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@ -76,6 +76,7 @@ namespace UnityExplorer.UI.Panels
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public abstract UIManager.Panels PanelType { get; }
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public abstract string Name { get; }
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public virtual bool ShowByDefault => false;
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public virtual bool ShouldSaveActiveState => true;
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public virtual bool CanDragAndResize => true;
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public virtual bool NavButtonWanted => true;
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@ -127,6 +128,8 @@ namespace UnityExplorer.UI.Panels
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public void ConstructUI()
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{
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//this.Enabled = true;
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if (NavButtonWanted)
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{
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// create navbar button
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@ -143,12 +146,12 @@ namespace UnityExplorer.UI.Panels
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// create core canvas
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uiRoot = UIFactory.CreatePanel(Name, out GameObject panelContent);
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mainPanelRect = this.uiRoot.GetComponent<RectTransform>();
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content = panelContent;
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, true, true, true, true, 0, 2, 2, 2, 2, TextAnchor.UpperLeft);
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int id = this.uiRoot.transform.GetInstanceID();
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transformToPanelDict.Add(id, this);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, true, true, true, true, 0, 0, 0, 0, 0, TextAnchor.UpperLeft);
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content = panelContent;
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, true, true, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
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// always apply default pos and anchors (save data may only be partial)
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@ -166,10 +169,9 @@ namespace UnityExplorer.UI.Panels
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// close button
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var closeBtn = UIFactory.CreateButton(titleGroup, "CloseButton", "X");
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var closeBtn = UIFactory.CreateButton(titleGroup, "CloseButton", "—");
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UIFactory.SetLayoutElement(closeBtn.Button.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
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RuntimeProvider.Instance.SetColorBlock(closeBtn.Button, new Color(0.63f, 0.32f, 0.31f),
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new Color(0.81f, 0.25f, 0.2f), new Color(0.6f, 0.18f, 0.16f));
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RuntimeProvider.Instance.SetColorBlock(closeBtn.Button, new Color(0.33f, 0.32f, 0.31f));
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closeBtn.OnClick += () =>
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{
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@ -186,12 +188,14 @@ namespace UnityExplorer.UI.Panels
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Dragger.OnFinishResize += OnFinishResize;
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Dragger.OnFinishDrag += OnFinishDrag;
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Dragger.AllowDragAndResize = this.CanDragAndResize;
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//Dragger.CanResize = this.CanResize;
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// content (abstract)
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ConstructPanelContent();
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UIManager.SetPanelActive(this.PanelType, false);
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UIManager.SetPanelActive(this.PanelType, ShowByDefault);
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ApplyingSaveData = true;
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// apply panel save data or revert to default
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try
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