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Project refactor, namespace cleanup, splitting UI/functionality.
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69
src/UI/Main/Home/Inspectors/MouseInspectorUI.cs
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69
src/UI/Main/Home/Inspectors/MouseInspectorUI.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UnityExplorer.UI.Main.Home.Inspectors
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{
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public class MouseInspectorUI
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{
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internal Text s_objNameLabel;
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internal Text s_objPathLabel;
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internal Text s_mousePosLabel;
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internal GameObject s_UIContent;
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public MouseInspectorUI()
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{
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ConstructUI();
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}
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#region UI Construction
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internal void ConstructUI()
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{
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s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
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s_UIContent.AddComponent<Mask>();
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var baseRect = s_UIContent.GetComponent<RectTransform>();
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var half = new Vector2(0.5f, 0.5f);
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baseRect.anchorMin = half;
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baseRect.anchorMax = half;
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baseRect.pivot = half;
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baseRect.sizeDelta = new Vector2(700, 150);
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var group = content.GetComponent<VerticalLayoutGroup>();
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group.childForceExpandHeight = true;
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// Title text
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var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
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var titleText = titleObj.GetComponent<Text>();
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titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
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var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
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s_mousePosLabel = mousePosObj.GetComponent<Text>();
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s_mousePosLabel.text = "Mouse Position:";
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var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
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s_objNameLabel = hitLabelObj.GetComponent<Text>();
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s_objNameLabel.text = "No hits...";
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s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
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var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
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s_objPathLabel = pathLabelObj.GetComponent<Text>();
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s_objPathLabel.fontStyle = FontStyle.Italic;
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s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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var pathLayout = pathLabelObj.AddComponent<LayoutElement>();
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pathLayout.minHeight = 75;
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pathLayout.flexibleHeight = 0;
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s_UIContent.SetActive(false);
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}
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#endregion
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}
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}
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