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https://github.com/sinai-dev/UnityExplorer.git
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Project refactor, namespace cleanup, splitting UI/functionality.
This commit is contained in:
362
src/Core/Runtime/Il2Cpp/Il2CppReflection.cs
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362
src/Core/Runtime/Il2Cpp/Il2CppReflection.cs
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#if CPP
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnhollowerBaseLib;
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using UnityExplorer.Core.Unity;
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using UnhollowerRuntimeLib;
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using System.Runtime.InteropServices;
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using System.Reflection;
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using System.Collections;
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using System.IO;
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using System.Diagnostics.CodeAnalysis;
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using UnityExplorer.Core;
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using CppType = Il2CppSystem.Type;
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using BF = System.Reflection.BindingFlags;
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namespace UnityExplorer.Core.Runtime.Il2Cpp
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{
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[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
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public class Il2CppReflection : ReflectionProvider
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{
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public Il2CppReflection() : base()
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{
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Instance = this;
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TryLoadGameModules();
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}
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public override object Cast(object obj, Type castTo)
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{
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return Il2CppCast(obj, castTo);
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}
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public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
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{
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if (!Il2CppTypeNotNull(type))
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return theString;
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var cppType = Il2CppType.From(type);
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if (cppType != null && s_deobfuscatedTypeNames.ContainsKey(cppType.FullName))
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{
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typeName = s_deobfuscatedTypeNames[cppType.FullName];
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theString = theString.Replace(cppType.FullName, typeName);
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}
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return theString;
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}
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public override Type GetActualType(object obj)
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{
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if (obj == null)
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return null;
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var type = obj.GetType();
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if (obj is Il2CppSystem.Object cppObject)
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{
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// weird specific case - if the object is an Il2CppSystem.Type, then return so manually.
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if (cppObject is CppType)
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return typeof(CppType);
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if (!string.IsNullOrEmpty(type.Namespace))
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{
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// Il2CppSystem-namespace objects should just return GetType,
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// because using GetIl2CppType returns the System namespace type instead.
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if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
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return cppObject.GetType();
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}
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var cppType = cppObject.GetIl2CppType();
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// check if type is injected
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IntPtr classPtr = il2cpp_object_get_class(cppObject.Pointer);
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if (RuntimeSpecificsStore.IsInjected(classPtr))
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{
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var typeByName = ReflectionUtility.GetTypeByName(cppType.FullName);
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if (typeByName != null)
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return typeByName;
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}
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// this should be fine for all other il2cpp objects
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var getType = GetMonoType(cppType);
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if (getType != null)
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return getType;
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}
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return type;
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}
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// caching for GetMonoType
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private static readonly Dictionary<string, Type> Il2CppToMonoType = new Dictionary<string, Type>();
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// keep deobfuscated type name cache, used to display proper name.
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internal static Dictionary<string, string> s_deobfuscatedTypeNames = new Dictionary<string, string>();
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/// <summary>
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/// Try to get the Mono (Unhollowed) Type representation of the provided <see cref="Il2CppSystem.Type"/>.
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/// </summary>
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/// <param name="cppType">The Cpp Type you want to convert to Mono.</param>
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/// <returns>The Mono Type if found, otherwise null.</returns>
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public static Type GetMonoType(CppType cppType)
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{
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string name = cppType.AssemblyQualifiedName;
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if (Il2CppToMonoType.ContainsKey(name))
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return Il2CppToMonoType[name];
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Type ret = Type.GetType(name);
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if (ret == null)
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{
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string baseName = cppType.FullName;
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string baseAssembly = cppType.Assembly.GetName().name;
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ret = AppDomain.CurrentDomain
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.GetAssemblies()
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.FirstOrDefault(a
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=> a.GetName().Name == baseAssembly)?
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.TryGetTypes()
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.FirstOrDefault(t
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=> t.CustomAttributes.Any(ca
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=> ca.AttributeType.Name == "ObfuscatedNameAttribute"
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&& (string)ca.ConstructorArguments[0].Value == baseName));
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if (ret != null)
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{
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// deobfuscated type was found, add to cache.
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s_deobfuscatedTypeNames.Add(cppType.FullName, ret.FullName);
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}
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}
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Il2CppToMonoType.Add(name, ret);
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return ret;
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}
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// cached class pointers for Il2CppCast
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private static readonly Dictionary<string, IntPtr> s_cppClassPointers = new Dictionary<string, IntPtr>();
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/// <summary>
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/// Attempt to cast the object to its underlying type.
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/// </summary>
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/// <param name="obj">The object you want to cast.</param>
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/// <returns>The object, as the underlying type if successful or the input value if not.</returns>
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public static object Il2CppCast(object obj) => Il2CppCast(obj, Instance.GetActualType(obj));
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/// <summary>
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/// Attempt to cast the object to the provided type.
