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Finished argument inputs for Method/Props, some UI cleanups and fixes
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@ -1,26 +1,123 @@
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using System;
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using System.Reflection;
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using UnityEngine;
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using UnityExplorer.Helpers;
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using UnityExplorer.UI;
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using UnityEngine.UI;
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namespace UnityExplorer.Inspectors.Reflection
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{
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public enum MemberScopes
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{
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All,
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Instance,
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Static
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}
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public class InstanceInspector : ReflectionInspector
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{
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public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
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public InstanceInspector(object target) : base(target)
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internal MemberScopes m_scopeFilter;
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internal Button m_lastActiveScopeButton;
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public InstanceInspector(object target) : base(target) { }
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private void OnScopeFilterClicked(MemberScopes type, Button button)
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{
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// needed?
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if (m_lastActiveScopeButton)
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{
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var lastColors = m_lastActiveScopeButton.colors;
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lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
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m_lastActiveScopeButton.colors = lastColors;
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}
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m_scopeFilter = type;
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m_lastActiveScopeButton = button;
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var colors = m_lastActiveScopeButton.colors;
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colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
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m_lastActiveScopeButton.colors = colors;
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FilterMembers(null, true);
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m_sliderScroller.m_slider.value = 1f;
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}
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public void ConstructInstanceHelpers(GameObject parent)
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public void ConstructInstanceHelpers()
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{
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// todo
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// On second thought, I'm not sure about this, seems unnecessary (and bloaty)
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// I might do the Texture2D helper (view/save image) but idk about anything else.
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//if (typeof(Component).IsAssignableFrom(m_targetType))
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//{
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// // component helpers (ref GO)
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// var tempObj = UIFactory.CreateLabel(Content, TextAnchor.MiddleLeft);
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// var text = tempObj.GetComponent<Text>();
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// text.text = "TODO comp helpers";
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//}
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//else if (typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
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//{
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// // unityengine.object helpers (name, instantiate, destroy?)
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// var tempObj = UIFactory.CreateLabel(Content, TextAnchor.MiddleLeft);
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// var text = tempObj.GetComponent<Text>();
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// text.text = "TODO unity object helpers";
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//}
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}
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public void ConstructInstanceFilters(GameObject parent)
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{
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// todo
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var memberFilterRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
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var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
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memFilterGroup.childForceExpandHeight = false;
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memFilterGroup.childForceExpandWidth = false;
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memFilterGroup.childControlWidth = true;
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memFilterGroup.childControlHeight = true;
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memFilterGroup.spacing = 5;
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var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
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memFilterLayout.minHeight = 25;
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memFilterLayout.flexibleHeight = 0;
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memFilterLayout.flexibleWidth = 5000;
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var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
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var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
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memLabelLayout.minWidth = 100;
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memLabelLayout.minHeight = 25;
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memLabelLayout.flexibleWidth = 0;
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var memLabelText = memLabelObj.GetComponent<Text>();
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memLabelText.text = "Filter scope:";
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memLabelText.color = Color.grey;
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AddFilterButton(memberFilterRowObj, MemberScopes.All, true);
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AddFilterButton(memberFilterRowObj, MemberScopes.Instance);
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AddFilterButton(memberFilterRowObj, MemberScopes.Static);
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}
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private void AddFilterButton(GameObject parent, MemberScopes type, bool setEnabled = false)
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{
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var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
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var btnLayout = btnObj.AddComponent<LayoutElement>();
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btnLayout.minHeight = 25;
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btnLayout.minWidth = 70;
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var text = btnObj.GetComponentInChildren<Text>();
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text.text = type.ToString();
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var btn = btnObj.GetComponent<Button>();
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btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
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var colors = btn.colors;
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colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
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if (setEnabled)
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{
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colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
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m_scopeFilter = type;
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m_lastActiveScopeButton = btn;
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}
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btn.colors = colors;
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}
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}
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}
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