mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-15 22:07:48 +08:00
1.4.2
* Fixed a bug on the Reflection window which would prevent primitive values from being applied * Improved some parts of the Scene Explorer and the Reflection Window interfaces * Scene Explorer now has "page view" like other lists * Various minor cleanups and refactorings
This commit is contained in:
parent
e3d1add090
commit
45b5ce0ef8
@ -10,21 +10,18 @@ namespace Explorer
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{
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public class CacheEnum : CacheObject
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{
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private readonly Type m_enumType;
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private readonly string[] m_names;
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public Type EnumType;
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public string[] EnumNames;
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public CacheEnum(object obj)
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public override void Init()
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{
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if (obj != null)
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{
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m_enumType = obj.GetType();
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m_names = Enum.GetNames(m_enumType);
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}
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EnumType = Value.GetType();
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EnumNames = Enum.GetNames(EnumType);
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}
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public override void DrawValue(Rect window, float width)
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{
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if (MemberInfo != null)
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if (CanWrite)
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{
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if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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@ -38,34 +35,18 @@ namespace Explorer
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}
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}
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GUILayout.Label(Value.ToString(), null);
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}
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public override void SetValue()
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{
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if (MemberInfo == null)
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{
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MelonLogger.Log("Trying to SetValue but the MemberInfo is null!");
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return;
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}
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if (Enum.Parse(m_enumType, Value.ToString()) is object enumValue && enumValue != null)
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{
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Value = enumValue;
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}
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SetValue(Value, MemberInfo, DeclaringInstance);
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GUILayout.Label(Value.ToString(), null);// + "<color=yellow><i> (" + ValueType + ")</i></color>", null);
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}
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public void SetEnum(ref object value, int change)
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{
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var names = m_names.ToList();
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var names = EnumNames.ToList();
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int newindex = names.IndexOf(value.ToString()) + change;
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if ((change < 0 && newindex >= 0) || (change > 0 && newindex < names.Count))
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{
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value = Enum.Parse(m_enumType, names[newindex]);
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value = Enum.Parse(EnumType, names[newindex]);
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}
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}
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}
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@ -10,44 +10,37 @@ namespace Explorer
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{
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public class CacheGameObject : CacheObject
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{
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private GameObject m_gameObject;
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public CacheGameObject(object obj)
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private GameObject GameObj
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{
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if (obj != null)
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m_gameObject = GetGameObject(obj);
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}
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private GameObject GetGameObject(object obj)
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{
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if (obj is Il2CppSystem.Object ilObj)
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get
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{
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var ilType = ilObj.GetIl2CppType();
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if (ilType == ReflectionHelpers.GameObjectType || ilType == ReflectionHelpers.TransformType)
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if (m_gameObject == null)
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{
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return ilObj.TryCast<GameObject>() ?? ilObj.TryCast<Transform>()?.gameObject;
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}
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}
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if (Value is Il2CppSystem.Object ilObj)
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{
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var ilType = ilObj.GetIl2CppType();
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return null;
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if (ilType == ReflectionHelpers.GameObjectType || ilType == ReflectionHelpers.TransformType)
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{
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m_gameObject = ilObj.TryCast<GameObject>() ?? ilObj.TryCast<Transform>()?.gameObject;
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}
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}
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}
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return m_gameObject;
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}
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}
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private GameObject m_gameObject;
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public override void DrawValue(Rect window, float width)
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{
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UIHelpers.GameobjButton(m_gameObject, null, false, width);
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}
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public override void SetValue()
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{
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throw new NotImplementedException("TODO");
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UIHelpers.GameobjButton(GameObj, null, false, width);
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}
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public override void UpdateValue()
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{
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base.UpdateValue();
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m_gameObject = GetGameObject(Value);
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}
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}
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}
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@ -14,6 +14,7 @@ namespace Explorer
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{
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public bool IsExpanded { get; set; }
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public int ArrayOffset { get; set; }
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public int ArrayLimit { get; set; } = 20;
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public Type EntryType
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{
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@ -47,15 +48,6 @@ namespace Explorer
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private IEnumerable m_enumerable;
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private CacheObject[] m_cachedEntries;
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public CacheList(object obj)
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{
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if (obj != null)
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{
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Value = obj;
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EntryType = obj.GetType().GetGenericArguments()[0];
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}
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}
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private IEnumerable CppListToEnumerable(object list)
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{
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if (EntryType == null) return null;
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@ -95,12 +87,12 @@ namespace Explorer
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if (IsExpanded)
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{
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if (count > CppExplorer.ArrayLimit)
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if (count > ArrayLimit)
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{
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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GUILayout.Space(190);
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int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)CppExplorer.ArrayLimit)) - 1;
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int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)ArrayLimit)) - 1;
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GUILayout.Label($"Page {ArrayOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
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// prev/next page buttons
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if (GUILayout.Button("< Prev", null))
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@ -111,13 +103,20 @@ namespace Explorer
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{
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if (ArrayOffset < maxOffset) ArrayOffset++;
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}
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GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
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var limit = this.ArrayLimit.ToString();
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limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
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if (limit != ArrayLimit.ToString() && int.TryParse(limit, out int i))
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{
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ArrayLimit = i;
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}
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}
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int offset = ArrayOffset * CppExplorer.ArrayLimit;
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int offset = ArrayOffset * ArrayLimit;
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if (offset >= count) offset = 0;
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for (int i = offset; i < offset + CppExplorer.ArrayLimit && i < count; i++)
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for (int i = offset; i < offset + ArrayLimit && i < count; i++)
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{
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var entry = m_cachedEntries[i];
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@ -140,11 +139,6 @@ namespace Explorer
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}
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}
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public override void SetValue()
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{
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throw new NotImplementedException("TODO");
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}
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/// <summary>
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/// Called when the user presses the "Update" button, or if AutoUpdate is on.
