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Revert colorblock changes
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@ -60,18 +60,6 @@ namespace UnityExplorer.Core.Runtime.Mono
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return scene.rootCount;
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}
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public override void SetColorBlockColors(ref ColorBlock block, Color? normal, Color? highlighted, Color? pressed)
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{
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if (normal != null)
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block.normalColor = (Color)normal;
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if (highlighted != null)
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block.highlightedColor = (Color)highlighted;
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if (pressed != null)
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block.pressedColor = (Color)pressed;
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}
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public override void CheckInputPointerEvent()
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{
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// Not necessary afaik
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