Add search filter to scene loader dropdown

This commit is contained in:
Sinai 2021-10-26 15:12:52 +11:00
parent b9c641f170
commit 587842f46b

View File

@ -42,6 +42,11 @@ namespace UnityExplorer.ObjectExplorer
private Dropdown sceneDropdown; private Dropdown sceneDropdown;
private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<Scene, Dropdown.OptionData>(); private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<Scene, Dropdown.OptionData>();
// scene loader
private Dropdown allSceneDropdown;
private ButtonRef loadButton;
private ButtonRef loadAdditiveButton;
private IEnumerable<GameObject> GetRootEntries() => SceneHandler.CurrentRootObjects; private IEnumerable<GameObject> GetRootEntries() => SceneHandler.CurrentRootObjects;
public void Update() public void Update()
@ -155,7 +160,7 @@ namespace UnityExplorer.ObjectExplorer
private void TryLoadScene(LoadSceneMode mode, Dropdown allSceneDrop) private void TryLoadScene(LoadSceneMode mode, Dropdown allSceneDrop)
{ {
var text = allSceneDrop.options[allSceneDrop.value].text; var text = allSceneDrop.captionText.text;
if (text == DEFAULT_LOAD_TEXT) if (text == DEFAULT_LOAD_TEXT)
return; return;
@ -250,57 +255,26 @@ namespace UnityExplorer.ObjectExplorer
private const string DEFAULT_LOAD_TEXT = "[Select a scene]"; private const string DEFAULT_LOAD_TEXT = "[Select a scene]";
private void ConstructSceneLoader() private void RefreshSceneLoaderOptions(string filter)
{ {
// Scene Loader allSceneDropdown.options.Clear();
try allSceneDropdown.options.Add(new Dropdown.OptionData(DEFAULT_LOAD_TEXT));
{
if (SceneHandler.WasAbleToGetScenesInBuild)
{
var sceneLoaderObj = UIFactory.CreateVerticalGroup(m_uiRoot, "SceneLoader", true, true, true, true);
UIFactory.SetLayoutElement(sceneLoaderObj, minHeight: 25);
//sceneLoaderObj.SetActive(false);
var loaderTitle = UIFactory.CreateLabel(sceneLoaderObj, "SceneLoaderLabel", "Scene Loader", TextAnchor.MiddleLeft, Color.white, true, 14);
UIFactory.SetLayoutElement(loaderTitle.gameObject, minHeight: 25, flexibleHeight: 0);
var allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, out Dropdown allSceneDrop, "", 14, null);
UIFactory.SetLayoutElement(allSceneDropObj, minHeight: 25, minWidth: 150, flexibleWidth: 0, flexibleHeight: 0);
allSceneDrop.options.Add(new Dropdown.OptionData(DEFAULT_LOAD_TEXT));
foreach (var scene in SceneHandler.AllSceneNames) foreach (var scene in SceneHandler.AllSceneNames)
allSceneDrop.options.Add(new Dropdown.OptionData(Path.GetFileNameWithoutExtension(scene)));
allSceneDrop.value = 1;
allSceneDrop.value = 0;
var buttonRow = UIFactory.CreateHorizontalGroup(sceneLoaderObj, "LoadButtons", true, true, true, true, 4);
var loadButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Single)", new Color(0.1f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(loadButton.Component.gameObject, minHeight: 25, minWidth: 150);
loadButton.OnClick += () =>
{ {
TryLoadScene(LoadSceneMode.Single, allSceneDrop); if (string.IsNullOrEmpty(filter) || scene.ContainsIgnoreCase(filter))
}; allSceneDropdown.options.Add(new Dropdown.OptionData(Path.GetFileNameWithoutExtension(scene)));
}
var loadAdditiveButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Additive)", new Color(0.1f, 0.3f, 0.3f)); allSceneDropdown.RefreshShownValue();
UIFactory.SetLayoutElement(loadAdditiveButton.Component.gameObject, minHeight: 25, minWidth: 150);
loadAdditiveButton.OnClick += () => if (loadButton != null)
RefreshSceneLoaderButtons();
}
private void RefreshSceneLoaderButtons()
{ {
TryLoadScene(LoadSceneMode.Additive, allSceneDrop); var text = allSceneDropdown.captionText.text;
};
var disabledColor = new Color(0.24f, 0.24f, 0.24f);
RuntimeProvider.Instance.SetColorBlock(loadButton.Component, disabled: disabledColor);
RuntimeProvider.Instance.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor);
loadButton.Component.interactable = false;
loadAdditiveButton.Component.interactable = false;
allSceneDrop.onValueChanged.AddListener((int val) =>
{
var text = allSceneDrop.options[val].text;
if (text == DEFAULT_LOAD_TEXT) if (text == DEFAULT_LOAD_TEXT)
{ {
loadButton.Component.interactable = false; loadButton.Component.interactable = false;
@ -311,6 +285,64 @@ namespace UnityExplorer.ObjectExplorer
loadButton.Component.interactable = true; loadButton.Component.interactable = true;
loadAdditiveButton.Component.interactable = true; loadAdditiveButton.Component.interactable = true;
} }
}
private void ConstructSceneLoader()
{
// Scene Loader
try
{
if (SceneHandler.WasAbleToGetScenesInBuild)
{
var sceneLoaderObj = UIFactory.CreateVerticalGroup(m_uiRoot, "SceneLoader", true, true, true, true);
UIFactory.SetLayoutElement(sceneLoaderObj, minHeight: 25);
// Title
var loaderTitle = UIFactory.CreateLabel(sceneLoaderObj, "SceneLoaderLabel", "Scene Loader", TextAnchor.MiddleLeft, Color.white, true, 14);
UIFactory.SetLayoutElement(loaderTitle.gameObject, minHeight: 25, flexibleHeight: 0);
// Search filter
var searchFilterObj = UIFactory.CreateInputField(sceneLoaderObj, "SearchFilterInput", "Filter scene names...");
UIFactory.SetLayoutElement(searchFilterObj.UIRoot, minHeight: 25, flexibleHeight: 0);
searchFilterObj.OnValueChanged += RefreshSceneLoaderOptions;
// Dropdown
var allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, out allSceneDropdown, "", 14, null);
UIFactory.SetLayoutElement(allSceneDropObj, minHeight: 25, minWidth: 150, flexibleWidth: 0, flexibleHeight: 0);
RefreshSceneLoaderOptions(string.Empty);
// Button row
var buttonRow = UIFactory.CreateHorizontalGroup(sceneLoaderObj, "LoadButtons", true, true, true, true, 4);
loadButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Single)", new Color(0.1f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(loadButton.Component.gameObject, minHeight: 25, minWidth: 150);
loadButton.OnClick += () =>
{
TryLoadScene(LoadSceneMode.Single, allSceneDropdown);
};
loadAdditiveButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Additive)", new Color(0.1f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(loadAdditiveButton.Component.gameObject, minHeight: 25, minWidth: 150);
loadAdditiveButton.OnClick += () =>
{
TryLoadScene(LoadSceneMode.Additive, allSceneDropdown);
};
var disabledColor = new Color(0.24f, 0.24f, 0.24f);
RuntimeProvider.Instance.SetColorBlock(loadButton.Component, disabled: disabledColor);
RuntimeProvider.Instance.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor);
loadButton.Component.interactable = false;
loadAdditiveButton.Component.interactable = false;
allSceneDropdown.onValueChanged.AddListener((int val) =>
{
RefreshSceneLoaderButtons();
}); });
} }
} }