diff --git a/README.md b/README.md index f43780b..5a17ab1 100644 --- a/README.md +++ b/README.md @@ -82,7 +82,9 @@ There is a simple Mod Config for the Explorer. You can access the settings via t ## Mouse Control -Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind Explorer, this is possible but it requires specific patches for that game. +Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). Explorer also attempts to prevent clicking-through onto the game behind the Explorer menu. + +If you need more mouse control: * For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl) * For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl) @@ -93,8 +95,9 @@ For example: using Explorer; using Harmony; // or 'using HarmonyLib;' for BepInEx // ... -[HarmonyPatch(typeof(MyGame.MenuClass), nameof(MyGame.MenuClass.CursorUpdate)] -public class MenuClass_CursorUpdate +// You will need to figure out the relevant Class and Method for your game using dnSpy. +[HarmonyPatch(typeof(MyGame.InputManager), nameof(MyGame.InputManager.Update)] +public class InputManager_Update { [HarmonyPrefix] public static bool Prefix()