mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 14:17:51 +08:00
Fix UIPanels being broken after resolution changes, better checks on size/position
This commit is contained in:
parent
c134c1752e
commit
5aef8ddc99
@ -226,7 +226,7 @@ namespace UnityExplorer.UI.Inspectors
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var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
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new Color(0.065f, 0.065f, 0.065f));
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UIFactory.SetLayoutElement(scrollObj, minHeight: 300, flexibleWidth: 9999, flexibleHeight: 1);
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UIFactory.SetLayoutElement(scrollObj, minHeight: 250, preferredHeight: 300, flexibleHeight: 0, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(Content, spacing: 3, padTop: 2, padBottom: 2, padLeft: 2, padRight: 2);
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@ -244,10 +244,7 @@ namespace UnityExplorer.UI.Inspectors
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{
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var listHolder = UIFactory.CreateUIObject("ListHolders", UIRoot);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listHolder, false, true, true, true, 8, 2, 2, 2, 2);
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UIFactory.SetLayoutElement(listHolder, minHeight: 350, flexibleWidth: 9999, flexibleHeight: 9999);
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//var listRect = listHolder.GetComponent<RectTransform>();
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//listRect.anchorMin = new Vector2(0, 1);
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//listRect.anchorMax = new Vector2(1, 1);
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UIFactory.SetLayoutElement(listHolder, minHeight: 150, flexibleWidth: 9999, flexibleHeight: 9999);
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// Left group (Children)
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@ -155,8 +155,8 @@ namespace UnityExplorer.UI.Inspectors
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mousePos.x = 350;
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if (mousePos.x > Screen.width - 350)
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mousePos.x = Screen.width - 350;
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if (mousePos.y < mainPanelRect.rect.height)
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mousePos.y += mainPanelRect.rect.height + 10;
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if (mousePos.y < Rect.rect.height)
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mousePos.y += Rect.rect.height + 10;
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else
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mousePos.y -= 10;
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@ -341,10 +341,10 @@ namespace UnityExplorer.UI.Inspectors
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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mainPanelRect.anchorMin = Vector2.zero;
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mainPanelRect.anchorMax = Vector2.zero;
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mainPanelRect.pivot = new Vector2(0.5f, 1);
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mainPanelRect.sizeDelta = new Vector2(700, 150);
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Rect.anchorMin = Vector2.zero;
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Rect.anchorMax = Vector2.zero;
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Rect.pivot = new Vector2(0.5f, 1);
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Rect.sizeDelta = new Vector2(700, 150);
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}
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public override void ConstructPanelContent()
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@ -62,10 +62,10 @@ namespace UnityExplorer.UI.Panels
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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mainPanelRect.localPosition = Vector2.zero;
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mainPanelRect.pivot = new Vector2(0f, 1f);
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mainPanelRect.anchorMin = new Vector2(0.4f, 0.175f);
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mainPanelRect.anchorMax = new Vector2(0.85f, 0.925f);
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Rect.localPosition = Vector2.zero;
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Rect.pivot = new Vector2(0f, 1f);
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Rect.anchorMin = new Vector2(0.4f, 0.175f);
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Rect.anchorMax = new Vector2(0.85f, 0.925f);
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}
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public override void ConstructPanelContent()
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@ -26,8 +26,8 @@ namespace UnityExplorer.UI.Panels
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public GameObject ContentHolder;
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public RectTransform ContentRect;
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public static float CurrentPanelWidth => Instance.mainPanelRect.rect.width;
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public static float CurrentPanelHeight => Instance.mainPanelRect.rect.height;
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public static float CurrentPanelWidth => Instance.Rect.rect.width;
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public static float CurrentPanelHeight => Instance.Rect.rect.height;
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public override void Update()
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{
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@ -38,7 +38,7 @@ namespace UnityExplorer.UI.Panels
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{
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base.OnFinishResize(panel);
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InspectorManager.PanelWidth = this.mainPanelRect.rect.width;
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InspectorManager.PanelWidth = this.Rect.rect.width;
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InspectorManager.OnPanelResized(panel.rect.width);
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}
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@ -51,10 +51,10 @@ namespace UnityExplorer.UI.Panels
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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mainPanelRect.localPosition = Vector2.zero;
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mainPanelRect.pivot = new Vector2(0f, 1f);
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mainPanelRect.anchorMin = new Vector2(0.35f, 0.175f);
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mainPanelRect.anchorMax = new Vector2(0.8f, 0.925f);
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Rect.localPosition = Vector2.zero;
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Rect.pivot = new Vector2(0f, 1f);
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Rect.anchorMin = new Vector2(0.35f, 0.175f);
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Rect.anchorMax = new Vector2(0.8f, 0.925f);
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}
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public override void ConstructPanelContent()
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@ -51,7 +51,7 @@ namespace UnityExplorer.UI.Panels
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if (active && !DoneScrollPoolInit)
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{
