* Merged the two builds into one, there is now only one release. Using Reflection for UnityEngine.Input
* A few small fixes and cleanups
This commit is contained in:
sinaioutlander
2020-09-08 06:21:45 +10:00
parent 4aefe1c5a3
commit 4bb0811b2c
10 changed files with 98 additions and 153 deletions

View File

@ -113,13 +113,13 @@ namespace Explorer
}
}
public static Type GetTypeByName(string typeName)
public static Type GetTypeByName(string fullName)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in GetTypesSafe(asm))
{
if (type.FullName == typeName)
if (type.FullName == fullName)
{
return type;
}