mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-22 16:42:38 +08:00
use UniverseLib
This commit is contained in:
18
README.md
18
README.md
@ -8,6 +8,9 @@
|
||||
<p align="center">
|
||||
✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
|
||||
</p>
|
||||
<p align="center">
|
||||
✨ Powered by [UniverseLib](https://github.com/sinai-dev/UniverseLib)
|
||||
</p>
|
||||
|
||||
# Releases [](../../releases)
|
||||
|
||||
@ -47,6 +50,21 @@ The standalone release can be used with any injector or loader of your choice, b
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
|
||||
|
||||
# Common issues and solutions
|
||||
|
||||
Although UnityExplorer should work out of the box for most Unity games, in some cases you may need to tweak the settings for it to work properly.
|
||||
|
||||
To adjust the settings, open the config file:
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone: `UnityExplorer\config.ini`
|
||||
|
||||
Try adjusting the following settings and see if it fixes your issues:
|
||||
* `Startup_Delay_Time` - increase to 5-10 seconds (or more as needed), can fix issues with UnityExplorer being destroyed or corrupted during startup.
|
||||
* `Disable_EventSystem_Override` - if input is not working properly, try setting this to `true`.
|
||||
|
||||
If these fixes do not work, please create an issue in this repo and I'll do my best to look into it.
|
||||
|
||||
# Features
|
||||
|
||||
<p align="center">
|
||||
|
Reference in New Issue
Block a user