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LayoutRebuilder.ForceRebuildLayoutImmediate(this.mainPanelRect);
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LayoutRebuilder.ForceRebuildLayoutImmediate(this.Rect);
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logScrollPool.Initialize(this);
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DoneScrollPoolInit = true;
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}
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@ -158,10 +158,10 @@ namespace UnityExplorer.UI.Panels
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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mainPanelRect.localPosition = Vector2.zero;
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mainPanelRect.pivot = new Vector2(0f, 1f);
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mainPanelRect.anchorMin = new Vector2(0.5f, 0.03f);
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mainPanelRect.anchorMax = new Vector2(0.9f, 0.2f);
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Rect.localPosition = Vector2.zero;
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Rect.pivot = new Vector2(0f, 1f);
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Rect.anchorMin = new Vector2(0.5f, 0.03f);
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Rect.anchorMax = new Vector2(0.9f, 0.2f);
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}
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// UI Construction
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@ -99,10 +99,10 @@ namespace UnityExplorer.UI.Panels
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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mainPanelRect.localPosition = Vector2.zero;
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mainPanelRect.pivot = new Vector2(0f, 1f);
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mainPanelRect.anchorMin = new Vector2(0.125f, 0.175f);
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mainPanelRect.anchorMax = new Vector2(0.325f, 0.925f);
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Rect.localPosition = Vector2.zero;
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Rect.pivot = new Vector2(0f, 1f);
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Rect.anchorMin = new Vector2(0.125f, 0.175f);
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Rect.anchorMax = new Vector2(0.325f, 0.925f);
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//mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 350);
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}
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@ -69,11 +69,11 @@ namespace UnityExplorer.UI.Panels
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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mainPanelRect.localPosition = Vector2.zero;
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mainPanelRect.pivot = new Vector2(0f, 1f);
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mainPanelRect.anchorMin = new Vector2(0.5f, 0.1f);
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mainPanelRect.anchorMax = new Vector2(0.5f, 0.85f);
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mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
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Rect.localPosition = Vector2.zero;
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Rect.pivot = new Vector2(0f, 1f);
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Rect.anchorMin = new Vector2(0.5f, 0.1f);
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Rect.anchorMax = new Vector2(0.5f, 0.85f);
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Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
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}
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// UI Construction
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@ -250,15 +250,9 @@ namespace UnityExplorer.UI.Panels
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Vector2 diff = (Vector2)mousePos - m_lastDragPosition;
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m_lastDragPosition = mousePos;
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var pos = Panel.localPosition + (Vector3)diff;
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Panel.localPosition = Panel.localPosition + (Vector3)diff;
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// Prevent panel going oustide screen bounds
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var halfW = Screen.width * 0.5f;
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var halfH = Screen.height * 0.5f;
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pos.x = Math.Max(-halfW, Math.Min(pos.x, halfW - Panel.rect.width));
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pos.y = Math.Max(-halfH + Panel.rect.height, Math.Min(pos.y, halfH));
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Panel.localPosition = pos;
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UIPanel.EnsureValidPosition(Panel);
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}
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public void OnEndDrag()
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@ -425,6 +419,9 @@ namespace UnityExplorer.UI.Panels
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if ((Vector2)mousePos == m_lastResizePos)
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return;
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if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > Screen.width || mousePos.y > Screen.height)
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return;
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m_lastResizePos = mousePos;
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float diffX = (float)((decimal)diff.x / Screen.width);
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@ -44,8 +44,8 @@ namespace UnityExplorer.UI.Panels
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continue;
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// check if our mouse is clicking inside the panel
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var pos = panel.mainPanelRect.InverseTransformPoint(mousePos);
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if (!panel.Enabled || !panel.mainPanelRect.rect.Contains(pos))
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var pos = panel.Rect.InverseTransformPoint(mousePos);
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if (!panel.Enabled || !panel.Rect.rect.Contains(pos))
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continue;
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// if this is not the top panel, reorder and invoke the onchanged event
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@ -88,9 +88,11 @@ namespace UnityExplorer.UI.Panels
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public override GameObject UIRoot => uiRoot;
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protected GameObject uiRoot;
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protected RectTransform mainPanelRect;
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public RectTransform Rect;
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public GameObject content;
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public GameObject titleBar;
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public abstract void ConstructPanelContent();
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public virtual void OnFinishResize(RectTransform panel)
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@ -136,14 +138,85 @@ namespace UnityExplorer.UI.Panels
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public void SetTransformDefaults()
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{
