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https://github.com/sinai-dev/UnityExplorer.git
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some UI cleanups
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@ -35,7 +35,9 @@ namespace UnityExplorer.UI
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ResizeTypes type;
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Vector3 resizePos = Panel.InverseTransformPoint(rawMousePos);
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Vector3 dragPos = DragableArea.InverseTransformPoint(rawMousePos);
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bool inDragPos = DragableArea.rect.Contains(dragPos);
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if (WasHoveringResize && s_resizeCursorImage)
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{
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@ -45,7 +47,7 @@ namespace UnityExplorer.UI
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// If Mouse pressed this frame
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if (InputManager.GetMouseButtonDown(0))
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{
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if (DragableArea.rect.Contains(dragPos))
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if (inDragPos)
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{
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OnBeginDrag();
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return;
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@ -82,7 +84,7 @@ namespace UnityExplorer.UI
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{
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OnEndResize();
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}
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else if (MouseInResizeArea(resizePos) && (type = GetResizeType(resizePos)) != ResizeTypes.NONE)
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else if (!inDragPos && MouseInResizeArea(resizePos) && (type = GetResizeType(resizePos)) != ResizeTypes.NONE)
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{
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OnHoverResize(type);
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}
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