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3.2.10
* The following preferences are now persistent between sessions: Active Menu Page, Scene Explorer Hide State, Debug Console Hide State * The "Resize Cursor" is now just a `↔` Text label instead of a sprite. * Added support for Unity 5.2+ games (previously was only supporting 5.6)
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@ -176,8 +176,8 @@ namespace UnityExplorer.UI.Reusable
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HorizontalLayoutGroup mainGroup = m_pageUIHolder.GetComponent<HorizontalLayoutGroup>();
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mainGroup.childForceExpandHeight = true;
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mainGroup.childForceExpandWidth = false;
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mainGroup.childControlWidth = true;
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mainGroup.childControlHeight = true;
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mainGroup.SetChildControlWidth(true);
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mainGroup.SetChildControlHeight(true);
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LayoutElement mainLayout = m_pageUIHolder.AddComponent<LayoutElement>();
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mainLayout.minHeight = 25;
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