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/// </summary>
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@ -161,7 +155,7 @@ namespace Explorer
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var list = new List<CacheObject>();
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while (enumerator.MoveNext())
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{
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list.Add(GetCacheObject(enumerator.Current));
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list.Add(GetCacheObject(enumerator.Current, null, null, this.EntryType));
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}
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m_cachedEntries = list.ToArray();
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@ -17,15 +17,45 @@ namespace Explorer
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// Reflection window only
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public MemberInfo MemberInfo { get; set; }
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public ReflectionWindow.MemberInfoType MemberInfoType { get; set; }
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// public ReflectionWindow.MemberInfoType MemberInfoType { get; set; }
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public Type DeclaringType { get; set; }
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public object DeclaringInstance { get; set; }
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public string FullName => $"{MemberInfo.DeclaringType.Name}.{MemberInfo.Name}";
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public string ReflectionException;
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public bool CanWrite
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{
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get
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{
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if (MemberInfo is FieldInfo fi)
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{
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return !(fi.IsLiteral && !fi.IsInitOnly);
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}
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else if (MemberInfo is PropertyInfo pi)
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{
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return pi.CanWrite;
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}
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else
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{
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return false;
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}
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}
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}
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public ReflectionWindow.MemberInfoType MemberInfoType
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{
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get
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{
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if (MemberInfo is FieldInfo) return ReflectionWindow.MemberInfoType.Field;
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if (MemberInfo is PropertyInfo) return ReflectionWindow.MemberInfoType.Property;
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if (MemberInfo is MethodInfo) return ReflectionWindow.MemberInfoType.Method;
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return ReflectionWindow.MemberInfoType.All;
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}
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}
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// methods
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public virtual void Init() { }
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public abstract void DrawValue(Rect window, float width);
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public abstract void SetValue();
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public static CacheObject GetCacheObject(object obj)
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{
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@ -41,63 +71,72 @@ namespace Explorer
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/// <returns></returns>
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public static CacheObject GetCacheObject(object obj, MemberInfo memberInfo, object declaringInstance)
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{
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CacheObject holder;
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var type = ReflectionHelpers.GetActualType(obj) ?? (memberInfo as FieldInfo)?.FieldType ?? (memberInfo as PropertyInfo)?.PropertyType;
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if (type == null)
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{
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MelonLogger.Log("Could not get type for object or memberinfo!");
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return null;
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}
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return GetCacheObject(obj, memberInfo, declaringInstance, type);
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}
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/// <summary>
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/// Gets the CacheObject subclass for an object or MemberInfo
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/// </summary>
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/// <param name="obj">The current value (can be null if memberInfo is not null)</param>
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/// <param name="memberInfo">The MemberInfo (can be null if obj is not null)</param>
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/// <param name="declaringInstance">If MemberInfo is not null, the declaring class instance. Can be null if static.</param>
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/// <param name="type">The type of the object or MemberInfo value.</param>
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/// <returns></returns>
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public static CacheObject GetCacheObject(object obj, MemberInfo memberInfo, object declaringInstance, Type type)
