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Add support for Unity Editor release
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@ -51,6 +51,12 @@ The standalone release can be used with any injector or loader of your choice, b
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3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
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4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
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## Unity Editor
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1. Download the [`UnityExplorer.Editor`](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Editor.zip) release.
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2. Install the package, either by using the Package Manager and importing the `package.json` file, or by manually dragging the folder into your `Assets` folder.
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3. Drag the `Runtime/UnityExplorer` prefab into your scene, or create a GameObject and add the `Explorer Editor Behaviour` script to it.
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# Common issues and solutions
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Although UnityExplorer should work out of the box for most Unity games, in some cases you may need to tweak the settings for it to work properly.
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