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DoSetDefaultPosAndAnchors();
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if (mainPanelRect.rect.width < MinWidth)
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mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
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if (mainPanelRect.rect.height < MinHeight)
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mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
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}
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public GameObject titleBar;
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public void EnsureValidSize()
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{
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if (Rect.rect.width < MinWidth)
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Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
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if (Rect.rect.height < MinHeight)
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Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
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}
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public static void EnsureValidPosition(RectTransform panel)
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{
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var pos = panel.localPosition;
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// Prevent panel going oustide screen bounds
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var halfW = Screen.width * 0.5f;
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var halfH = Screen.height * 0.5f;
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pos.x = Math.Max(-halfW, Math.Min(pos.x, halfW - panel.rect.width));
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pos.y = Math.Max(-halfH + panel.rect.height, Math.Min(pos.y, halfH));
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panel.localPosition = pos;
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}
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#region Save Data
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public abstract void DoSaveToConfigElement();
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public void SaveToConfigManager()
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{
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if (UIManager.Initializing)
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return;
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DoSaveToConfigElement();
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}
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public abstract string GetSaveDataFromConfigManager();
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public bool ApplyingSaveData { get; set; }
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public virtual string ToSaveData()
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{
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try
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{
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return $"{ShouldSaveActiveState && Enabled}" +
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$"|{Rect.RectAnchorsToString()}" +
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$"|{Rect.RectPositionToString()}";
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception generating Panel save data: {ex}");
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return "";
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}
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}
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public virtual void ApplySaveData(string data)
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{
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if (string.IsNullOrEmpty(data))
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return;
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var split = data.Split('|');
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try
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{
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Rect.SetAnchorsFromString(split[1]);
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Rect.SetPositionFromString(split[2]);
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UIManager.SetPanelActive(this.PanelType, bool.Parse(split[0]));
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}
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catch
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{
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ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
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SetTransformDefaults();
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}
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}
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#endregion
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// UI Construction
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public void ConstructUI()
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{
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@ -168,7 +241,7 @@ namespace UnityExplorer.UI.Panels
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// create core canvas
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uiRoot = UIFactory.CreatePanel(Name, out GameObject panelContent);
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mainPanelRect = this.uiRoot.GetComponent<RectTransform>();
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Rect = this.uiRoot.GetComponent<RectTransform>();
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, false, false, true, true, 0, 2, 2, 2, 2, TextAnchor.UpperLeft);
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int id = this.uiRoot.transform.GetInstanceID();
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@ -177,9 +250,6 @@ namespace UnityExplorer.UI.Panels
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content = panelContent;
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, false, false, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
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// always apply default pos and anchors (save data may only be partial)
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SetTransformDefaults();
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// Title bar
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titleBar = UIFactory.CreateHorizontalGroup(content, "TitleBar", false, true, true, true, 2,
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new Vector4(2, 2, 2, 2), new Color(0.06f, 0.06f, 0.06f));
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@ -210,7 +280,7 @@ namespace UnityExplorer.UI.Panels
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// Panel dragger
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Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), mainPanelRect, this);
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Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), Rect, this);
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Dragger.OnFinishResize += OnFinishResize;
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Dragger.OnFinishDrag += OnFinishDrag;
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@ -223,6 +293,7 @@ namespace UnityExplorer.UI.Panels
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UIManager.SetPanelActive(this.PanelType, ShowByDefault);
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ApplyingSaveData = true;
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SetTransformDefaults();
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// apply panel save data or revert to default
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try
