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https://github.com/sinai-dev/UnityExplorer.git
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Improve UI inspect-under-mouse
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parent
bf455893e7
commit
418ece55e3
@ -37,28 +37,40 @@ namespace UnityExplorer.Core.Inspectors
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UI = new MouseInspectorUI();
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}
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public static void StartInspect()
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private static readonly List<Graphic> _wasDisabledGraphics = new List<Graphic>();
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private static readonly List<CanvasGroup> _wasDisabledCanvasGroups = new List<CanvasGroup>();
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private static readonly List<GameObject> _objectsAddedCastersTo = new List<GameObject>();
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public static void StartInspect(MouseInspectMode mode)
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{
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Mode = mode;
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Enabled = true;
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MainMenu.Instance.MainPanel.SetActive(false);
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UI.s_UIContent.SetActive(true);
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// recache Graphic Raycasters each time we start
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var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
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m_gCasters = new GraphicRaycaster[casters.Length];
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for (int i = 0; i < casters.Length; i++)
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if (mode == MouseInspectMode.UI)
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{
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m_gCasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
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SetupUIRaycast();
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}
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}
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internal static void ClearHitData()
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{
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s_lastHit = null;
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UI.s_objNameLabel.text = "No hits...";
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UI.s_objPathLabel.text = "";
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}
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public static void StopInspect()
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{
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Enabled = false;
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MainMenu.Instance.MainPanel.SetActive(true);
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UI.s_UIContent.SetActive(false);
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if (Mode == MouseInspectMode.UI)
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StopUIInspect();
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ClearHitData();
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}
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@ -91,6 +103,18 @@ namespace UnityExplorer.Core.Inspectors
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}
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}
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internal static void UpdatePosition(Vector2 mousePos)
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{
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s_lastMousePos = mousePos;
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var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
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UI.s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
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float yFix = mousePos.y < 120 ? 80 : -80;
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UI.s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
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}
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internal static void OnHitGameObject(GameObject obj)
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{
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if (obj != s_lastHit)
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@ -107,6 +131,8 @@ namespace UnityExplorer.Core.Inspectors
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}
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}
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// Collider raycasting
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internal static void RaycastWorld(Vector2 mousePos)
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{
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var ray = UnityHelper.MainCamera.ScreenPointToRay(mousePos);
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@ -124,6 +150,54 @@ namespace UnityExplorer.Core.Inspectors
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}
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}
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// UI Graphic raycasting
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private static void SetupUIRaycast()
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{
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foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
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{
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var canvas = obj.Cast(typeof(Canvas)) as Canvas;
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if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
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continue;
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if (!canvas.GetComponent<GraphicRaycaster>())
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{
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canvas.gameObject.AddComponent<GraphicRaycaster>();
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//ExplorerCore.Log("Added raycaster to " + canvas.name);
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_objectsAddedCastersTo.Add(canvas.gameObject);
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}
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}
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// recache Graphic Raycasters each time we start
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var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
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m_gCasters = new GraphicRaycaster[casters.Length];
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for (int i = 0; i < casters.Length; i++)
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{
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m_gCasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
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}
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// enable raycastTarget on Graphics
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foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
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{
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var graphic = obj.Cast(typeof(Graphic)) as Graphic;
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if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
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continue;
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graphic.raycastTarget = true;
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//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
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_wasDisabledGraphics.Add(graphic);
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}
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// enable blocksRaycasts on CanvasGroups
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foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
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{
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var canvas = obj.Cast(typeof(CanvasGroup)) as CanvasGroup;
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if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
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continue;
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canvas.blocksRaycasts = true;
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//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
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_wasDisabledCanvasGroups.Add(canvas);
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}
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}
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internal static void RaycastUI(Vector2 mousePos)
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{
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var ped = new PointerEventData(null)
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@ -136,6 +210,11 @@ namespace UnityExplorer.Core.Inspectors
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#else
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var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
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#endif
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//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
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GameObject hitObject = null;
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int highestLayer = int.MinValue;
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int highestOrder = int.MinValue;
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int highestDepth = int.MinValue;
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foreach (var gr in m_gCasters)
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{
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gr.Raycast(ped, list);
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@ -144,14 +223,40 @@ namespace UnityExplorer.Core.Inspectors
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{
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foreach (var hit in list)
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{
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if (hit.gameObject)
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if (!hit.gameObject)
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continue;
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if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
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continue;
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if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
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continue;
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//ExplorerCore.Log("Hit: " + hit.gameObject.name + ", depth: " + hit.depth + ", layer: " + hit.sortingLayer + ", order: " + hit.sortingOrder);
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if (hit.sortingLayer < highestLayer)
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continue;
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if (hit.sortingLayer > highestLayer)
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{
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var obj = hit.gameObject;
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OnHitGameObject(obj);
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break;
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highestLayer = hit.sortingLayer;
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highestOrder = int.MinValue;
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}
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if (hit.depth < highestDepth)
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continue;
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if (hit.depth > highestDepth)
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{
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highestDepth = hit.depth;
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highestOrder = int.MinValue;
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}
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if (hit.sortingOrder <= highestOrder)
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continue;
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highestOrder = hit.sortingOrder;
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hitObject = hit.gameObject;
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}
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}
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else
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@ -160,25 +265,30 @@ namespace UnityExplorer.Core.Inspectors
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ClearHitData();
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}
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}
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if (hitObject)
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OnHitGameObject(hitObject);
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//ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
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}
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internal static void UpdatePosition(Vector2 mousePos)
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private static void StopUIInspect()
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{
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s_lastMousePos = mousePos;
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var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
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UI.s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
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float yFix = mousePos.y < 120 ? 80 : -80;
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UI.s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
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}
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internal static void ClearHitData()
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foreach (var obj in _objectsAddedCastersTo)
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{
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s_lastHit = null;
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UI.s_objNameLabel.text = "No hits...";
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UI.s_objPathLabel.text = "";
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if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
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GameObject.Destroy(raycaster);
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}
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foreach (var graphic in _wasDisabledGraphics)
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graphic.raycastTarget = false;
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foreach (var canvas in _wasDisabledCanvasGroups)
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canvas.blocksRaycasts = false;
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_objectsAddedCastersTo.Clear();
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_wasDisabledCanvasGroups.Clear();
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_wasDisabledGraphics.Clear();
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}
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}
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}
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@ -150,8 +150,7 @@ namespace UnityExplorer.UI.Main.Home
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void OnInspectMouseClicked()
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{
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InspectUnderMouse.Mode = mode;
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InspectUnderMouse.StartInspect();
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InspectUnderMouse.StartInspect(mode);
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}
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}
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