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{
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CacheObject holder;
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if ((obj is Il2CppSystem.Object || typeof(Il2CppSystem.Object).IsAssignableFrom(type))
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&& (type.FullName.Contains("UnityEngine.GameObject") || type.FullName.Contains("UnityEngine.Transform")))
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{
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holder = new CacheGameObject(obj);
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holder = new CacheGameObject();
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}
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else if (type.IsPrimitive || type == typeof(string))
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{
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holder = new CachePrimitive(obj);
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holder = new CachePrimitive();
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}
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else if (type.IsEnum)
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{
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holder = new CacheEnum(obj);
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holder = new CacheEnum();
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}
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else if (typeof(System.Collections.IEnumerable).IsAssignableFrom(type) || ReflectionHelpers.IsList(type))
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{
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holder = new CacheList(obj);
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holder = new CacheList();
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}
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else
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{
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holder = new CacheOther();
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}
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if (memberInfo != null)
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{
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holder.MemberInfo = memberInfo;
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holder.DeclaringType = memberInfo.DeclaringType;
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holder.DeclaringInstance = declaringInstance;
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if (memberInfo.MemberType == MemberTypes.Field)
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{
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holder.MemberInfoType = ReflectionWindow.MemberInfoType.Field;
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}
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else if (memberInfo.MemberType == MemberTypes.Property)
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{
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holder.MemberInfoType = ReflectionWindow.MemberInfoType.Property;
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}
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else if (memberInfo.MemberType == MemberTypes.Method)
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{
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holder.MemberInfoType = ReflectionWindow.MemberInfoType.Method;
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}
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}
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holder.Value = obj;
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holder.ValueType = type.FullName;
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if (memberInfo != null)
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{
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holder.MemberInfo = memberInfo;
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holder.DeclaringType = memberInfo.DeclaringType;
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holder.DeclaringInstance = declaringInstance;
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}
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holder.UpdateValue();
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holder.Init();
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return holder;
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}
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public void Draw(Rect window, float labelWidth = 180f)
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public void Draw(Rect window, float labelWidth = 215f)
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{
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if (MemberInfo != null)
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{
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GUILayout.Label("<color=cyan>" + FullName + ":</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) });
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GUILayout.Label("<color=cyan>" + FullName + "</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) });
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}
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else
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{
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@ -110,7 +149,7 @@ namespace Explorer
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}
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else if (Value == null)
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{
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GUILayout.Label("<i>null (" + this.ValueType + ")</i>", null);
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GUILayout.Label("<i>null (" + ValueType + ")</i>", null);
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}
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else
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{
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@ -147,25 +186,19 @@ namespace Explorer
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}
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}
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public void SetValue(object value, MemberInfo memberInfo, object declaringInstance)
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public void SetValue()
