mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-26 10:03:10 +08:00
Project refactor, namespace cleanup, splitting UI/functionality.
This commit is contained in:
53
src/Core/Runtime/Mono/MonoProvider.cs
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53
src/Core/Runtime/Mono/MonoProvider.cs
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#if MONO
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityExplorer.Core;
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namespace UnityExplorer.Core.Runtime.Mono
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{
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public class MonoProvider : RuntimeProvider
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{
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public override void Initialize()
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{
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Reflection = new MonoReflection();
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TextureUtil = new MonoTextureUtil();
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}
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public override void SetupEvents()
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{
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Application.logMessageReceived += ExplorerCore.Instance.OnUnityLog;
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//SceneManager.sceneLoaded += ExplorerCore.Instance.OnSceneLoaded1;
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//SceneManager.activeSceneChanged += ExplorerCore.Instance.OnSceneLoaded2;
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}
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public override string LayerToName(int layer)
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=> LayerMask.LayerToName(layer);
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public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
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=> Resources.FindObjectsOfTypeAll(type);
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private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionUtility.CommonFlags);
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public override int GetSceneHandle(Scene scene)
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{
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return (int)fi_Scene_handle.GetValue(scene);
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}
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public override GameObject[] GetRootGameObjects(Scene scene)
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{
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return scene.GetRootGameObjects();
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}
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public override int GetRootCount(Scene scene)
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{
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return scene.rootCount;
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}
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}
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}
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#endif
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33
src/Core/Runtime/Mono/MonoReflection.cs
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33
src/Core/Runtime/Mono/MonoReflection.cs
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#if MONO
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace UnityExplorer.Core.Runtime.Mono
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{
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public class MonoReflection : ReflectionProvider
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{
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// Mono doesn't need to explicitly cast things.
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public override object Cast(object obj, Type castTo)
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=> obj;
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// Vanilla GetType is fine for mono
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public override Type GetActualType(object obj)
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=> obj.GetType();
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public override bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom)
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=> toAssignTo.IsAssignableFrom(toAssignFrom);
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public override bool IsReflectionSupported(Type type)
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=> true;
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public override bool LoadModule(string module)
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=> true;
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public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
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=> theString;
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}
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}
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#endif
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66
src/Core/Runtime/Mono/MonoTextureUtil.cs
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66
src/Core/Runtime/Mono/MonoTextureUtil.cs
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#if MONO
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core;
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namespace UnityExplorer.Core.Runtime.Mono
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{
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public class MonoTextureUtil : TextureUtilProvider
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{
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public override void Blit(Texture2D tex, RenderTexture rt)
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{
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Graphics.Blit(tex, rt);
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}
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public override Sprite CreateSprite(Texture2D texture)
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{
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return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
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}
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public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
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{
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return tex.LoadImage(data, markNonReadable);
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}
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public override Texture2D NewTexture2D(int width, int height)
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{
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return new Texture2D(width, height);
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}
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public override byte[] EncodeToPNG(Texture2D tex)
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{
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return EncodeToPNGSafe(tex);
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}
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private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
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private static MethodInfo m_encodeToPNGMethod;
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public static byte[] EncodeToPNGSafe(Texture2D tex)
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{
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var method = EncodeToPNGMethod;
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if (method.IsStatic)
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return (byte[])method.Invoke(null, new object[] { tex });
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else
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return (byte[])method.Invoke(tex, new object[0]);
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}
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private static MethodInfo GetEncodeToPNGMethod()
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{
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if (ReflectionUtility.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
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return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
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var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
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if (method != null)
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return m_encodeToPNGMethod = method;
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ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
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return null;
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}
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}
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}
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#endif
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