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Only filter transform tree on end edit
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@ -210,12 +210,13 @@ namespace UnityExplorer.ObjectExplorer
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UIFactory.SetLayoutElement(filterRow, minHeight: 25, flexibleHeight: 0);
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UIFactory.SetLayoutElement(filterRow, minHeight: 25, flexibleHeight: 0);
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//Filter input field
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//Filter input field
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var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search...");
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var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search and press enter...");
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inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
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inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
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RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
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RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
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new Color(0.08f, 0.08f, 0.08f));
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new Color(0.08f, 0.08f, 0.08f));
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UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25);
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UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25);
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inputField.OnValueChanged += OnFilterInput;
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//inputField.OnValueChanged += OnFilterInput;
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inputField.Component.GetOnEndEdit().AddListener(OnFilterInput);
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// refresh row
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// refresh row
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