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{
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try
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{
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if (memberInfo.MemberType == MemberTypes.Field)
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if (MemberInfo.MemberType == MemberTypes.Field)
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{
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var fi = memberInfo as FieldInfo;
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if (!(fi.IsLiteral && !fi.IsInitOnly))
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{
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fi.SetValue(fi.IsStatic ? null : declaringInstance, value);
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}
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var fi = MemberInfo as FieldInfo;
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fi.SetValue(fi.IsStatic ? null : DeclaringInstance, Value);
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}
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else if (memberInfo.MemberType == MemberTypes.Property)
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else if (MemberInfo.MemberType == MemberTypes.Property)
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{
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var pi = memberInfo as PropertyInfo;
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if (pi.CanWrite)
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{
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pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : declaringInstance, value);
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}
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var pi = MemberInfo as PropertyInfo;
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pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value);
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}
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}
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catch (Exception e)
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|
@ -58,21 +58,11 @@ namespace Explorer
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}
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GUI.skin.button.alignment = TextAnchor.MiddleLeft;
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if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(width) }))
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if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(width + 40) }))
|
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{
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WindowManager.InspectObject(Value, out bool _);
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}
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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}
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public override void SetValue()
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{
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throw new NotImplementedException("TODO");
|
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}
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|
||||
//public override void UpdateValue(object obj)
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//{
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||||
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||||
//}
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}
|
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}
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|
@ -1,8 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Reflection;
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using MelonLoader;
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using UnityEngine;
|
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@ -10,7 +7,7 @@ namespace Explorer
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{
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public class CachePrimitive : CacheObject
|
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{
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public enum PrimitiveType
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public enum PrimitiveTypes
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{
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Bool,
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Double,
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@ -19,69 +16,122 @@ namespace Explorer
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String
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||||
}
|
||||
|
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private readonly PrimitiveType m_primitiveType;
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private string m_valueToString;
|
||||
|
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public CachePrimitive(object obj)
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public PrimitiveTypes PrimitiveType;
|
||||
|
||||
public MethodInfo ParseMethod
|
||||
{
|
||||
if (obj == null) return;
|
||||
get
|
||||
{
|
||||
if (m_parseMethod == null)
|
||||
{
|
||||
Type t = null;
|
||||
switch (PrimitiveType)
|
||||
{
|
||||
case PrimitiveTypes.Bool:
|
||||
t = typeof(bool); break;
|
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case PrimitiveTypes.Double:
|
||||
t = typeof(double); break;
|
||||
case PrimitiveTypes.Float:
|
||||
t = typeof(float); break;
|
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case PrimitiveTypes.Int:
|
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t = typeof(int); break;
|
||||
case PrimitiveTypes.String:
|
||||
t = typeof(string); break;
|
||||
}
|
||||
m_parseMethod = t.GetMethod("Parse", new Type[] { typeof(string) });
|
||||
}
|
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return m_parseMethod;
|
||||
}
|
||||
}
|
||||
|
||||
if (obj is bool)
|
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private MethodInfo m_parseMethod;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
if (Value == null)
|
||||
{
|
||||
m_primitiveType = PrimitiveType.Bool;
|
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// this must mean it is a string? no other primitive type should be nullable