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{
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@ -234,6 +305,13 @@ namespace UnityExplorer.UI.Panels
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SetTransformDefaults();
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}
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LayoutRebuilder.ForceRebuildLayoutImmediate(this.Rect);
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// ensure initialized position is valid
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EnsureValidSize();
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EnsureValidPosition(this.Rect);
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// update dragger and save data
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Dragger.OnEndResize();
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// simple listener for saving enabled state
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@ -241,61 +319,11 @@ namespace UnityExplorer.UI.Panels
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{
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SaveToConfigManager();
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};
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ApplyingSaveData = false;
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}
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public override void ConstructUI(GameObject parent) => ConstructUI();
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// SAVE DATA
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public abstract void DoSaveToConfigElement();
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public void SaveToConfigManager()
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{
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if (UIManager.Initializing)
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return;
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DoSaveToConfigElement();
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}
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public abstract string GetSaveDataFromConfigManager();
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public bool ApplyingSaveData { get; set; }
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public virtual string ToSaveData()
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{
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try
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{
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return $"{ShouldSaveActiveState && Enabled}" +
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$"|{mainPanelRect.RectAnchorsToString()}" +
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$"|{mainPanelRect.RectPositionToString()}";
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception generating Panel save data: {ex}");
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return "";
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}
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}
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public virtual void ApplySaveData(string data)
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{
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if (string.IsNullOrEmpty(data))
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return;
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var split = data.Split('|');
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try
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{
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mainPanelRect.SetAnchorsFromString(split[1]);
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mainPanelRect.SetPositionFromString(split[2]);
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UIManager.SetPanelActive(this.PanelType, bool.Parse(split[0]));
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}
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catch
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{
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ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
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SetTransformDefaults();
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}
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}
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}
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#region WINDOW ANCHORS / POSITION HELPERS
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@ -123,6 +123,9 @@ namespace UnityExplorer.UI
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// Main UI Update loop
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private static int lastScreenWidth;
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private static int lastScreenHeight;
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public static void Update()
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{
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if (!CanvasRoot || Initializing)
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@ -150,6 +153,19 @@ namespace UnityExplorer.UI
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PanelDragger.UpdateInstances();
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InputFieldRef.UpdateInstances();
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UIBehaviourModel.UpdateInstances();
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if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
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{
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lastScreenWidth = Screen.width;
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lastScreenHeight = Screen.height;
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foreach (var panel in UIPanels)
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{
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panel.Value.EnsureValidSize();
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UIPanel.EnsureValidPosition(panel.Value.Rect);
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panel.Value.Dragger.OnEndResize();
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}
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}
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}
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// Initialization and UI Construction
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@ -184,6 +200,9 @@ namespace UnityExplorer.UI
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ShowMenu = !ConfigManager.Hide_On_Startup.Value;
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lastScreenWidth = Screen.width;
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lastScreenHeight = Screen.height;
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Initializing = false;
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}
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@ -292,9 +292,9 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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mainPanelRect.pivot = new Vector2(0f, 1f);
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mainPanelRect.anchorMin = new Vector2(0.42f, 0.4f);
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mainPanelRect.anchorMax = new Vector2(0.68f, 0.6f);
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Rect.pivot = new Vector2(0f, 1f);
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Rect.anchorMin = new Vector2(0.42f, 0.4f);
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Rect.anchorMax = new Vector2(0.68f, 0.6f);
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}
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public override void ConstructPanelContent()
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