diff --git a/src/Core/SceneHandler.cs b/src/Core/SceneHandler.cs index a10c08f..bd56600 100644 --- a/src/Core/SceneHandler.cs +++ b/src/Core/SceneHandler.cs @@ -61,9 +61,9 @@ namespace UnityExplorer.Core public static event Action> OnLoadedScenesChanged; /// - /// Equivalent to + 1, to include 'DontDestroyOnLoad'. + /// Equivalent to + 2, to include 'DontDestroyOnLoad'. /// - public static int LoadedSceneCount => SceneManager.sceneCount + 1; + public static int LoadedSceneCount => SceneManager.sceneCount + 2; // Cached on startup, will never change during runtime (and generally doesn't change between Unity versions either)