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PrimitiveType = PrimitiveTypes.String;
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return;
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}
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else if (obj is double)
|
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|
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m_valueToString = Value.ToString();
|
||||
var type = Value.GetType();
|
||||
|
||||
if (type == typeof(bool))
|
||||
{
|
||||
m_primitiveType = PrimitiveType.Double;
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PrimitiveType = PrimitiveTypes.Bool;
|
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}
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else if (obj is float)
|
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else if (type == typeof(double))
|
||||
{
|
||||
m_primitiveType = PrimitiveType.Float;
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PrimitiveType = PrimitiveTypes.Double;
|
||||
}
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||||
else if (obj is int || obj is IntPtr || obj is uint)
|
||||
else if (type == typeof(float))
|
||||
{
|
||||
m_primitiveType = PrimitiveType.Int;
|
||||
PrimitiveType = PrimitiveTypes.Float;
|
||||
}
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||||
else if (obj is string)
|
||||
else if (type == typeof(int) || type == typeof(long) || type == typeof(uint) || type == typeof(ulong) || type == typeof(IntPtr))
|
||||
{
|
||||
m_primitiveType = PrimitiveType.String;
|
||||
PrimitiveType = PrimitiveTypes.Int;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (type != typeof(string))
|
||||
{
|
||||
MelonLogger.Log("Unsupported primitive: " + type);
|
||||
}
|
||||
|
||||
PrimitiveType = PrimitiveTypes.String;
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateValue()
|
||||
{
|
||||
base.UpdateValue();
|
||||
|
||||
m_valueToString = Value?.ToString();
|
||||
}
|
||||
|
||||
public override void DrawValue(Rect window, float width)
|
||||
{
|
||||
if (m_primitiveType == PrimitiveType.Bool && Value is bool b)
|
||||
if (PrimitiveType == PrimitiveTypes.Bool)
|
||||
{
|
||||
var b = (bool)Value;
|
||||
var color = "<color=" + (b ? "lime>" : "red>");
|
||||
Value = GUILayout.Toggle((bool)Value, color + Value.ToString() + "</color>", null);
|
||||
b = GUILayout.Toggle(b, color + b.ToString() + "</color>", null);
|
||||
|
||||
if (b != (bool)Value)
|
||||
{
|
||||
SetValue();
|
||||
SetValue(m_valueToString);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var toString = Value.ToString();
|
||||
if (toString.Length > 37)
|
||||
GUILayout.Label("<color=yellow><i>" + PrimitiveType + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
|
||||
|
||||
var _width = window.width - 200;
|
||||
if (m_valueToString.Length > 37)
|
||||
{
|
||||
Value = GUILayout.TextArea(toString, new GUILayoutOption[] { GUILayout.MaxWidth(window.width - 260) });
|
||||
m_valueToString = GUILayout.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(_width) });
|
||||
}
|
||||
else
|
||||
{
|
||||
Value = GUILayout.TextField(toString, new GUILayoutOption[] { GUILayout.MaxWidth(window.width - 260) });
|
||||
m_valueToString = GUILayout.TextField(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(_width) });
|
||||
}
|
||||
|
||||
if (MemberInfo != null)
|
||||
|
||||
if (CanWrite)
|
||||
{
|
||||
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
|
||||
{
|
||||
SetValue();
|
||||
SetValue(m_valueToString);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetValue()
|
||||
public void SetValue(string value)
|
||||
{
|
||||
if (MemberInfo == null)
|
||||
{
|
||||
@ -89,19 +139,24 @@ namespace Explorer
|
||||
return;
|
||||
}
|
||||
|
||||
switch (m_primitiveType)
|
||||
if (PrimitiveType == PrimitiveTypes.String)
|
||||
{
|
||||
case PrimitiveType.Bool:
|
||||
SetValue(bool.Parse(Value.ToString()), MemberInfo, DeclaringInstance); return;
|
||||
case PrimitiveType.Double:
|
||||
SetValue(double.Parse(Value.ToString()), MemberInfo, DeclaringInstance); return;
|
||||
case PrimitiveType.Float:
|
||||
SetValue(float.Parse(Value.ToString()), MemberInfo, DeclaringInstance); return;
|
||||
case PrimitiveType.Int:
|
||||
SetValue(int.Parse(Value.ToString()), MemberInfo, DeclaringInstance); return;
|
||||
case PrimitiveType.String:
|
||||
SetValue(Value.ToString(), MemberInfo, DeclaringInstance); return;
|
||||
Value = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
var val = ParseMethod.Invoke(null, new object[] { value });
|
||||
Value = val;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
SetValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace Explorer
|
||||
// consts
|
||||
|
||||
public const string ID = "com.sinai.cppexplorer";
|
||||
public const string VERSION = "1.4.1";
|
||||
public const string VERSION = "1.4.2";
|
||||
public const string AUTHOR = "Sinai";
|
||||
|
||||
public const string NAME = "CppExplorer"
|
||||
@ -29,7 +29,6 @@ namespace Explorer
|
||||
// props
|
||||
|
||||
public static bool ShowMenu { get; set; } = false;
|
||||
public static int ArrayLimit { get; set; } = 20;
|
||||
|
||||
// methods
|
||||
|
||||
|
@ -22,6 +22,7 @@ namespace Explorer
|
||||
public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
|
||||
public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
|
||||
public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
|
||||
public static Il2CppSystem.Type BehaviourType => Il2CppType.Of<Behaviour>();
|
||||
|
||||
private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace Explorer
|
||||
}
|
||||
|
||||
// helper for drawing a styled button for a GameObject or Transform
|
||||
public static void GameobjButton(GameObject obj, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
|
||||
public static void GameobjButton(GameObject obj, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
|
||||
{
|
||||
bool children = obj.transform.childCount > 0;
|
||||
|
||||
@ -52,7 +52,7 @@ namespace Explorer
|
||||
FastGameobjButton(obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
|
||||
}
|
||||
|
||||
public static void FastGameobjButton(GameObject obj, Color activeColor, string label, bool enabled, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
|
||||
public static void FastGameobjButton(GameObject obj, Color activeColor, string label, bool enabled, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
|
||||
{
|
||||
if (!obj)
|
||||
{
|
||||