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/// </summary>
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/// <param name="obj">The object you want to cast.</param>
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/// <param name="castTo">The Type you want to cast to.</param>
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/// <returns>The object, as the type (or a normal C# object) if successful or the input value if not.</returns>
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public static object Il2CppCast(object obj, Type castTo)
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{
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if (!(obj is Il2CppSystem.Object ilObj))
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return obj;
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if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
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return obj;
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IntPtr castFromPtr = il2cpp_object_get_class(ilObj.Pointer);
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if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
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return obj;
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if (RuntimeSpecificsStore.IsInjected(castToPtr))
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return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(ilObj.Pointer);
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return Activator.CreateInstance(castTo, ilObj.Pointer);
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}
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/// <summary>
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/// Get the Il2Cpp Class Pointer for the provided Mono (Unhollowed) Type.
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/// </summary>
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/// <param name="type">The Mono/Unhollowed Type you want the Il2Cpp Class Pointer for.</param>
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/// <returns>True if successful, false if not.</returns>
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public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
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/// <summary>
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/// Get the Il2Cpp Class Pointer for the provided Mono (Unhollowed) Type.
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/// </summary>
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/// <param name="type">The Mono/Unhollowed Type you want the Il2Cpp Class Pointer for.</param>
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/// <param name="il2cppPtr">The IntPtr for the Il2Cpp class, or IntPtr.Zero if not found.</param>
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/// <returns>True if successful, false if not.</returns>
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public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
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{
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if (s_cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
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return il2cppPtr != IntPtr.Zero;
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il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
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.MakeGenericType(new Type[] { type })
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.GetField("NativeClassPtr", BF.Public | BF.Static)
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.GetValue(null);
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s_cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
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return il2cppPtr != IntPtr.Zero;
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}
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// Extern C++ methods
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[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
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[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
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internal static IntPtr s_cppEnumerableClassPtr;
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internal static IntPtr s_cppDictionaryClassPtr;
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public override bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom)
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{
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if (toAssignTo.IsAssignableFrom(toAssignFrom))
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return true;
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if (toAssignTo == typeof(IEnumerable))
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{
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try
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{
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if (s_cppEnumerableClassPtr == IntPtr.Zero)
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Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
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if (s_cppEnumerableClassPtr != IntPtr.Zero
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&& Il2CppTypeNotNull(toAssignFrom, out IntPtr assignFromPtr)
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&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, assignFromPtr))
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{
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return true;
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}
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}
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catch { }
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}
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else if (toAssignTo == typeof(IDictionary))
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{
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try
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{
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if (s_cppDictionaryClassPtr == IntPtr.Zero)
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if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
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return false;
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if (Il2CppTypeNotNull(toAssignFrom, out IntPtr classPtr))
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{
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if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
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return true;
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}
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}
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catch { }
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}
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return false;
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}
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public override bool IsReflectionSupported(Type type)
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{
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try
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{
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var gArgs = type.GetGenericArguments();
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if (!gArgs.Any())
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return true;
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foreach (var gType in gArgs)
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{
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if (!Supported(gType))
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return false;
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}
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return true;
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bool Supported(Type t)
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{
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if (!typeof(Il2CppSystem.Object).IsAssignableFrom(t))
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return true;
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if (!Il2CppTypeNotNull(t, out IntPtr ptr))
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return false;
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return CppType.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is CppType;
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}
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}
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catch
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{
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return false;
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}
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}
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// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
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internal static void TryLoadGameModules()
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{
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Instance.LoadModule("Assembly-CSharp");
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Instance.LoadModule("Assembly-CSharp-firstpass");
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}
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public override bool LoadModule(string module)
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{
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#if ML
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var path = Path.Combine("MelonLoader", "Managed", $"{module}.dll");
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#else
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var path = Path.Combine("BepInEx", "unhollowed", $"{module}.dll");
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#endif
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return LoadModuleInternal(path);
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}
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internal static bool LoadModuleInternal(string fullPath)
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{
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if (!File.Exists(fullPath))
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return false;
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try
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{
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Assembly.Load(File.ReadAllBytes(fullPath));
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return true;
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}
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catch (Exception e)
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{
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Console.WriteLine(e.GetType() + ", " + e.Message);
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}
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return false;
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}
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// ~~~~~~~~~~ not used ~~~~~~~~~~~~
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// cached il2cpp unbox methods
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internal static readonly Dictionary<string, MethodInfo> s_unboxMethods = new Dictionary<string, MethodInfo>();
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/// <summary>
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/// Attempt to unbox the object to the underlying struct type.
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/// </summary>
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/// <param name="obj">The object which is a struct underneath.</param>
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/// <returns>The struct if successful, otherwise null.</returns>
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public static object Unbox(object obj) => Unbox(obj, Instance.GetActualType(obj));
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/// <summary>
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/// Attempt to unbox the object to the struct type.
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/// </summary>
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/// <param name="obj">The object which is a struct underneath.</param>
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/// <param name="type">The type of the struct you want to unbox to.</param>
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/// <returns>The struct if successful, otherwise null.</returns>
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public static object Unbox(object obj, Type type)
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{
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if (!type.IsValueType)
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return null;
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if (!(obj is Il2CppSystem.Object))
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return obj;
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var name = type.AssemblyQualifiedName;
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if (!s_unboxMethods.ContainsKey(name))
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{
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s_unboxMethods.Add(name, typeof(Il2CppObjectBase)
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.GetMethod("Unbox")
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.MakeGenericMethod(type));
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}
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return s_unboxMethods[name].Invoke(obj, new object[0]);
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}
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}
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}
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#endif
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