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Add "Default Tab" config setting instead of "last active tab"
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@ -17,18 +17,18 @@ namespace UnityExplorer.Core.Config
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// See the UnityExplorer.Loader namespace for the implementations.
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public static ConfigHandler Handler { get; private set; }
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public static ConfigElement<KeyCode> Main_Menu_Toggle;
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public static ConfigElement<bool> Force_Unlock_Mouse;
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public static ConfigElement<int> Default_Page_Limit;
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public static ConfigElement<string> Default_Output_Path;
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public static ConfigElement<bool> Log_Unity_Debug;
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public static ConfigElement<bool> Hide_On_Startup;
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public static ConfigElement<KeyCode> Main_Menu_Toggle;
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public static ConfigElement<bool> Force_Unlock_Mouse;
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public static ConfigElement<MenuPages> Default_Tab;
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public static ConfigElement<int> Default_Page_Limit;
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public static ConfigElement<string> Default_Output_Path;
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public static ConfigElement<bool> Log_Unity_Debug;
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public static ConfigElement<bool> Hide_On_Startup;
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public static ConfigElement<string> Last_Window_Anchors;
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public static ConfigElement<string> Last_Window_Position;
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public static ConfigElement<int> Last_Active_Tab;
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public static ConfigElement<bool> Last_DebugConsole_State;
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public static ConfigElement<bool> Last_SceneExplorer_State;
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public static ConfigElement<string> Last_Window_Anchors;
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public static ConfigElement<string> Last_Window_Position;
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public static ConfigElement<bool> Last_DebugConsole_State;
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public static ConfigElement<bool> Last_SceneExplorer_State;
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internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
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@ -44,7 +44,6 @@ namespace UnityExplorer.Core.Config
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SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
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PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
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PanelDragger.OnFinishDrag += PanelDragger_OnFinishDrag;
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MainMenu.OnActiveTabChanged += MainMenu_OnActiveTabChanged;
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DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
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InitConsoleCallback();
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@ -66,6 +65,10 @@ namespace UnityExplorer.Core.Config
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"Should UnityExplorer be hidden on startup?",
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false);
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Default_Tab = new ConfigElement<MenuPages>("Default Tab",
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"The default menu page when starting the game.",
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MenuPages.Home);
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Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
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"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
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false);
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@ -94,11 +97,6 @@ namespace UnityExplorer.Core.Config
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DEFAULT_WINDOW_POSITION,
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true);
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Last_Active_Tab = new ConfigElement<int>("Last_Active_Tab",
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"For internal use, the last active tab index.",
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0,
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true);
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Last_DebugConsole_State = new ConfigElement<bool>("Last_DebugConsole_State",
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"For internal use, the collapsed state of the Debug Console.",
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true,
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@ -115,6 +113,7 @@ namespace UnityExplorer.Core.Config
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private static void PanelDragger_OnFinishResize(RectTransform rect)
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{
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Last_Window_Anchors.Value = rect.RectAnchorsToString();
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PanelDragger_OnFinishDrag(rect);
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}
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private static void PanelDragger_OnFinishDrag(RectTransform rect)
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@ -122,11 +121,6 @@ namespace UnityExplorer.Core.Config
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Last_Window_Position.Value = rect.RectPositionToString();
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}
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private static void MainMenu_OnActiveTabChanged(int page)
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{
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Last_Active_Tab.Value = page;
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}
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private static void DebugConsole_OnToggleShow(bool showing)
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{
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Last_DebugConsole_State.Value = showing;
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@ -13,6 +13,8 @@ namespace UnityExplorer.UI.Main.Home
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public static HomePage Instance { get; internal set; }
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public override MenuPages Type => MenuPages.Home;
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public override bool Init()
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{
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Instance = this;
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@ -26,7 +26,7 @@ namespace UnityExplorer.UI.Main
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public readonly List<BaseMenuPage> Pages = new List<BaseMenuPage>();
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private BaseMenuPage m_activePage;
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public static Action<int> OnActiveTabChanged;
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public static Action<MenuPages> OnActiveTabChanged;
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// Navbar buttons
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private Button m_lastNavButtonPressed;
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@ -38,8 +38,6 @@ namespace UnityExplorer.UI.Main
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internal bool pageLayoutInit;
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internal int layoutInitIndex;
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private int origDesiredPage = -1;
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public static void Create()
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{
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if (Instance != null)
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@ -67,6 +65,7 @@ namespace UnityExplorer.UI.Main
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if (!page.Init())
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{
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page.WasDisabled = true;
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// page init failed.
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Pages.RemoveAt(i);
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i--;
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@ -88,9 +87,6 @@ namespace UnityExplorer.UI.Main
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{
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if (!pageLayoutInit)
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{
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if (origDesiredPage == -1)
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origDesiredPage = ConfigManager.Last_Active_Tab?.Value ?? 0;
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if (layoutInitIndex < Pages.Count)
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{
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SetPage(Pages[layoutInitIndex]);
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@ -100,7 +96,8 @@ namespace UnityExplorer.UI.Main
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{
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pageLayoutInit = true;
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MainPanel.transform.position = initPos;
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SetPage(Pages[origDesiredPage]);
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SetPage(ConfigManager.Default_Tab.Value);
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}
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return;
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}
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@ -108,9 +105,17 @@ namespace UnityExplorer.UI.Main
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m_activePage?.Update();
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}
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public void SetPage(MenuPages page)
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{
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var pageObj = Pages.Find(it => it.Type == page);
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if (pageObj == null || pageObj.WasDisabled)
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return;
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SetPage(pageObj);
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}
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public void SetPage(BaseMenuPage page)
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{
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if (page == null || m_activePage == page)
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if (page == null || m_activePage == page || page.WasDisabled)
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return;
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m_activePage?.Content?.SetActive(false);
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@ -131,7 +136,7 @@ namespace UnityExplorer.UI.Main
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m_lastNavButtonPressed = button;
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OnActiveTabChanged?.Invoke(Pages.IndexOf(m_activePage));
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OnActiveTabChanged?.Invoke(m_activePage.Type);
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}
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internal void SetButtonActiveColors(Button button)
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@ -12,6 +12,7 @@ namespace UnityExplorer.UI.Main.Options
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public class OptionsPage : BaseMenuPage
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{
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public override string Name => "Options";
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public override MenuPages Type => MenuPages.Options;
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internal static readonly List<CacheConfigEntry> _cachedConfigEntries = new List<CacheConfigEntry>();
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@ -17,6 +17,7 @@ namespace UnityExplorer.UI.Main.Search
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public class SearchPage : BaseMenuPage
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{
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public override string Name => "Search";
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public override MenuPages Type => MenuPages.Search;
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public static SearchPage Instance;
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