@ -79,7 +79,7 @@ namespace Explorer
|
||||
{
|
||||
if (specialInspectMethod != null)
|
||||
{
|
||||
specialInspectMethod(obj);
|
||||
specialInspectMethod(obj.transform);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -94,13 +94,18 @@ namespace Explorer
|
||||
|
||||
if (showSmallInspectBtn)
|
||||
{
|
||||
if (GUILayout.Button("Inspect", null))
|
||||
{
|
||||
WindowManager.InspectObject(obj, out bool _);
|
||||
}
|
||||
SmallInspectButton(obj);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public static void SmallInspectButton(object obj)
|
||||
{
|
||||
if (GUILayout.Button("Inspect", null))
|
||||
{
|
||||
WindowManager.InspectObject(obj, out bool _);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -88,19 +88,6 @@ namespace Explorer
|
||||
|
||||
private void MainHeader()
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("<b>Options:</b>", new GUILayoutOption[] { GUILayout.Width(70) });
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleRight;
|
||||
GUILayout.Label("Array Limit:", new GUILayoutOption[] { GUILayout.Width(70) });
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
var _input = GUILayout.TextField(CppExplorer.ArrayLimit.ToString(), new GUILayoutOption[] { GUILayout.Width(60) });
|
||||
if (int.TryParse(_input, out int _lim))
|
||||
{
|
||||
CppExplorer.ArrayLimit = _lim;
|
||||
}
|
||||
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
for (int i = 0; i < Pages.Count; i++)
|
||||
{
|
||||
@ -116,6 +103,9 @@ namespace Explorer
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUI.color = Color.white;
|
||||
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
@ -14,9 +14,15 @@ namespace Explorer
|
||||
|
||||
public override string Name { get => "Scene Explorer"; set => base.Name = value; }
|
||||
|
||||
// ----- Holders for GUI elements ----- //
|
||||
private int m_pageOffset = 0;
|
||||
private int m_limit = 20;
|
||||
private int m_currentTotalCount = 0;
|
||||
|
||||
private string m_currentScene = "";
|
||||
private float m_timeOfLastUpdate = -1f;
|
||||
|
||||
// ----- Holders for GUI elements ----- //
|
||||
|
||||
private string m_currentScene = "";
|
||||
|
||||
// gameobject list
|
||||
private Transform m_currentTransform;
|
||||
@ -37,190 +43,84 @@ namespace Explorer
|
||||
public void OnSceneChange()
|
||||
{
|
||||
m_currentScene = UnityHelpers.ActiveSceneName;
|
||||
SetTransformTarget(null);
|
||||
}
|
||||
|
||||
m_currentTransform = null;
|
||||
CancelSearch();
|
||||
public void CheckOffset(ref int offset, int childCount)
|
||||
{
|
||||
if (offset >= childCount)
|
||||
{
|
||||
offset = 0;
|
||||
m_pageOffset = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (!m_searching)
|
||||
if (m_searching) return;
|
||||
|
||||
if (Time.time - m_timeOfLastUpdate < 1f) return;
|
||||
m_timeOfLastUpdate = Time.time;
|
||||
|
||||
m_objectList = new List<GameObjectCache>();
|
||||
int offset = m_pageOffset * m_limit;
|
||||
|
||||
var allTransforms = new List<Transform>();
|
||||
|
||||
// get current list of all transforms (either scene root or our current transform children)
|
||||
if (m_currentTransform)
|
||||
{
|
||||
m_objectList = new List<GameObjectCache>();
|
||||
if (m_currentTransform)
|
||||
for (int i = 0; i < m_currentTransform.childCount; i++)
|
||||
{
|
||||
var endAppend = new List<GameObjectCache>();
|
||||
for (int i = 0; i < m_currentTransform.childCount; i++)
|
||||
{
|
||||
var child = m_currentTransform.GetChild(i);
|
||||
|
||||
if (child)
|
||||
{
|
||||
if (child.childCount > 0)
|
||||
m_objectList.Add(new GameObjectCache(child.gameObject));
|
||||
else
|
||||
endAppend.Add(new GameObjectCache(child.gameObject));
|
||||
}
|
||||
}
|
||||
m_objectList.AddRange(endAppend);
|
||||
endAppend = null;
|
||||
allTransforms.Add(m_currentTransform.GetChild(i));
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
var scene = SceneManager.GetSceneByName(m_currentScene);
|
||||
var rootObjects = scene.GetRootGameObjects();
|
||||
|
||||
foreach (var obj in rootObjects)
|
||||
{
|
||||
var scene = SceneManager.GetSceneByName(m_currentScene);
|
||||
var rootObjects = scene.GetRootGameObjects();
|
||||
|
||||
// add objects with children first
|
||||
foreach (var obj in rootObjects.Where(x => x.transform.childCount > 0))
|
||||
{
|
||||
m_objectList.Add(new GameObjectCache(obj));
|
||||
}
|
||||
foreach (var obj in rootObjects.Where(x => x.transform.childCount == 0))
|
||||
{
|
||||
m_objectList.Add(new GameObjectCache(obj));
|
||||
}
|
||||
allTransforms.Add(obj.transform);
|
||||
}
|
||||
}
|
||||
|
||||
m_currentTotalCount = allTransforms.Count;
|
||||
|
||||
// make sure offset doesn't exceed count
|
||||
CheckOffset(ref offset, m_currentTotalCount);
|
||||
|
||||
// sort by childcount
|
||||
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
|
||||
|
||||
for (int i = offset; i < offset + m_limit && i < m_currentTotalCount; i++)
|
||||
{
|
||||
var child = allTransforms[i];
|
||||
m_objectList.Add(new GameObjectCache(child.gameObject));
|
||||
}
|
||||
}
|
||||
|
||||
// --------- GUI Draw Functions --------- //
|
||||
|
||||
public override void DrawWindow()
|
||||
public void SetTransformTarget(Transform t)
|
||||
{
|
||||
try
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
// Current Scene label
|
||||
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
|
||||
try
|
||||
{
|
||||
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
|
||||
var scenes = SceneManager.GetAllScenes().ToList();
|
||||
m_currentTransform = t;
|
||||
|
||||
if (scenes.Count > 1)
|
||||
{
|
||||
int changeWanted = 0;
|
||||
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||
{
|
||||
changeWanted = -1;
|
||||
}
|
||||
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||
{
|
||||
changeWanted = 1;
|
||||
}
|
||||
if (changeWanted != 0)
|
||||
{
|
||||
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
|
||||
index += changeWanted;
|
||||
if (index > scenes.Count - 1)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else if (index < 0)
|
||||
{
|
||||
index = scenes.Count - 1;
|
||||
}
|
||||
m_currentScene = scenes[index].name;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
if (m_searching)
|
||||
CancelSearch();
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// ----- GameObject Search -----
|
||||
GUILayout.BeginHorizontal(GUI.skin.box, null);
|
||||
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
m_searchInput = GUILayout.TextField(m_searchInput, null);
