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1.6.4
* Fix for games which do not load InputModule on startup. CppExplorer will now try to load the module itself. * Cleanups
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14
README.md
14
README.md
@ -39,13 +39,15 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins
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* Press F7 to show or hide the menu.
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* Simply browse through the scene, search for objects, etc, most of it is pretty self-explanatory.
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[](img.png)
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* <i>An overview of the different CppExplorer menus.</i>
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### Scene Explorer
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* A simple menu which allows you to traverse the Transform heirarchy of the scene.
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* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to an Inspector Window.
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[](https://i.imgur.com/BzTOCvp.png)
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### Inspectors
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CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
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@ -59,30 +61,22 @@ CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Re
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* Allows you to see the children and components on a GameObject.
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* Can use some basic GameObject Controls such as translating and rotating the object, destroy it, clone it, etc.
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[](https://i.imgur.com/DiDvl0Q.png)
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### Reflection Inspector
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* The Reflection Inspector is used for all other supported objects.
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* Allows you to inspect Properties, Fields and basic Methods, as well as set primitive values and evaluate primitive methods.
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* Can search and filter members for the ones you are interested in.
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[](https://i.imgur.com/Pq127XD.png)
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### Object Search
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* You can search for an `UnityEngine.Object` with the Object Search feature.
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* Filter by name, type, etc.
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* For GameObjects and Transforms you can filter which scene they are found in too.
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[](https://i.imgur.com/lK2RthM.png)
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### C# REPL console
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* A simple C# REPL console, allows you to execute a method body on the fly.
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[](https://i.imgur.com/5U4D1a8.png)
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### Inspect-under-mouse
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* Press Shift+RMB (Right Mouse Button) while the CppExplorer menu is open to begin Inspect-Under-Mouse.
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