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https://github.com/sinai-dev/UnityExplorer.git
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Make helper for cache object controller SetCell
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parent
1f996f52fe
commit
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@ -1,8 +1,10 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.CacheObject.Views;
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namespace UnityExplorer.UI.CacheObject
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{
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@ -15,4 +17,36 @@ namespace UnityExplorer.UI.CacheObject
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bool CanWrite { get; }
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}
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public static class CacheObjectControllerHelper
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{
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// Helper so that this doesn't need to be copy+pasted between each implementation of the interface
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public static void SetCell(CacheObjectCell cell, int index, IList cachedEntries, Action<CacheObjectCell> onDataSetToCell)
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{
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if (index < 0 || index >= cachedEntries.Count)
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{
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if (cell.Occupant != null)
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cell.Occupant.UnlinkFromView();
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cell.Disable();
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return;
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}
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var entry = (CacheObjectBase)cachedEntries[index];
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if (entry.CellView != null && entry.CellView != cell)
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entry.UnlinkFromView();
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if (cell.Occupant != null && cell.Occupant != entry)
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cell.Occupant.UnlinkFromView();
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if (entry.CellView != cell)
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entry.SetView(cell);
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entry.SetDataToCell(cell);
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onDataSetToCell?.Invoke(cell);
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}
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}
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}
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@ -155,6 +155,14 @@ namespace UnityExplorer.UI.IValues
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{
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try
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{
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//key = key.TryCast(KeyType);
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if (!RefIDictionary.Contains(key))
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{
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ExplorerCore.LogWarning("Unable to set key! Key may have been boxed to/from Il2Cpp Object.");
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return;
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}
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RefIDictionary[key] = value;
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var entry = cachedEntries[keyIndex];
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@ -169,42 +177,23 @@ namespace UnityExplorer.UI.IValues
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// KVP entry scroll pool
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public void OnCellBorrowed(CacheKeyValuePairCell cell)
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{
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}
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public void OnCellBorrowed(CacheKeyValuePairCell cell) { }
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public void SetCell(CacheKeyValuePairCell cell, int index)
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{
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if (index < 0 || index >= cachedEntries.Count)
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{
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if (cell.Occupant != null)
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cell.Occupant.UnlinkFromView();
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cell.Disable();
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return;
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}
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var entry = cachedEntries[index];
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if (entry.CellView != null && entry.CellView != cell)
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entry.UnlinkFromView();
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if (cell.Occupant != null && cell.Occupant != entry)
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cell.Occupant.UnlinkFromView();
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if (entry.CellView != cell)
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entry.SetView(cell);
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entry.SetDataToCell(cell);
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SetCellLayout(cell);
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CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, SetCellLayout);
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}
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public int AdjustedWidth => (int)UIRect.rect.width - 80;
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//public int AdjustedKeyWidth => HalfWidth - 50;
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public override void SetLayout()
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{
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var minHeight = 5f;
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KeyTitleLayout.minWidth = AdjustedWidth * 0.44f;
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ValueTitleLayout.minWidth = AdjustedWidth * 0.55f;
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foreach (var cell in DictScrollPool.CellPool)
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{
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SetCellLayout(cell);
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@ -215,16 +204,18 @@ namespace UnityExplorer.UI.IValues
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this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
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}
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private void SetCellLayout(CacheKeyValuePairCell cell)
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private void SetCellLayout(CacheObjectCell objcell)
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{
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cell.KeyGroupLayout.minWidth = cell.AdjustedKeyWidth;
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cell.RightGroupLayout.minWidth = cell.HalfWidth;
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var cell = objcell as CacheKeyValuePairCell;
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cell.KeyGroupLayout.minWidth = cell.AdjustedWidth * 0.44f;
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cell.RightGroupLayout.minWidth = cell.AdjustedWidth * 0.55f;
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if (cell.Occupant?.IValue != null)
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cell.Occupant.IValue.SetLayout();
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}
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private LayoutElement scrollLayout;
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private RectTransform UIRect;
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public override GameObject CreateContent(GameObject parent)
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{
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@ -233,6 +224,8 @@ namespace UnityExplorer.UI.IValues
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UIFactory.SetLayoutElement(UIRoot, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 475);
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UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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UIRect = UIRoot.GetComponent<RectTransform>();
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// Entries label
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TopLabel = UIFactory.CreateLabel(UIRoot, "EntryLabel", "not set", TextAnchor.MiddleLeft, fontSize: 16);
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@ -242,14 +235,14 @@ namespace UnityExplorer.UI.IValues
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var titleGroup = UIFactory.CreateUIObject("TitleGroup", UIRoot);
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UIFactory.SetLayoutElement(titleGroup, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 0);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleGroup, true, true, true, true, padLeft: 50, padRight: 65);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleGroup, false, true, true, true, padLeft: 65, padRight: 0, childAlignment: TextAnchor.LowerLeft);
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var keyTitle = UIFactory.CreateLabel(titleGroup, "KeyTitle", "Keys", TextAnchor.MiddleLeft);
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//UIFactory.SetLayoutElement(keyTitle.gameObject, minWidth: ReflectionInspector.LeftGroupWidth);
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UIFactory.SetLayoutElement(keyTitle.gameObject, minWidth: 100, flexibleWidth: 0);
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KeyTitleLayout = keyTitle.GetComponent<LayoutElement>();
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var valueTitle = UIFactory.CreateLabel(titleGroup, "ValueTitle", "Values", TextAnchor.MiddleLeft);
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//UIFactory.SetLayoutElement(valueTitle.gameObject, minWidth: ReflectionInspector.RightGroupWidth);
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UIFactory.SetLayoutElement(valueTitle.gameObject, minWidth: 100, flexibleWidth: 0);
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ValueTitleLayout = valueTitle.GetComponent<LayoutElement>();
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// entry scroll pool
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@ -142,6 +142,7 @@ namespace UnityExplorer.UI.IValues
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{
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try
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{
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//value = value.TryCast(this.EntryType);
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RefIList[index] = value;
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var entry = cachedEntries[index];
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@ -173,27 +174,7 @@ namespace UnityExplorer.UI.IValues
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public void SetCell(CacheListEntryCell cell, int index)
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{
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if (index < 0 || index >= cachedEntries.Count)
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{
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if (cell.Occupant != null)
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cell.Occupant.UnlinkFromView();
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cell.Disable();
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return;
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}
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var entry = cachedEntries[index];
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if (entry.CellView != null && entry.CellView != cell)
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entry.UnlinkFromView();
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if (cell.Occupant != null && cell.Occupant != entry)
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cell.Occupant.UnlinkFromView();
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if (entry.CellView != cell)
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entry.SetView(cell);
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entry.SetDataToCell(cell);
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CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
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}
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private LayoutElement scrollLayout;
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@ -256,29 +256,7 @@ namespace UnityExplorer.UI.Inspectors
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public void SetCell(CacheMemberCell cell, int index)
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{
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if (index < 0 || index >= filteredMembers.Count)
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{
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if (cell.Occupant != null)
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cell.Occupant.UnlinkFromView();
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cell.Disable();
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return;
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}
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var member = filteredMembers[index];
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if (member.CellView != null && member.CellView != cell)
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member.UnlinkFromView();
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if (cell.Occupant != null && cell.Occupant != member)
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cell.Occupant.UnlinkFromView();
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if (member.CellView != cell)
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member.SetView(cell);
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member.SetDataToCell(cell);
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SetCellLayout(cell);
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CacheObjectControllerHelper.SetCell(cell, index, filteredMembers, SetCellLayout);
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}
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// Cell layout (fake table alignment)
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