|
||||
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
Search();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(15);
|
||||
|
||||
// ************** GameObject list ***************
|
||||
|
||||
// ----- main explorer ------
|
||||
if (!m_searching)
|
||||
{
|
||||
if (m_currentTransform != null)
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
|
||||
{
|
||||
TraverseUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(m_currentTransform.GetGameObjectPath(), null);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("Scene Root GameObjects:", null);
|
||||
}
|
||||
|
||||
if (m_objectList.Count > 0)
|
||||
{
|
||||
foreach (var obj in m_objectList)
|
||||
{
|
||||
//UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // ------ Scene Search results ------
|
||||
{
|
||||
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
|
||||
{
|
||||
CancelSearch();
|
||||
}
|
||||
|
||||
GUILayout.Label("Search Results:", null);
|
||||
|
||||
if (m_searchResults.Count > 0)
|
||||
{
|
||||
foreach (var obj in m_searchResults)
|
||||
{
|
||||
//UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_currentTransform = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// -------- Actual Methods (not drawing GUI) ---------- //
|
||||
|
||||
public void SetTransformTarget(GameObject obj)
|
||||
{
|
||||
m_currentTransform = obj.transform;
|
||||
CancelSearch();
|
||||
m_timeOfLastUpdate = -1f;
|
||||
Update();
|
||||
}
|
||||
|
||||
public void TraverseUp()
|
||||
{
|
||||
if (m_currentTransform.parent != null)
|
||||
{
|
||||
m_currentTransform = m_currentTransform.parent;
|
||||
SetTransformTarget(m_currentTransform.parent);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_currentTransform = null;
|
||||
SetTransformTarget(null);
|
||||
}
|
||||
}
|
||||
|
||||
@ -228,6 +128,7 @@ namespace Explorer
|
||||
{
|
||||
m_searchResults = SearchSceneObjects(m_searchInput);
|
||||
m_searching = true;
|
||||
m_currentTotalCount = m_searchResults.Count;
|
||||
}
|
||||
|
||||
public void CancelSearch()
|
||||
@ -249,6 +150,220 @@ namespace Explorer
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
// --------- GUI Draw Function --------- //
|
||||
|
||||
public override void DrawWindow()
|
||||
{
|
||||
try
|
||||
{
|
||||
DrawHeaderArea();
|
||||
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
|
||||
DrawPageButtons();
|
||||
|
||||
if (!m_searching)
|
||||
{
|
||||
DrawGameObjectList();
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawSearchResultsList();
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception drawing ScenePage! " + e.GetType() + ", " + e.Message);
|
||||
MelonLogger.Log(e.StackTrace);
|
||||
m_currentTransform = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawHeaderArea()
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
// Current Scene label
|
||||
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
|
||||
try
|
||||
{
|
||||
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
|
||||
var scenes = SceneManager.GetAllScenes().ToList();
|
||||
|
||||
if (scenes.Count > 1)
|
||||
{
|
||||
int changeWanted = 0;
|
||||
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||
{
|
||||
changeWanted = -1;
|
||||
}
|
||||
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||
{
|
||||
changeWanted = 1;
|
||||
}
|
||||
if (changeWanted != 0)
|
||||
{
|
||||
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
|
||||
index += changeWanted;
|
||||
if (index > scenes.Count - 1)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else if (index < 0)
|
||||
{
|
||||
index = scenes.Count - 1;
|
||||
}
|
||||
m_currentScene = scenes[index].name;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// ----- GameObject Search -----
|
||||
GUILayout.BeginHorizontal(GUI.skin.box, null);
|
||||
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
m_searchInput = GUILayout.TextField(m_searchInput, null);
|
||||
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
Search();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(5);
|
||||
}
|
||||
|
||||
private void DrawPageButtons()
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
GUILayout.Label("Limit per page: ", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
var limit = m_limit.ToString();
|
||||
limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(30) });
|
||||
if (int.TryParse(limit, out int lim))
|
||||
{
|
||||
m_limit = lim;
|
||||
}
|
||||
|
||||
// prev/next page buttons
|
||||
if (m_currentTotalCount > m_limit)
|
||||
{
|
||||
int count = m_currentTotalCount;
|
||||
int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)m_limit)) - 1;
|
||||
if (GUILayout.Button("< Prev", null))
|
||||
{
|
||||
if (m_pageOffset > 0) m_pageOffset--;
|
||||
m_timeOfLastUpdate = -1f;
|
||||
Update();
|
||||
}
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
||||
GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
|
||||
if (GUILayout.Button("Next >", null))
|
||||
{
|
||||
if (m_pageOffset < maxOffset) m_pageOffset++;
|
||||
m_timeOfLastUpdate = -1f;
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
}
|
||||
|
||||
private void DrawGameObjectList()
|
||||
{
|
||||
if (m_currentTransform != null)
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
|
||||
{
|
||||
TraverseUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=cyan>" + m_currentTransform.GetGameObjectPath() + "</color>",
|
||||
new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 187f) });
|
||||
}
|
||||
|
||||
UIHelpers.SmallInspectButton(m_currentTransform);
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("Scene Root GameObjects:", null);
|
||||
}
|
||||
|
||||
if (m_objectList.Count > 0)
|
||||
{
|
||||
foreach (var obj in m_objectList)
|
||||
{
|
||||
if (!obj.RefGameObject)
|
||||
{
|
||||
string label = "<color=red><i>null";
|
||||
|
||||
if (obj.RefGameObject != null)
|
||||
{
|
||||
label += " (Destroyed)";
|
||||
}
|
||||
|
||||
label += "</i></color>";
|
||||
GUILayout.Label(label, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
UIHelpers.FastGameobjButton(obj.RefGameObject,
|
||||
obj.EnabledColor,
|
||||
obj.Label,
|
||||
obj.RefGameObject.activeSelf,
|
||||
SetTransformTarget,
|
||||
true,
|
||||
MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSearchResultsList()
|
||||
{
|
||||
if (GUILayout.Button("<- Cancel Search", new GUILayoutOption[] { GUILayout.Width(150) }))
|
||||
{
|
||||
CancelSearch();
|
||||
}
|
