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https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-28 02:52:24 +08:00
Implemented Interactive List/Dictionary support (todo IL2CPP)
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@ -0,0 +1,284 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Config;
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using UnityExplorer.Helpers;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Shared;
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namespace UnityExplorer.Inspectors.Reflection
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{
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public class InteractiveDictionary : InteractiveValue
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{
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public InteractiveDictionary(object value, Type valueType) : base(value, valueType)
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{
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if (valueType.IsGenericType)
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{
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var gArgs = valueType.GetGenericArguments();
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m_typeOfKeys = gArgs[0];
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m_typeofValues = gArgs[1];
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}
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else
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{
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m_typeOfKeys = typeof(object);
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m_typeofValues = typeof(object);
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}
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}
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public override IValueTypes IValueType => IValueTypes.Dictionary;
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public override bool HasSubContent => true;
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public override bool WantInspectBtn => false;
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internal IDictionary RefIDictionary;
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internal Type m_typeOfKeys;
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internal Type m_typeofValues;
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internal readonly List<KeyValuePair<CachePaired, CachePaired>> m_entries
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= new List<KeyValuePair<CachePaired, CachePaired>>();
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internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
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= new KeyValuePair<CachePaired, CachePaired>[ModConfig.Instance.Default_Page_Limit];
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//internal readonly List<CacheKeyValuePair> m_entries = new List<CacheKeyValuePair>();
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//internal CacheKeyValuePair[] m_displayedEntries = new CacheKeyValuePair[ModConfig.Instance.Default_Page_Limit];
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internal bool m_recacheWanted = true;
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public override void OnDestroy()
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{
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base.OnDestroy();
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}
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public override void OnValueUpdated()
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{
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base.OnValueUpdated();
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if (!Value.IsNullOrDestroyed())
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{
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RefIDictionary = Value as IDictionary;
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UpdateLabel();
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}
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else
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{
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m_baseLabel.text = base.GetLabelForValue();
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RefIDictionary = null;
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}
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if (m_subContentParent.activeSelf)
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{
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GetCacheEntries();
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RefreshDisplay();
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}
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else
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m_recacheWanted = true;
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}
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internal void OnPageTurned()
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{
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RefreshDisplay();
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}
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internal void UpdateLabel()
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{
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string count = "?";
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if (m_recacheWanted && RefIDictionary != null)
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count = RefIDictionary.Count.ToString();
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else if (!m_recacheWanted)
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count = m_entries.Count.ToString();
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m_baseLabel.text = $"[{count}] {m_richValueType}";
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}
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public void GetCacheEntries()
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{
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if (m_entries.Any())
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{
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// maybe improve this, probably could be more efficient i guess
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foreach (var pair in m_entries)
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{
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pair.Key.Destroy();
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pair.Value.Destroy();
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}
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m_entries.Clear();
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}
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if (RefIDictionary != null)
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{
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int index = 0;
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foreach (var key in RefIDictionary.Keys)
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{
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var value = RefIDictionary[key];
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//if (index >= m_rowHolders.Count)
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//{
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// AddRowHolder();
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//}
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//var holder = m_rowHolders[index];
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var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
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cacheKey.CreateIValue(key, this.m_typeOfKeys);
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cacheKey.Disable();
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var cacheValue = new CachePaired(index, this, this.RefIDictionary, PairTypes.Value, m_listContent);
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cacheValue.CreateIValue(value, this.m_typeofValues);
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cacheValue.Disable();
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//holder.SetActive(false);
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m_entries.Add(new KeyValuePair<CachePaired, CachePaired>(cacheKey, cacheValue));
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index++;
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}
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}
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RefreshDisplay();
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}
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public void RefreshDisplay()
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{
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var entries = m_entries;
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m_pageHandler.ListCount = entries.Count;
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for (int i = 0; i < m_displayedEntries.Length; i++)
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{
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var entry = m_displayedEntries[i];
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if (entry.Key != null && entry.Value != null)
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{
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//m_rowHolders[i].SetActive(false);
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entry.Key.Disable();
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entry.Value.Disable();
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}
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else
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break;
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}
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if (entries.Count < 1)
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return;
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foreach (var itemIndex in m_pageHandler)
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{
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if (itemIndex >= entries.Count)
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break;
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var entry = entries[itemIndex];
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m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
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//m_rowHolders[itemIndex].SetActive(true);
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entry.Key.Enable();
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entry.Value.Enable();
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}
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UpdateSubcontentHeight();
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}
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internal override void OnToggleSubcontent(bool active)
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{
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base.OnToggleSubcontent(active);
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if (active && m_recacheWanted)
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{
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m_recacheWanted = false;
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GetCacheEntries();
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UpdateLabel();
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}
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RefreshDisplay();
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}
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public void UpdateSubcontentHeight()
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{
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Canvas.ForceUpdateCanvases();
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float totalHeight = 0f;
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if (m_subContentParent.activeSelf)
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{
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foreach (var itemIndex in m_pageHandler)
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{
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if (itemIndex >= m_entries.Count)
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break;
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var entry = m_entries[itemIndex];
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LayoutRebuilder.ForceRebuildLayoutImmediate(entry.Key.m_mainRect);
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LayoutRebuilder.ForceRebuildLayoutImmediate(entry.Value.m_mainRect);
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totalHeight += Mathf.Max(entry.Key.m_mainRect.rect.height, entry.Value.m_mainRect.rect.height);
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}
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}
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m_listLayout.minHeight = Mathf.Min(350f, totalHeight);
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//m_mainLayout.minHeight = totalHeight;
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LayoutRebuilder.ForceRebuildLayoutImmediate(OwnerCacheObject.m_mainRect);
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if (OwnerCacheObject is INestedValue nestedValue)
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{
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// nested enumerable
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nestedValue.UpdateSubcontentHeight();
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}
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}
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#region UI CONSTRUCTION
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internal GameObject m_listContent;
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internal LayoutElement m_listLayout;
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internal PageHandler m_pageHandler;
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//internal List<GameObject> m_rowHolders = new List<GameObject>();
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public override void ConstructUI(GameObject parent, GameObject subGroup)
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{
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base.ConstructUI(parent, subGroup);
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}
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public override void ConstructSubcontent()
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{
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base.ConstructSubcontent();
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m_pageHandler = new PageHandler(null);
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m_pageHandler.ConstructUI(m_subContentParent);
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m_pageHandler.OnPageChanged += OnPageTurned;
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var scrollObj = UIFactory.CreateVerticalGroup(this.m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
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m_listContent = scrollObj;
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var scrollRect = scrollObj.GetComponent<RectTransform>();
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scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
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m_listLayout = OwnerCacheObject.m_mainContent.GetComponent<LayoutElement>();
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m_listLayout.minHeight = 25;
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m_listLayout.flexibleHeight = 0;
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OwnerCacheObject.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
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var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
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scrollGroup.childForceExpandHeight = true;
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scrollGroup.childControlHeight = true;
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scrollGroup.spacing = 2;
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scrollGroup.padding.top = 5;
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scrollGroup.padding.left = 5;
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scrollGroup.padding.right = 5;
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scrollGroup.padding.bottom = 5;
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var contentFitter = scrollObj.AddComponent<ContentSizeFitter>();
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contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
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contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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}
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//internal void AddRowHolder()
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//{
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// var obj = UIFactory.CreateHorizontalGroup(m_listContent, new Color(0.15f, 0.15f, 0.15f));
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// m_rowHolders.Add(obj);
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//}
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#endregion
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}
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}
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