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1.4.5 (pre-release)
* Pre-release. Will be released once MelonLoader bumps to Unhollower 0.4.9.0 * Added global "Force Unlock Mouse" option, should work on almost all games. Has smart behaviour and will maintain the previous value (or the value which should be set). * Improve performacne of CacheList casting List ->IEnumerable * Fix a bug causing some Components to not show the GameObject button in the Reflection Window (top-right corner). * Fix a bug making the Window Manager think that two of the same Il2Cpp Object are not ReferenceEquals. * Added logging when C# Console fails to compile anything * Improve display of Reflection Window member name label, now expands with window resize.
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@ -8,15 +8,12 @@ using UnhollowerBaseLib;
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using UnhollowerRuntimeLib;
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using UnityEngine;
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using BF = System.Reflection.BindingFlags;
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using ILBF = Il2CppSystem.Reflection.BindingFlags;
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using MelonLoader;
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namespace Explorer
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{
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public class ReflectionHelpers
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{
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public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
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public static ILBF CommonFlags_IL = ILBF.Public | ILBF.NonPublic | ILBF.Instance | ILBF.Static;
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public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
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public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
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