||||
|
||||
GUILayout.Label("Search Results:", null);
|
||||
|
||||
if (m_searchResults.Count > 0)
|
||||
{
|
||||
int offset = m_pageOffset * m_limit;
|
||||
|
||||
if (offset >= m_searchResults.Count)
|
||||
{
|
||||
offset = 0;
|
||||
m_pageOffset = 0;
|
||||
}
|
||||
|
||||
for (int i = offset; i < offset + m_limit && offset < m_searchResults.Count; i++)
|
||||
{
|
||||
var obj = m_searchResults[i];
|
||||
|
||||
UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
|
||||
}
|
||||
}
|
||||
|
||||
// -------- Mini GameObjectCache class ---------- //
|
||||
|
||||
public class GameObjectCache
|
||||
{
|
||||
|
@ -135,7 +135,7 @@ namespace Explorer
|
||||
int offset = m_pageOffset * this.m_limit;
|
||||
if (offset >= count) m_pageOffset = 0;
|
||||
|
||||
for (int i = offset; i < offset + CppExplorer.ArrayLimit && i < count; i++)
|
||||
for (int i = offset; i < offset + m_limit && i < count; i++)
|
||||
{
|
||||
m_searchResults[i].Draw(MainMenu.MainRect, 0f);
|
||||
//m_searchResults[i].DrawValue(MainMenu.MainRect);
|
||||
|
@ -29,7 +29,7 @@ namespace Explorer
|
||||
private float m_rotateAmount = 50f;
|
||||
private float m_scaleAmount = 0.1f;
|
||||
|
||||
List<Component> m_cachedDestroyList = new List<Component>();
|
||||
private List<Component> m_cachedDestroyList = new List<Component>();
|
||||
//private string m_addComponentInput = "";
|
||||
|
||||
private string m_setParentInput = "";
|
||||
@ -91,7 +91,7 @@ namespace Explorer
|
||||
}
|
||||
}
|
||||
|
||||
private void InspectGameObject(GameObject obj)
|
||||
private void InspectGameObject(Transform obj)
|
||||
{
|
||||
var window = WindowManager.InspectObject(obj, out bool created);
|
||||
|
||||
@ -137,7 +137,7 @@ namespace Explorer
|
||||
{
|
||||
if (GUILayout.Button("<color=#00FF00>< View in Scene Explorer</color>", new GUILayoutOption[] { GUILayout.Width(230) }))
|
||||
{
|
||||
ScenePage.Instance.SetTransformTarget(m_object);
|
||||
ScenePage.Instance.SetTransformTarget(m_object.transform);
|
||||
MainMenu.SetCurrentPage(0);
|
||||
}
|
||||
}
|
||||
@ -150,7 +150,7 @@ namespace Explorer
|
||||
{
|
||||
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
|
||||
{
|
||||
InspectGameObject(m_object.transform.parent.gameObject);
|
||||
InspectGameObject(m_object.transform.parent);
|
||||
}
|
||||
}
|
||||
GUILayout.TextArea(pathlabel, null);
|
||||
@ -235,18 +235,16 @@ namespace Explorer
|
||||
var m_components = new Il2CppSystem.Collections.Generic.List<Component>();
|
||||
m_object.GetComponentsInternal(Il2CppType.Of<Component>(), false, false, true, false, m_components);
|
||||
|
||||
var ilTypeOfTransform = Il2CppType.Of<Transform>();
|
||||
var ilTypeOfBehaviour = Il2CppType.Of<Behaviour>();
|
||||
foreach (var component in m_components)
|
||||
{
|
||||
var ilType = component.GetIl2CppType();
|
||||
if (ilType == ilTypeOfTransform)
|
||||
if (ilType == ReflectionHelpers.TransformType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
if (ilTypeOfBehaviour.IsAssignableFrom(ilType))
|
||||
if (ReflectionHelpers.BehaviourType.IsAssignableFrom(ilType))
|
||||
{
|
||||
BehaviourEnabledBtn(component.TryCast<Behaviour>());
|
||||
}
|
||||
@ -274,24 +272,6 @@ namespace Explorer
|
||||
|
||||
GUILayout.EndScrollView();
|
||||
|
||||
//GUILayout.BeginHorizontal(null);
|
||||
//m_addComponentInput = GUILayout.TextField(m_addComponentInput, new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 150) });
|
||||
//if (GUILayout.Button("Add Component", new GUILayoutOption[] { GUILayout.Width(120) }))
|
||||
//{
|
||||
// if (HPExplorer.GetType(m_addComponentInput) is Type type && typeof(Component).IsAssignableFrom(type))
|
||||
// {
|
||||
// var comp = m_object.AddComponent(type);
|
||||
// var list = m_components.ToList();
|
||||
// list.Add(comp);
|
||||
// m_components = list.ToArray();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// MelonLogger.LogWarning($"Could not get type '{m_addComponentInput}'. If it's not a typo, try the fully qualified name.");
|
||||
// }
|
||||
//}
|
||||
//GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,7 @@ namespace Explorer
|
||||
private bool m_autoUpdate = false;
|
||||
private string m_search = "";
|
||||
public MemberInfoType m_filter = MemberInfoType.Property;
|
||||
private bool m_hideFailedReflection = true;
|
||||
private bool m_hideFailedReflection = false;
|
||||
|
||||
public enum MemberInfoType
|
||||
{
|
||||
@ -135,13 +135,25 @@ namespace Explorer
|
||||
{
|
||||
if (member.Name == "Il2CppType") continue;
|
||||
|
||||
var name = member.DeclaringType.Name + "." + member.Name;
|
||||
if (names.Contains(name)) continue;
|
||||
names.Add(name);
|
||||
try
|
||||
{
|
||||
var name = member.DeclaringType.Name + "." + member.Name;
|
||||
if (names.Contains(name)) continue;
|
||||
names.Add(name);
|
||||
|
||||
var cached = CacheObject.GetCacheObject(null, member, target);
|
||||
list.Add(cached);
|
||||
cached.ReflectionException = exception;
|
||||
var cached = CacheObject.GetCacheObject(null, member, target);
|
||||
if (cached != null)
|
||||
{
|
||||
list.Add(cached);
|
||||
cached.ReflectionException = exception;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception caching member!");
|
||||
MelonLogger.Log(e.GetType() + ", " + e.Message);
|
||||
MelonLogger.Log(e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -160,7 +172,7 @@ namespace Explorer
|
||||
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("<b>Type:</b> <color=cyan>" + ObjectType.Name + "</color>", null);
|
||||
GUILayout.Label("<b>Type:</b> <color=cyan>" + ObjectType.FullName + "</color>", null);
|
||||
|
||||
bool unityObj = Target is UnityEngine.Object;
|
||||
|
||||
@ -238,6 +250,7 @@ namespace Explorer
|
||||
if (GUILayout.Button("< Prev", null))
|
||||
{
|
||||
if (m_pageOffset > 0) m_pageOffset--;
|
||||
scroll = Vector2.zero;
|
||||
}
|
||||
|
||||
GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
@ -245,6 +258,7 @@ namespace Explorer
|
||||
if (GUILayout.Button("Next >", null))
|
||||
{
|
||||
if (m_pageOffset < maxOffset) m_pageOffset++;
|
||||
scroll = Vector2.zero;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ namespace Explorer
|
||||
|
||||
foreach (var window in Windows)
|
||||
{
|
||||
if (obj == window.Target)
|
||||
if (ReferenceEquals(obj, window.Target))
|
||||
{
|
||||
GUI.BringWindowToFront(window.windowID);
|
||||
GUI.FocusWindow(window.windowID);
|
||||
|
Loading…
x
Reference in New Issue
Block a user