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https://github.com/sinai-dev/UnityExplorer.git
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Finished argument inputs for Method/Props, some UI cleanups and fixes
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@ -4,6 +4,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Input;
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using System.IO;
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using UnityExplorer.Inspectors;
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#if CPP
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using UnityExplorer.Unstrip;
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#endif
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@ -27,6 +28,8 @@ namespace UnityExplorer.UI
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Panel = panelToDrag;
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UpdateResizeCache();
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SceneExplorer.OnToggleShow += OnEndResize;
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}
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public void Update()
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@ -133,7 +136,7 @@ namespace UnityExplorer.UI
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private const int RESIZE_THICKNESS = 15;
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private readonly Vector2 minResize = new Vector2(630, 540);
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internal readonly Vector2 minResize = new Vector2(400, 400);
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private bool WasResizing { get; set; }
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private ResizeTypes m_currentResizeType = ResizeTypes.NONE;
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@ -172,26 +175,20 @@ namespace UnityExplorer.UI
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int halfThick = RESIZE_THICKNESS / 2;
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int dblThick = RESIZE_THICKNESS * 2;
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// calculate main outer rect
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// the resize area is both outside and inside the panel,
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// to give a bit of buffer and make it easier to use.
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// outer rect is the outer-most bounds of our resize area
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Rect outer = new Rect(Panel.rect.x - halfThick,
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m_resizeRect = new Rect(Panel.rect.x - halfThick,
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Panel.rect.y - halfThick,
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Panel.rect.width + dblThick,
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Panel.rect.height + dblThick);
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m_resizeRect = outer;
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// calculate the four cross sections to use as flags
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m_resizeMask[ResizeTypes.Bottom] = new Rect(outer.x, outer.y, outer.width, RESIZE_THICKNESS);
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m_resizeMask[ResizeTypes.Bottom] = new Rect(m_resizeRect.x, m_resizeRect.y, m_resizeRect.width, RESIZE_THICKNESS);
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m_resizeMask[ResizeTypes.Left] = new Rect(outer.x, outer.y, RESIZE_THICKNESS, outer.height);
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m_resizeMask[ResizeTypes.Left] = new Rect(m_resizeRect.x, m_resizeRect.y, RESIZE_THICKNESS, m_resizeRect.height);
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m_resizeMask[ResizeTypes.Top] = new Rect(outer.x, outer.y + Panel.rect.height, outer.width, RESIZE_THICKNESS);
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m_resizeMask[ResizeTypes.Top] = new Rect(m_resizeRect.x, m_resizeRect.y + Panel.rect.height, m_resizeRect.width, RESIZE_THICKNESS);
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m_resizeMask[ResizeTypes.Right] = new Rect(outer.x + Panel.rect.width, outer.y, RESIZE_THICKNESS, outer.height);
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m_resizeMask[ResizeTypes.Right] = new Rect(m_resizeRect.x + Panel.rect.width, m_resizeRect.y, RESIZE_THICKNESS, m_resizeRect.height);
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}
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private bool MouseInResizeArea(Vector2 mousePos)
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@ -298,6 +295,9 @@ namespace UnityExplorer.UI
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else if (m_currentResizeType.HasFlag(ResizeTypes.Bottom))
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anchorMin.y -= diffY;
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//Panel.anchorMin = new Vector2(anchorMin.x, anchorMin.y);
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//Panel.anchorMax = new Vector2(anchorMax.x, anchorMax.y);
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var newWidth = (anchorMax.x - anchorMin.x) * Screen.width;
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var newHeight = (anchorMax.y - anchorMin.y) * Screen.height;
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