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https://github.com/sinai-dev/UnityExplorer.git
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Cleanup runtime-specific
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@ -32,6 +32,18 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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return Il2CppCast(obj, castTo);
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}
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public override T TryCast<T>(object obj)
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{
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try
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{
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return (T)Il2CppCast(obj, typeof(T));
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}
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catch
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{
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return default;
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}
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}
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public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
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{
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if (!Il2CppTypeNotNull(type))
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@ -367,6 +379,124 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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return s_unboxMethods[name].Invoke(obj, new object[0]);
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}
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public override string UnboxString(object value)
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{
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string s = null;
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// strings boxed as Il2CppSystem.Objects can behave weirdly.
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// GetActualType will find they are a string, but if its boxed
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// then we need to unbox it like this...
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if (!(value is string) && value is Il2CppSystem.Object cppobj)
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s = cppobj.ToString();
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return s;
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}
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internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
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internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
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internal class EnumeratorInfo
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{
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internal MethodInfo moveNext;
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internal PropertyInfo current;
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}
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public override IEnumerable EnumerateEnumerable(object value)
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{
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if (value == null)
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return null;
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var cppEnumerable = (value as Il2CppSystem.Object)?.TryCast<Il2CppSystem.Collections.IEnumerable>();
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if (cppEnumerable != null)
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{
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var type = value.GetType();
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if (!s_getEnumeratorMethods.ContainsKey(type))
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s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
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var enumerator = s_getEnumeratorMethods[type].Invoke(value, null);
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var enumeratorType = enumerator.GetType();
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if (!s_enumeratorInfos.ContainsKey(enumeratorType))
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{
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s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
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{
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current = enumeratorType.GetProperty("Current"),
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moveNext = enumeratorType.GetMethod("MoveNext"),
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});
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}
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var info = s_enumeratorInfos[enumeratorType];
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// iterate
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var list = new List<object>();
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while ((bool)info.moveNext.Invoke(enumerator, null))
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list.Add(info.current.GetValue(enumerator));
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return list;
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}
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return null;
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}
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public override IDictionary EnumerateDictionary(object value, Type typeOfKeys, Type typeOfValues)
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{
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var valueType = ReflectionUtility.GetActualType(value);
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var keyList = new List<object>();
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var valueList = new List<object>();
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var hashtable = value.Cast(typeof(Il2CppSystem.Collections.Hashtable)) as Il2CppSystem.Collections.Hashtable;
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if (hashtable != null)
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{
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EnumerateCppHashtable(hashtable, keyList, valueList);
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}
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else
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{
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var keys = valueType.GetProperty("Keys").GetValue(value, null);
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var values = valueType.GetProperty("Values").GetValue(value, null);
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EnumerateCppIDictionary(keys, keyList);
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EnumerateCppIDictionary(values, valueList);
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}
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var dict = Activator.CreateInstance(typeof(Dictionary<,>)
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.MakeGenericType(typeOfKeys, typeOfValues))
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as IDictionary;
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for (int i = 0; i < keyList.Count; i++)
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dict.Add(keyList[i], valueList[i]);
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return dict;
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}
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private void EnumerateCppIDictionary(object collection, List<object> list)
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{
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// invoke GetEnumerator
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var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
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// get the type of it
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var enumeratorType = enumerator.GetType();
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// reflect MoveNext and Current
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var moveNext = enumeratorType.GetMethod("MoveNext");
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var current = enumeratorType.GetProperty("Current");
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// iterate
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while ((bool)moveNext.Invoke(enumerator, null))
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{
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list.Add(current.GetValue(enumerator, null));
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}
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}
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private void EnumerateCppHashtable(Il2CppSystem.Collections.Hashtable hashtable, List<object> keys, List<object> values)
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{
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for (int i = 0; i < hashtable.buckets.Count; i++)
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{
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var bucket = hashtable.buckets[i];
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if (bucket == null || bucket.key == null)
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continue;
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keys.Add(bucket.key);
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values.Add(bucket.val);
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}
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}
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}
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}
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