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1.6.3
* Merged the two builds into one, there is now only one release. Using Reflection for UnityEngine.Input * A few small fixes and cleanups
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@ -113,13 +113,13 @@ namespace Explorer
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}
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}
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public static Type GetTypeByName(string typeName)
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public static Type GetTypeByName(string fullName)
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{
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foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
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{
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foreach (var type in GetTypesSafe(asm))
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{
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if (type.FullName == typeName)
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if (type.FullName == fullName)
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{
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return type;
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}
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