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Finished argument inputs for Method/Props, some UI cleanups and fixes
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@ -21,20 +21,6 @@ namespace UnityExplorer.Helpers
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{
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public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
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#if CPP
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public static ILType GameObjectType => Il2CppType.Of<GameObject>();
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public static ILType TransformType => Il2CppType.Of<Transform>();
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public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
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public static ILType ComponentType => Il2CppType.Of<Component>();
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public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
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#else
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public static Type GameObjectType => typeof(GameObject);
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public static Type TransformType => typeof(Transform);
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public static Type ObjectType => typeof(UnityEngine.Object);
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public static Type ComponentType => typeof(Component);
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public static Type BehaviourType => typeof(Behaviour);
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#endif
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public static Type GetTypeByName(string fullName)
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{
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foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
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@ -78,10 +64,13 @@ namespace UnityExplorer.Helpers
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if (obj is ILType)
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return typeof(ILType);
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// Il2CppSystem-namespace objects should just return GetType,
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// because using GetIl2CppType returns the System namespace type instead.
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if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
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return ilObject.GetType();
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if (!string.IsNullOrEmpty(type.Namespace))
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{
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// Il2CppSystem-namespace objects should just return GetType,
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// because using GetIl2CppType returns the System namespace type instead.
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if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
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return ilObject.GetType();
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}
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var il2cppType = ilObject.GetIl2CppType();
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