = originalCameraPosition;
currentUserCameraRotation = originalCameraRotation;
if (inFreeCamMode && ourCamera)
{
ourCamera.transform.position = (Vector3)currentUserCameraPosition;
ourCamera.transform.rotation = (Quaternion)currentUserCameraRotation;
}
}
void PositionInput_OnEndEdit(string input)
{
EventSystemHelper.SetSelectedGameObject(null);
@ -206,7 +310,7 @@ namespace UnityExplorer.UI.Panels
SetCameraPosition(parsed);
}
private void MoveSpeedInput_OnEndEdit(string input)
void MoveSpeedInput_OnEndEdit(string input)
{
EventSystemHelper.SetSelectedGameObject(null);
@ -236,8 +340,17 @@ namespace UnityExplorer.UI.Panels
{
if (FreeCamPanel.inFreeCamMode)
{
if (!FreeCamPanel.ourCamera)
{
FreeCamPanel.EndFreecam();
return;
}
Transform transform = FreeCamPanel.ourCamera.transform;
FreeCamPanel.currentUserCameraPosition = transform.position;
FreeCamPanel.currentUserCameraRotation = transform.rotation;
float moveSpeed = FreeCamPanel.desiredMoveSpeed * Time.deltaTime;
if (InputManager.GetKey(KeyCode.LeftShift) || InputManager.GetKey(KeyCode.RightShift))