From 3cfdd6fa43885f98d63bc52c3389b120e90da282 Mon Sep 17 00:00:00 2001 From: Sinai <49360850+sinai-dev@users.noreply.github.com> Date: Wed, 4 Aug 2021 01:16:52 +1000 Subject: [PATCH] Update readme -noci --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5b08c2d..7413d66 100644 --- a/README.md +++ b/README.md @@ -61,7 +61,7 @@ The standalone release can be used with any injector or loader of your choice, b **[MelonLoader] Game classes do not load / all non-Unity components show up as "UnityEngine.Component"** -* Unsure of the cause of this issue, try with BepInEx and see if issue persists. Seems to be an issue with MelonLoader not being able to do `Assembly.Load` on the unhollowed `Assembly-CSharp` for some reason, despite the fact that referencing the assembly from a mod and loading it that way works fine. +* Unsure of the cause of this issue. Try with BepInEx, or create a mod which uses a class from `Assembly-CSharp` and load it alongside UnityExplorer. Seems to be an issue with MelonLoader not being able to do `Assembly.Load` on the unhollowed `Assembly-CSharp` for some reason, despite the fact that referencing the assembly from a mod and loading it that way works fine. # Features