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https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-15 13:57:31 +08:00
3.0.1: Update BepInEx build for 5.4.1, remove Test Class inspection on start, update libs, remove commented references
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lib/0Harmony.dll
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lib/0Harmony.dll
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lib/BepInEx.dll
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lib/BepInEx.dll
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@ -14,7 +14,7 @@ namespace UnityExplorer
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.0.0";
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public const string VERSION = "3.0.1";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
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@ -84,9 +84,6 @@ namespace UnityExplorer
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{
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UIManager.Init();
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Log("Initialized UnityExplorer UI.");
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// temp debug
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InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
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}
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catch (Exception e)
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{
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@ -106,85 +106,17 @@
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<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!--<Reference Include="UnityEngine">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.ImageConversionModule.dll</HintPath>
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<Private>False</Private>
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</Reference>-->
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</ItemGroup>
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<!-- BepInEx Mono refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
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<Reference Include="BepInEx">
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\BepInEx.dll</HintPath>
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<HintPath>..\lib\BepInEx.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
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<HintPath>..\lib\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!--<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.AssetBundleModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.ImageConversionModule.dll</HintPath>
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<Private>False</Private>
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</Reference>-->
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</ItemGroup>
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<!-- MelonLoader Il2Cpp refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
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@ -204,14 +136,6 @@
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference> -->
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<Reference Include="UnityEngine">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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@ -267,14 +191,6 @@
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference> -->
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<Reference Include="UnityEngine">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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